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RPGSmith Launch

RPGsmith

Novice
Joined
Nov 25, 2015
Messages
22
Hey everyone,
I apologize if this is not the optimal place to post this but we've launched an awesome tool set for use with TableTop RPGs.

You can find out more on our site here RPGSmith.com or watch an entertaining 3 minute video about it here.

Screenshot of the customizable interactive dashboard.
Home-DashBrd-768x451.png
 

Mustawd

Guest
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
 

RPGsmith

Novice
Joined
Nov 25, 2015
Messages
22
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.

Currently
Can you customize your character sheet interface in Roll20?
Can you hide aspects of your character you don't care to see?
Create multiple pages of content comprised of Character Stats, Dice roll configurations (including references to variable), note, images, counters, links directly to items with pre-configured links to associated spells and abilities?
Can you configure items as containers with automated weight reduction, and place other items in those and have the benefits of that weight reduction auto calculated?
Can you build custom calculated character stats based off of values from other character stats?

Future
Can you create shops for players to interface with and purchase from/sell to?
Can you build custom dice?
Can you trade items with other player characters in the game?
Can you deploy randomized monsters based off of tags and other configured parameters?

There's a ton of features, some that overlap with other products, and some other products will never be able to do without drastically changing their infrastructure.

But hey, if you're perfectly happy with your current tool set and see no reason to switch, then good for you.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
While something like shop sounds incredible in lowering that kind of busywork (although I imagine GMs would like for those to be character moments), a map should definitely be in your goals for the future. It's what every other software like this has, and can work greatly with your image search tool.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
No virtual tabletop for displaying maps or grids for facilitating combat/movement? Jesus, that's like the only absolutely essential ingredient for a VTT, the rest is just window dressing.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
Roll 20 is a fucking trash company run by retarded self-loathing SJWs and you're an idiot if you use it. There are other, better tools that you can use that don't support total douchebags and are free to boot.
 

Mustawd

Guest
But hey, if you're perfectly happy with your current tool set and see no reason to switch, then good for you.

I mean this is something that’d compete with a character sheet generator. Like Myth Weavers, for example.

My experience with online tabletop is mostly using Mythweavers and roll20 in combo. I might take a look at it and see if our GM wants to use it.
 

Mustawd

Guest
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
Roll 20 is a fucking trash company run by retarded self-loathing SJWs and you're an idiot if you use it. There are other, better tools that you can use that don't support total douchebags and are free to boot.

K. I don’t really care. I’ll contonue to use it as long as it works.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
Roll 20 is a fucking trash company run by retarded self-loathing SJWs and you're an idiot if you use it. There are other, better tools that you can use that don't support total douchebags and are free to boot.

K. I don’t really care. I’ll contonue to use it as long as it works.
Because you have no self-respect.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
Roll 20 is a fucking trash company run by retarded self-loathing SJWs and you're an idiot if you use it. There are other, better tools that you can use that don't support total douchebags and are free to boot.
rating_citation.png
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
Roll 20 is a fucking trash company run by retarded self-loathing SJWs and you're an idiot if you use it. There are other, better tools that you can use that don't support total douchebags and are free to boot.
Name them, then.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
What’s this do that Roll20 doesn’t already do?

Also, I don’t see any functionality for moving pieces on a map. Something Roll20 already does for you...

So yah...not seeing the point of using this tbh.
Roll 20 is a fucking trash company run by retarded self-loathing SJWs and you're an idiot if you use it. There are other, better tools that you can use that don't support total douchebags and are free to boot.
Name them, then.
http://www.rptools.net/downloadsw/ and https://5etools.com/

Fantasy Grounds and Tabletop Simulator if you looking for paid platforms.

Here's some other miscellaneous free/alternative tools - https://donjon.bin.sh/ - http://www.dungeonographer.com/ - https://kobold.club/fight/#/encounter-builder - https://hobbyte.net/ - https://www.astraltabletop.com/ - http://fantasycities.watabou.ru/?size=36&seed=1963082529&continuous=0&hub=0&random=1 Also pretty sure there are some free open-source builds for http://www.vassalengine.org/index.php
 
Last edited:

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Fair enough! Although I don't think any of these are browser based, and I know too many people who would be ehhh for using some of these older methods of connecting. Which is the reason for roll20s popularity is the ease and accessibility.

These are some decent tools though. I especially like rptools for all the community based content. Fantasy Grounds I'm aware, it's for rich people lol.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
Map tools is kludgy dogshit, I don't play 5e, most of the free shit you listed are map making apps, and nothing is as dead-simple, and free, and works from behind a double NAT as Roll20.

So to recap: Yes I think NolanT is a douche nozzle. Yes Roll20 isn't perfect, but it really is the king of the hill right now for a reason. Next.
 

RPGsmith

Novice
Joined
Nov 25, 2015
Messages
22
Hey Guys, Sorry if I sparked a heated discussion. At the moment we do not have plans in the roadmap to insert a mapping tool. If we do well and can grow, that is a given eventuality for tools of this nature, but at the moment we're focused on making improvements to the current feature set and building the GM tools.... then we'll get to the mapping piece. I will also state this works well resized to portions of a screen so it can be used in conjunction with anything else.

