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S.T.A.L.K.E.R. 2 is confirmed

Discussion in 'General Gaming' started by ESh, May 15, 2018.

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  1. Lyric Suite Converting to Islam

    Lyric Suite
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    Dude, what?
     
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  2. Big Wrangle Savant

    Big Wrangle
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    From what I remember the staff that founded 4A left before the first game was even finished.
     
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  3. Parabalus Arcane

    Parabalus
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    CoP is great without any mods.
     
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  4. Ash Arcane

    Ash
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    This actually needs explaining?

    It's an RPG. I like RPGs.
    I find its gameplay, choices, writing, quests, world design, basically everything more enjoyable, complex and interesting.
    Only aspect I strictly prefer in Stalker is the combat, though of course it has plenty minor things going for it like emissions or the ability to move faster than a dude with a ten tonne arsenal on his back.
    For me both have just as impressive atmosphere. Stalker's is oppressive so you feel it more, but walking around the desert popping raiders with your .44 to Big Iron playing on the radio to this bizzarro post-apocalyptic spaghetti western feel, or discovering the backstory to some creepy vault can be just as effective and is something you'll never experience anywhere else. Meanwhile there's tons of dark moody oppressive games.
    As a gameplayfag, Stalker is also very concerned with realism. Not overly so, but New Vegas is a happy medium for me.

    I love New Vegas. Stalker is great but it's not a love interest for me. The final third of CoP was some of the most disappointing shit ever. I was enjoying CoP rather a lot, it addressed some issues I had with the original, and it was potentially going to be an all-time classic for me. Then the final area, Pipyrat happened. Shoebox-size comparative to the previous areas. Little introduction of new content (e.g enemy types, anomalies and such), and like 4 quests then it's over. Rather a short game. Not a good idea when combined with RPG elements. There has to be a point to all the strategy and character building (weapon/armor modding, loot management, artifact attainment and loudout), as well as satisfactory use of it. Well, it wasn't that short, but it wasn't fulfilling enough for me.
     
    Last edited: May 20, 2018
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  5. Lyric Suite Converting to Islam

    Lyric Suite
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    "Bethesda was involved"
     
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  6. Ash Arcane

    Ash
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    Yeah, in two ways actually. a) publisher, b) developer of the game that New Vegas is essentially a Total Conversion/Large Scale Overhaul mod of.
     
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  7. Zer0wing Arbiter

    Zer0wing
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    Ash The thing with STALKER games, they can't coexist and be experienced without one or another or they'd be felt too short and incomplete, especially the latest two. Clear Sky and CoP are addons. FFS the former can be finished in three hours with decent 360 no scope skillz. Decent sized and all, but they are still on top of the cake, which is SHoC. Yes, the final act of CoP seems weak and even could spoil the experience but that's the reality when developers are running out of content to restore.
     
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  8. unfairlight ヽ(✿゚▽゚)ノ Patron

    unfairlight
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    Dumbing down their games, true I guess, but I've never been mad about games that I am not interested in. BGS is still a company under Zenimax, one of the worst companies in gaming and they have to keep the money flowing. It's pretty clear by now that they took a direction you probably don't like with Oblivion, so why do you care? I never bothered with Mass Effect Andromeda because I knew Bioware went to shit even though I liked Mass Effect 1 and 2, so I just let it go. You can't expect companies to stay the same because they made a game you liked almost 20 years ago, unless they are Piranha Bytes I guess. I don't really get the DLC practices thing above all here though, horse armor was shitty but that was over 10 years ago, Bethesda's current DLC is the closest there is to classical expansion pack type DLC where you get new stories in the current AAA industry. I can't think of any other AAA company that does what they do. You can (probably) thank Bethesda for telling Obsidian to make Fallout: New Vegas' DLC as they just took a page out of their book that they had done before with Bloodmoon, Shivering Isles and Fallout 3's DLC that I forgot as they were quite forgettable and poor.

    Paid mods are shitty, I agree. No comment there. I don't really see how you can hold Bethesda Game Studios that actually makes Fallout and TES accountable for what Bethesda Softworks (the publishing label of Bethesda that are quite wide apart from each other) does with by your words 'butchering' IPs, the same with the Human Head takeover rumor. Bethesda Game Studios doesn't actively involve itself in what Bethesda Softworks does, so those are irrelevant to the discussion. BGS wasn't the one that told MachineGames to make Wolfenstein 2, that was Bethesda Softworks.
    I brought up BGS's games in the first place as they were the first to come to mind when I thought of games that have a "mods will fix it" mentality that are generally quite poor at their core but have a big double standard to them compared to Stalker.

    I appreciate that you gave a proper response and didn't press the retarded button and not make an argument because not liking Stalker is a BAD no-no opinion and I'm mad now! :(


    Bethesda Softworks was still the publisher to F:NV, I think that's what he meant as he just said 'involved' rather than developed.
     
