Hobo Elf
Arcane
No refund after all. That means that I won't be able to let go and have to force myself to play this until I love it / learn it. Sigh. Well, hopefully it turns out for the best.
It's available on the Vita in the EU at least. Don't know why it wouldn't be in the US as well. But I did hear that you can't buy it from the Vita store, you have to buy it for the Vita using your PC browser or something. Seemed weird.How he FUCK is this VITA port not available on vita but only on ps4 in the U.S.?!?! Jesus fucking Christ, Sony!! Pardon me while I go 100% PC and Nintendo in 2020. Suck my BAAAAAAWWWLLLS, Sony!!!
It's available on the Vita in the EU at least. Don't know why it wouldn't be in the US as well. But I did hear that you can't buy it from the Vita store, you have to buy it for the Vita using your PC browser or something. Seemed weird.How he FUCK is this VITA port not available on vita but only on ps4 in the U.S.?!?! Jesus fucking Christ, Sony!! Pardon me while I go 100% PC and Nintendo in 2020. Suck my BAAAAAAWWWLLLS, Sony!!!
Has anyone unlocked any useful Roles so far? I've just been using the same weapons with everyone and looking to diversify now to unlock Roles.
Final Emperor has melee oriented stats, Final Empress magic and ranged, so pic the appropriate Emperor you want based on how you intend to build your Emperor for end game.I'll probably replay the game in the future and truly defeat the boss, but for now, I've bought RS2 instead of the new Ambitions. Happy to get any RS2 mechanics tips for first-timer, e.g. any key diff from RS3.
Has anyone unlocked any useful Roles so far? I've just been using the same weapons with everyone and looking to diversify now to unlock Roles.
It got better for me over time, but I still wouldn't say it's great. I honestly don't know if I'm playing it because I have nothing else to play, or if I'd still play it anyway. I did find a method of playing this game that made it more enjoyable for me to get over the initial hump. I play it in shorter bursts now and use handheld mode on my Switch. Not sure why but this helped ease me into it. My issue with the BP system became less of a problem when I realized that ranking up individual skills drops the BP cost by 1, and that some formations drop BP cost further for specific weapons. I think the most important things to understand is that power progress in SG is more horizontal than vertical. In previous Sagas sparking a new tech can easily double your damage and that could be what determines if you will suffer crushing defeat or overwhelming victory. Here you unlock techs that are mostly for utility and it's a more gradual process as you need lots of techs for everyone so you can react to the enemy in any possible situation. Now that I've gotten further into the systems this is my main complaint. The combat is alright, but you need to have a very defensive play style. The enemy is setting the pace of combat as you're constantly reacting to what they do while slowly sneaking in some damage here and there. This is why it sucks so much in the beginning. You lack techs to react to your situation so all you can do is eat shit until you spark everything for everyone. Also the tier 1 and tier 2 spells are pretty lacklustre. I've finally been sparking tier 3 techs for Taria and they are on a whole different level of power.Hmm, still not feeling persuaded to get this. Any updated thoughts?
Has anyone unlocked any useful Roles so far? I've just been using the same weapons with everyone and looking to diversify now to unlock Roles.
I've only unlocked two new roles with Leonard so far, both of which have been very useful. I feel like once your other characters reach level 10 with their primary weapon type, a new role will become available to them, but I'm not sure. Everyone in my party is around level 9 with their weapon skills. If I get further tonight, I'll update this post (or post a fresh one if there's anymore activity in the thread) to confirm or deny if my hypothesis about role acquisition is correct.
EDIT: I got a couple characters to level 10 with their weapon skills, but it didn't trigger any roles. Haven't been able to find any concrete information about it. It must work randomly like glimmers, but much less frequently.
I unlocked a Role that increases Slashing damage, but to learn it you need to spark 3 different techs across 3 different weapons. Seems pretty grindy to go through all the weapon tech combos to find decent Roles.
It's not a problem in by itself and to some extent it eliminates the problem that most games have where the combat becomes formulaic. Here every encounter feels different even if it's against the same enemies. I just wish it had more wiggle room for self-expression. In some ways Magic is kind of like this since it acts a bit like a joker / trump card, but I'd like it if physical attacks had this capacity as well.Pretty much everything Hobo said about the combat system is true and I agree with, except that his main complaint would be one of my main compliments..
Because fonts are way too small on a television. I can't tell the difference between 2's and 3's if not in handheld mode.I play it in shorter bursts now and use handheld mode on my Switch. Not sure why but this helped ease me into it.
I didn't do many side quests and mostly stuck to the storyline. For instance, I have no gatdam idea what quest in Taria's starting area you're talking about, I must have missed it completely. Overall it probably took about 20 hours on normal difficulty. Next time around, I'm going to focus much more on side quests....Huh, everyone over here is beating the game while I feel like I've barely scratched the surface with Balmant. Must have spent too long fucking around, experimenting with weapons, and upgrading characters.
Also, I completed some sidequest in Taria's starting zone regarding a Witch. Looks like your dialogue choices will net a different character. I got another Mage out of it, and was figuring I kinda sorta needed one, but she's useless. My primary formation right now reduces BP costs on incantations by 2 in the 5th spot, but for some reason she doesn't benefit from it....
...Huh, everyone over here is beating the game while I feel like I've barely scratched the surface with Balmant. Must have spent too long fucking around, experimenting with weapons, and upgrading characters.
I didn't do many side quests and mostly stuck to the storyline. For instance, I have no gatdam idea what quest in Taria's starting area you're talking about, I must have missed it completely. Overall it probably took about 20 hours on normal difficulty. Next time around, I'm going to focus much more on side quests.
Glimmering a combination of specific skills will sometimes net you a new role. Some people have said that some of the Roles also require the mentioned skill to require a specific Rank, but I haven't come across that yet. Seems Rank II skills come available between 15 and 17 of a weapon skill. Think it was 17 for Arthur's Water Spells.Couldn't quite figure out what triggered them though.
I was frustrated by the combat system at first because it throws you into the deep end without really teaching you how to swim, or giving you a boat / buoyance devices to stay afloat while you learn to doggy paddle. So you're gonna fall under a few times and feel helpless because, well....until you spark a few techs, and can deal with everything thrown at you, you are helpless.Hmm, still not feeling persuaded to get this. Any updated thoughts?