And for the record, I don't think we're a "fucking trash company run by retarded self-loathing SJWs", but that's not really my place to say as I'm biased.

In the spirit of the holidays, if any of you are on reddit, we starting a 5-day $150 Giveaway. It consists of a simple RPGSmith related question, first one to answer the question poised at noon CST today (Dec 21) wins today's prize.
Check it out here if interested https://www.reddit.com/r/RPGSmith

Thanks!
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,628
Does this perform rule calculations or just generate random numbers and add them?
 

RPGsmith

Novice
Joined
Nov 25, 2015
Messages
22
Does this perform rule calculations or just generate random numbers and add them?
If I understand the question correctly... both.

You can create/change Character Stats to be different types.

There is a "Calculation" type that allows you to build a string to calculate a numeric value, with input from other numeric character stats. A popular example would be in DND if you assign a "STR" number character stat a value of x, you can create another calculation character stat of "STR Modifier" with a value of '([STR] - 10) / 2 RD' . When a character is create and STR is assigned a value of 15, the STR Modifier is automatically updated to '2'

There is also a "Command" character stat type, where you can set a character stat to be a dice roll. "d8 + 7", "d23 + [STR Modifier]", etc. Then whenever you access that stat through the character it executes the dice roll and provides a new random result.

Again, I'm not 100% sure if that was your question so please correct me if I missed the mark there.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,628
Does this perform rule calculations or just generate random numbers and add them?
If I understand the question correctly... both.

You can create/change Character Stats to be different types.

There is a "Calculation" type that allows you to build a string to calculate a numeric value, with input from other numeric character stats. A popular example would be in DND if you assign a "STR" number character stat a value of x, you can create another calculation character stat of "STR Modifier" with a value of '([STR] - 10) / 2 RD' . When a character is create and STR is assigned a value of 15, the STR Modifier is automatically updated to '2'

There is also a "Command" character stat type, where you can set a character stat to be a dice roll. "d8 + 7", "d23 + [STR Modifier]", etc. Then whenever you access that stat through the character it executes the dice roll and provides a new random result.

Again, I'm not 100% sure if that was your question so please correct me if I missed the mark there.
Example: attack roll. The value in a machine rolling the dice is to take into account ability bonuses, equipment bonuses, circumstance bonuses (+1d6 vs. goblins, bull rush, etc.), and to look up the AC of the target to tell you if it hit and for how much.

Between the launch video and some of the replies here I'm sensing that maybe the people behind this product don't play RPGs? Seems like a weird disconnect between target audience and creator.
 

RPGsmith

Novice
Joined
Nov 25, 2015
Messages
22
I'm sensing that maybe the people behind this product don't play RPGs? Seems like a weird disconnect between target audience and creator.
On the contrary, I personally play in 2 weekly games, both 5th edition, and the occasional non-routine coc. I'd be curious to know what about the replies or launch video conveys this?

The value in a machine rolling the dice is to take into account ability bonuses, equipment bonuses, circumstance bonuses (+1d6 vs. goblins, bull rush, etc.), and to look up the AC of the target to tell you if it hit and for how much.
As the current version of the app does not have GM management tools (monsters, combat management, etc.) it does not currently do this. We'll launch a Kickstarter soon to get funding to build GM management tools with a bunch of GM tools; Random Tables, Monster Creation, Combat/Initiative Tracking, In-Game Shop Creation, and more. When this is built there will be the functionality for a player in the campaign to target a "monster" through the combat tacker and make an attack as you describe against their appropriate defensive stat (AC, Fort, Reflex, Will, Dodge, etc.)
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
Map tools is kludgy dogshit, I don't play 5e, most of the free shit you listed are map making apps, and nothing is as dead-simple, and free, and works from behind a double NAT as Roll20.

So to recap: Yes I think NolanT is a douche nozzle. Yes Roll20 isn't perfect, but it really is the king of the hill right now for a reason. Next.
It's only "kludgy dogshit" if you're literally retarded and as such aren't capable of using it due a fundamental lack of understanding. Yes, Roll20 is more streamlined and immediately user-friendly, but you can do everything you can do with Roll20 and more with Maptool.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,758
Make the Codex Great Again!
I can see myself using this in conjunction with something like Tabletop Simulator or even MapTools. Existing all-in-one solutions always seem to fall short in one aspect or another; I'd much rather have several specialised solutions to pick from if the overall experience would end up being more professional/cohesive (a bit of an irony there, I'm sure).

Looking forward to future updates, OP.
 

RPGsmith

Novice
Joined
Nov 25, 2015
Messages
22
Looking forward to future updates, OP.
We have weekly pushes (usually Tuesday Nights) to fix bugs and implement some minor features and updates. I'll continue to post on this site for significant announcements, major enhancements, etc.

Thank You!
 

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