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Screenshot thread

Discussion in 'General Gaming' started by potatojohn, May 21, 2012.

  1. smaug Dumbfuck! Patron Shitposter

    smaug
    Joined:
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    Location:
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    IT TOOK ME 11 HOURS, BUT I FINALLY BEAT BROKEN ALLIANCE ON "normal mode" as a necromancer. Holy crap I lost like 15 times before. HoMM2 is one of my favorite/fun games and I still have so much to do (Test more strategies and units), I've never had this much fun with CRPG's. Not sure if I should move on to heroes 3 before at least doing the campaign.


    HoMM2.PNG

    HoMM VICTORY.PNG

    Capture3.PNG
     
    Last edited: Oct 14, 2019
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  2. smaug Dumbfuck! Patron Shitposter

    smaug
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    Should I move on to Heroes 3? Is it really that much better? I would like to play knight and barbarian heroes, they just suck so much in this game. (Might)
     
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  3. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
    Joined:
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    Codex 2016 - The Age of Grimoire
    I've only played a little Homm2 so I don't have a great insight on it, but I can say that I jumped ship to Homm3 as soon as i played it and was hooked as fuck for years. I burnt out on it at this point but had many great years with 3. Might is still weaker than Magic though.

    What have you got to lose in trying it? Homm2 isn't going to vanish
     
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  4. Ninja Destroyer Arcane Patron

    Ninja Destroyer
    Joined:
    Mar 30, 2012
    Messages:
    5,933
    Location:
    ⛪️The Hall of the Epiphany⛪️
    Divinity: Original Sin 2
    I've installed again Quake to revisit the original campaigns, but instead tried Arcane Dimensions, which I downloaded a long time ago. After going through, I need to take a break because the level design was so good, and they were filled with so many enemies that playing vanilla game will feel a little bleak. I really like the different themes, and creative traps plus of course the architecture, filled with so many details and interesting locations. I took a break and will leave the test maps for later.

    I liked the added weapons and monsters, which are making encounters more interesting and you can more often be a witness of monster wars. Especially observing Shamblers beating the new Ogres was fun. While playing I also was reminded about the slow movement in today's FPS games. Here it's like being on marathon, dodging grenades, projectiles and trying not to be "hugged" by some beast.


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    The secret level, which is unlocked by finding all the hidden runes. It feels more like Unreal. It's more of a tribute level, where we can read some tomes about each modder, but the design is really breath taking.


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  5. Icewater Artisanal Shitposting™ Patron

    Icewater
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    Location:
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    Project: Eternity Wasteland 2
    Never played Quake but man that shit has some great aesthetics. I see where Unreal got its inspiration.
     
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  6. spekkio Arcane

    spekkio
    Joined:
    Sep 16, 2009
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    7,489
    Behead those who insult DS2. Some quality vistas:

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    :obviously:

    Also: two blacksmiths who could convert boss souls into shitty special weapons, when all you need to git gud is this:

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    Show Spoiler
    And Heavy Crossbow
     
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  7. Deadman Arcane Patron

    Deadman
    Joined:
    Nov 15, 2010
    Messages:
    3,199
    Pathfinder: Kingmaker
    The way it's meant to be played:
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  8. Deadman Arcane Patron

    Deadman
    Joined:
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    Pathfinder: Kingmaker
    Arkane Dimensions is a level pack which was created way after Unreal was released.
    And a lot of the level there seem to be inspired more by Unreal than by Quake to be honest.
     
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  9. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
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    That looks like a pretty modern mod, so it's more likely that it got its inspiration *from* Unreal (and those bizarre sections of Dishonored).

    Original Quake, OTOH, isn't all that likely to have inspired Unreal given the timeline of development.
     
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  10. Stormcrowfleet Cipher

    Stormcrowfleet
    Joined:
    Sep 23, 2009
    Messages:
    553
    To this day I still think Quake 1 and all the architecture, mods, etc. is among the best in video games. It's peak performance aesthetic. Aged pretty well too, especially the atmosphere.

    Trolling as an invisible gravelord ninja in blighttown while people pass behind me and don't see me (first screenshot in this thread, so please forgive the format):

    [EDIT: I edited the format thanks to PulsatingBrain ]

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  11. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Codex 2016 - The Age of Grimoire
    Stormcrowfleet When you upload a pic, go to "get share options" at the top right of the pic, then copy BBcode Forums. The link will be formatted already just to paste right into a post for direct link

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  12. DraQ Prestigious Gentleman Arcane

    DraQ
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    Unreal did better job most of the time, but there is no denying that Q1 was some monocled stuff in terms of atmosphere and did some clever and eerie stuff with the environment (including deleted/invisible brushes in lightmaps).
     