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  9. Lyric Suite Converting to Islam

    Lyric Suite
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    Yean bro Bethesda basically made the game. :deathclaw:
     
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  10. Zer0wing Arbiter

    Zer0wing
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    WHAT?
     
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  11. Lyric Suite Converting to Islam

    Lyric Suite
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    You heard him.
     
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  12. Ash Arcane

    Ash
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    What is with these leaps of logic? "Involved" or "FO3 was the base", two true facts = basically made the game?

    :deathclaw:

    Show Spoiler
    Oh look, a FO3 deathclaw, whose model, animations, exact AI programming etc were recycled with very minor tweaks in New Vegas. Kinda proving my point in your own post, you are.


    New Vegas is great because of Obsidian's design sense/extensive work first and foremost. Nobody was saying it's a great game because Bethesda was involved. More like it's a great game despite bethesda being involved, though some small credit is still deserved. The higher ups could have just as well said "Make this a linear cover shooter or we don't fund you" , or "dumb it down heavily and make it bland as fuck like we are doing with Skyrim/FO4" rather than giving Obsidian a notable degree of creative freedom.

    It's even odder that some would assume I am a Bethestard when I just highlighted the many reasons myself and others despise them on the previous page. I'm just giving credit where credit is rightly due, yet you challenge facts.
     
    Last edited: May 20, 2018
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  13. Zer0wing Arbiter

    Zer0wing
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    And where I'm so wrong and :retarded: regarding STALKER addons, btw?
     
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  14. Lyric Suite Converting to Islam

    Lyric Suite
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    You are using New Vegas in an attempt to show that Bethesda isn't all shit at making games. This is where you are failing. Who gives a flying fuck that New Vegas was build over shit Bethesda made. The basis Obsidian used to make their game was absolutely fucking garbage. New Vegas demonstrates precisely how incompetent Bethesda are at developing games since Obsidian had to try to make something decent out of pure total shit.
     
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  15. Egosphere Savant

    Egosphere
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    Never
     
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  16. Black Arcane

    Black
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    [​IMG]
    [​IMG]
     
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  17. Egosphere Savant

    Egosphere
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    Yeah, but NV isn't exactly stellar in the gameplay department. Its so good because of the writing, c&c, factions etc. all of which blow fo3 away. The actual aim and shoot gameplay loop is weak, just as it was in fo3.
     
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  18. Ash Arcane

    Ash
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    Storyfag! Combat ain't great, no, but there's way more to gameplay than just combat and NV made numerous improvements in that regard too: No level scaling. Not every location is marked on the map. Better, more varied locales/level design. No long-ass boring tutorial. Hardcore mode. Weapon modding was introduced. Survival skill. Challenge perks. You get 1 perk every two levels, like the good ol' days, and resulting in the player not having nearly everything in one playthrough. Differing ammo types. Re-tweaking of SPECIAL. Restoring Traits from classic FO. Flat skill checks in dialogue as opposed to % chance and so on and on.
    Hell, even introducing something like Caravan (the card game) was incline, though sadly it was underutilised.

    Yes the writing, story-based C&C etc was big incline, but the gameplay improvements were important too.

    Wait, this was a Stalker thread. We're derailing. Get out of here, stalkers!
     
    Last edited: May 20, 2018
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  19. Zer0wing Arbiter

    Zer0wing
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    A nuuu Cheeki, A nuuu Breeki!
     
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  20. jaydee2k Learned

    jaydee2k
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    Oh my this is so great :D
     
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  21. Zer0wing Arbiter

    Zer0wing
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    Nope. Not really. Bullet spread is much lowered and bullets are actually flying where you were aiming, iron sights, ironically numbers in weapon skills also play lesser role in aiming; All of this moves FNV gunplay away from F3.
     
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  22. Vexxt Educated

    Vexxt
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    One thing I really liked about STALKER was realistic bullet physics. Every few bullets had a tracer, and each weapon mimicked actual bullet speed, rate of fire etc. It was pretty cool sniping from afar and watching the bullet tracer realistically drop over distance and kill the enemy.
     
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  23. Beowulf Liturgist

    Beowulf
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    Err, correct me if I'm wrong, but weren't you at the mercy of RNG regarding shooting in vanilla Stalker?
    For example - while aiming at the head, the bullets would still spread, so you could miss the headshot?
     
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  24. Zer0wing Arbiter

    Zer0wing
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    Wrong, shots always were at players aim and game ballistics mercy. Just like IRL. Only in real life we also have small difference in powder, case thicknesses, bullets center of gravity, air density, you name it. Bullets won't fall into the same target twice. In RPGs these differences are projected through rng tied to characters combat skills.
     
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  25. Beowulf Liturgist

    Beowulf
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    I prefer it to be shown through weapon sway and recoil in that case, that is tied to character skill, rather than some arbitrary "you miss" values when the croshair is immobile and positioned on the enemy's head.
    Like in DX, for example.

    The kind of abstraction that you mention is more suited to RPG's like Fallout, not FPS games where player skill matters at least as much as character skill.
     
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