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Interview Sacred 2 chit chat at Action Trip

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Feb 26, 2007.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Sacred 2

    <a href="http://www.actiontrip.com/">Action Trip</a> has a <a href="http://www.actiontrip.com/previews/sacred2fallenangel_i.phtml">preview</A> of <a href="http://www.sacred2.com">Sacred 2</a>. They talk about the day/night cycles, NPCs, classes other than <i>Seraphim</i>(though not in great detail at all), and plot:
    <br>
    <blockquote><b>ActionTrip: Regarding the plot, is it predetermined and linear, or can players look forward to various choices and alternate endings, depending on how they develop their character?
    <br>
    <br>
    Hans-Arno Wegner:</b> With the ability to freely explore the world it's the players decision whether to continue following the main quest line or not. The main story itself is linear, but varies strongly depending on the chosen campaign, "Light" or "Shadow." These campaigns have completely different endings, because the protagonist and the antagonist will be reversed in both stories. Furthermore, Sacred 2 provides a lot of side quests and "mini-stories" during the journey through Ancaria. These quests also fit the background of the chosen campaign, the character or the chosen deity.</blockquote>
    <br>
    Kind of beats the whole <i>Gosh, it's not linear because you can just wander around instead!</i> answer we've heard in the past.
    <br>
    Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
     
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  2. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
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    Sounds quite good. I liked the first Sacred, got some nice humor and was one of the more involving Hack and Slay RPGs.
     
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  3. Uz0rnaem Scholar

    Uz0rnaem
    Joined:
    Jan 12, 2006
    Messages:
    308
    Sounds like they are smart enough to stick to the mechanics of the first one. "Mini-stories" even sounds like an improvement, since most of the sidequests in Sacred were of the simple "Do this, come back, the end" variety.

    @JarlFrank
    Running outdated TV Total catchphrases even further into the ground is not humour, you silly man ;)
     
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  4. vortexv1 Novice

    vortexv1
    Joined:
    Feb 10, 2007
    Messages:
    10
    Location:
    Old Europe
    Actions rpgs are TEH suxxoRz 111!!!!1!!!!1!111

    .... but cheap to make. :mrgreen:
     
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  5. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
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    15,870
    Location:
    Jersey for now
    Regardless, I look forward to the game.
     
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  6. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    21,395
    Best thing about Sacred was the horsies. Sadly, it didn't stop the game from boring me to tears. Not that good of a game in the end.
     
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  7. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
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    Location:
    San Isidro, Argentina
    Unless I read wrong, you can play as the hero or the villian. If that´s so, it sounds pretty cool. I´m tired of the Bioware (not all) style game where you are evil but end saving the world.
     
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