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  13. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Codex 2016 - The Age of Grimoire
    Messing around a little with Black Mesa. Gotta say, the Chuckle Brothers mug really took me off guard :lol:

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  14. Vorark Arbiter

    Vorark
    Joined:
    Mar 2, 2017
    Messages:
    1,047
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    Sure my deah Shirley.

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    W-what if they water down the beer? :despair:

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    :shredder:

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    Suggar, spice and everything nice! :desu:

    Remember me and my friends would all pile up on the computer to solve the cases. Good times.
     
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  15. eXalted Erudite

    eXalted
    Joined:
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    875
    I prefer Magic too but I've heard that, on the pro scene, everyone prefers Might.
     
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  16. someone else Arcane Patron

    someone else
    Joined:
    Feb 2, 2008
    Messages:
    5,023
    Location:
    In the window
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    Rimworld.
    187 old tortise dying from old age in my warehouse, went manhunter but turn back to passive, probably because of dementia.
     
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  17. Reinhardt Arcane

    Reinhardt
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    8,795
    Saved by friendly witches

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  18. Jimmious Arcane Patron

    Jimmious
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    FYI they all turn passive after/if they sleep once
     
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  19. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,866,555
    Location:
    In the court of Atomic Rooster
    STALKER - Lost Alpha: Director's Cut
    good grief
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    what a crap
    There are way better mods there that get way less exposure than this shit
    They had resources and original dev's support but it was clear as day they are terrible at developing anything. Animations sucks and models have borked meshes (to create balding scientist they merged two heads together, like, who the hell does that? I know devs do a lot of trickery but this is nuts).

    Show Spoiler

    it's a mess
    check this - sprint fast into the chamber to launch cutscene, but it bugged out and I had to witness some NPC, my doppelganger that I have to possess in cutscene but failed - staring at the hologram.
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    :deathclaw:
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    this was segment from Half-Life-segment, everyone pointing at weird name (Gordon) yet still let him in.
    okay


    Bandits - Phoenix Rising
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    played it on VMware Player
    What a time to be alive, back then my GPU was too shit to run it and now virtual PCs are good enough to emulate that crap.
    That infamous mission with train escort was easy - just run to the final destination, AI will ignore the train if you're not around.

    P.dope soundtrack too


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    Final mission at Jericho's wall was actually p.easy if you don't follow the quest makers.
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    Or you do, like modern gamers and
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    have to fight 2 bosses, then get chased by remnants of all these gangs you fought agains through the whole game
    good riddance

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  20. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
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    Location:
    Bjørgvin
    High stats in Attack and Defense combined with cheap spells like Mass Slow = win.
    Magic damage tends to become less useful the bigger the armies get.
    So Might heroes with Wisdom are generally best IMO.
     
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  21. Danikas Learned

    Danikas
    Joined:
    Jun 15, 2017
    Messages:
    326
    Location:
    Polen
    :flamesaw:
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    Civil war
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  22. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
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    Location:
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    IIRC there was a courtyard/room in Q1 somewhere (not secret, normal, open "arena) with open sky above, when you looked on the floor, there was a large quake symbol shaped shadow cast across entire floor without anything to actually cast it.
    (If anyone has screenies, please post)

    There might be some other cases as well.

    Good and subtle, if technically simple way of creating eldritch atmosphere.
     
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  23. Mark Richard Arcane

    Mark Richard
    Joined:
    Mar 14, 2016
    Messages:
    968
    Coming to the end of my adventures on Surviving Mars. Turns out the foremost step to terraforming Mars is to heat up the planet with greenhouse gases and release a significant amount of carbon dioxide. This creates the conditions needed for rainfall...

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    Except it's acid rain that makes Mars look like a Bladerunner hellscape. At first I thought something had gone horribly wrong, but the acid rain does eventually clear up as the atmosphere improves. A hundred years later this old ball of dust is starting to look green in the right ways.

    [​IMG]
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    Ah, so it's a different technique than I thought.
    Pretty cool nevertheless.
     
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  25. Icewater Artisanal Shitposting™ Patron

    Icewater
    Joined:
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    Messages:
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    Location:
    Freedomland
    Project: Eternity Wasteland 2
    Really? I assumed that at least the textures and such were the game's stock resources.

    Quake came out in '96, Unreal in '98. That's plenty of time for the aesthetics to be influenced by Quake.
     
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