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Development Info S&S: Underworld gets more tactical options

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,747
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Charles sends word that he has made "significant additions to Underworld combat" which involve "tactical distance management."

Underworld Gold has new combat rules that involve distance management, adding both realism and tactical depth. In previous versions only monsters were marked in or out of melee (a + indicated that they were in). Now the same goes for characters. This opened the door to a few extra tactical options.

- Any character can rush to the front.

- Characters in melee can choose to step back.

- Those behind the lines can choose to step in.

- Characters in melee can attempt to shove enemies out of melee.

- Party leader can order the party to press forward. This only uses up the leader’s turn and causes both monsters and characters to enter melee.

- Party leader can order the party to fall back. This only uses up the leader’s turn and causes both monsters and characters to leave melee.​

Go to Charles' blog to see a screen depicting the new options. Remember that Underworld Gold will be a free update for all customers and may be released as early as March. Great to see the game getting new options and hoping they stay in for the sequel!
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Sorry. Graphic assets come in irregularly so I use that time to make improvements. It's all the artist's fault ;)
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,249
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Charles is just trying to fit in with the other vaporware RPG merchants that have been or are frequenting these hallowed halls...Difference of course is that he has released an Alpha version for sale already...;)
 

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