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Screenshot thread

Discussion in 'General Gaming' started by potatojohn, May 21, 2012.

  1. janior Arcane

    janior
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    luv her tittes
    [​IMG]
     
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  2. abnaxus Arcane Patron

    abnaxus
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    [​IMG]
     
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  3. spekkio Arcane

    spekkio
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    Castlevania - Dawn Of Sorrow (open)

    [​IMG]
    [​IMG]

    Spikes, blood and skeletons everywhere? It's a 'Vania awright...

    [​IMG]

    These sections are always my favorite... [​IMG]

    [​IMG]

    Soma avoiding some hot bitches...

    [​IMG]
    [​IMG]

    :yeah:

    Unfortunately, Soma did not forget to equip the Ring of Chestity, so...

    [​IMG]

    Nothing happened...

    :decline:

    Guy surely likes to show off:

    [​IMG]
    [​IMG]

    But Hammer tells it how it is:

    [​IMG]

    :oops:

    Julius - almost his final form:

    [​IMG]

    Death in:

    [​IMG]

    Death out:

    [​IMG]

    Final area is... interesting:

    [​IMG]

    :incline:

    [​IMG]

    ^They don't make them like this anymore... :cry:

    [​IMG]

    :yeah:

    And it did:

    [​IMG]

    BRO out.
    For now - Portrait and Ecclesia left...
     
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  4. Excidium II Self-Ejected

    Self-Ejected
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    [​IMG]
     
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  5. Excidium II Self-Ejected

    Self-Ejected
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    I can't take this...
     
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  6. spekkio Arcane

    spekkio
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    :lol:

    Yeah, sorry. Screens were upsized in Retroarch, then downsized before uploading. :oops:
     
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  7. spekkio Arcane

    spekkio
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    Next time I'm gonna use screens in the native NDS resolution (256x192):

    [​IMG]

    :smug:
     
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  8. Bahamut Arcane

    Bahamut
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    DoS and PoR character portrait art sucks donkey balls

    Ehh.. fuck konami for ditching igavanias
     
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  9. an Administrator Self-Ejected

    Self-Ejected
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    Where expecting basics is considered perfectionism
    [​IMG]
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    [​IMG]

    Meet Mystary! Mystary is a man with rather exceptional regenerative abilities - his reptilian features have not only allowed him to spontaneously heal cut arteries, they also let him survive his own death. Twice.

    Of course, someone might see the permanent limp and brain damage as a problem, but captain Roxorowski has never been one to discriminate on account of ableism.
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Also, these mystarious saves vs death are actually giving me the strangest deja vu
     
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  12. MotherMachinae Arcane

    MotherMachinae
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    [​IMG]
     
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  13. pippin Guest

    pippin
    gay tbh
     
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  14. cherry blossom Arcane

    cherry blossom
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    Low-res gives it a unique appeal for me.
     
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    [​IMG]

    Show Spoiler

    [​IMG]

    I knew hauling that tailor around would pay off eventually

    [​IMG]

    Moving up in the welt.

    [​IMG]
     
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  16. spekkio Arcane

    spekkio
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    Since I've completed my first NDS game, the time has come to check what Ninny's competition has to offer...

    [​IMG]

    Well, shitty font and meh art, for starters... :(

    [​IMG]

    Do not fuck around with Holy Maidens, dude!

    [​IMG]

    This.

    [​IMG]

    :butthurt:

    [​IMG]

    :dance:

    [​IMG]

    Thank god that the gameplay is just good old japtacticaling...

    :love:
     
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  17. schru Cipher

    schru
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    I have been toying with the CRT-screen-emulating shaders that are included with DOSBox SVN Daum. If any one still uses a CRT, could I have an opinion on how these two resolutions compare to the real thing in terms of appearance of the pixels, sharpness, or smoothness?

    I like the fuzziness that comes with 320x200, I think it smooths out HUDs and viewmodels nicely. But did games like Duke Nukem 3D look this sharp at higher resolutions? I dislike how they made the viewmodels look and shaders such as this don't help much. Of course that would depend on the type of matrix, but I'm just wondering about how it looked generally.

    Edit: Included an additional explanation at the bottom.

    320x200, doublescanned:

    [​IMG]

    800x600:

    [​IMG]

    A few more taken at 320x200:

    Show Spoiler
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Edit: In case what I'm asking about is confusing, the reason I'm interested in such shaders is that neither the standard LCD upscaling nor actually high resolutions offered by source ports look that good. Since CRTs create the necessary number of pixels, lower resolutions look nicer on them, hence I've been looking into ways of emulating similar scaling (neither too sharp, nor blurry in an ugly way) on LCDs. DOSBox's full-screen upscaling isn't satisfactory either, but it starts to look good with shaders such as this one.

    So, the basic question is, do the above screenshots, especially the 800x600 one, look roughly how actual CRT picture looks?
     
    Last edited: Mar 26, 2017
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  18. MotherMachinae Arcane

    MotherMachinae
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    spekkio
    Did you experienced any graphical artifacts so far? Last time I tried that game it was all nice but going to towns for barters and dealing with characters screens wasn't pleasant....

    :what: I though these white spots were their eyes. Only now I can clearly see their red blinks...
     
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  19. spekkio Arcane

    spekkio
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    ^
    No graphical glitches so far, newshitest version of ppsspp.
     
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  20. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
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    I don't know what CRTs you used, but the ones I used never looked liked that. Image was sharp (if the CRT wasn't shit, in which case it was blurry), but scanlines? On CRT TVs maybe.
     
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  21. pippin Guest

    pippin
    CRT emulators are like those "vhs" effects you often find in those vaporwave videos. Stuff made by kids who never got to experience the real thing.
     
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  22. schru Cipher

    schru
    Joined:
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    While this particular shader was originally made for console games, I asked an acquaintance with a PC CRT monitor to take a photo of his screen and its pixels do look like they're arranged like scan lines:
    Show Spoiler
    [​IMG]

    But I suppose most of the more recent CRTs looked like this:
    Show Spoiler
    [​IMG]

    I rather like the smoothing effect of the less sharp variant. It would be nice to have a shader that would replicate something like that.
     
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  23. FeelTheRads Arcane Patron

    FeelTheRads
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    Well, yes, if you glue your eyes to the tube, they might look like that.

    But at least you don't use the smoothing filters I've seen some people here use. That I don't understand. CRT filters at least, I suppose add some extra... say texture to the image. Those smoothing melting filters... I don't even
     
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  24. Excidium II Self-Ejected

    Self-Ejected
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    CRT shaders that come with dosbox daum are very rudimentary, since it's old shader language that is single pass.

    The good shaders are made by people who are more autistic about CRT/emulation than you can even begin to imagine and use multi-pass shaders so they can look p. legit. But if u want the level of accuracy they go for you need to adjust to your monitor's peculiarities.
     
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  25. spekkio Arcane

    spekkio
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    Well, I don't know how much of your gaming is done via emulators, but some consoles had very low internal res, which can be increased (better 3D), but not without glitches (2D sprites for example).
    Unfiltered PSP game in vanilla internal res looks like this in emulator (high external res of the PC display):

    [​IMG]

    IMO it's all about choosing the least shitty mode, which is highly subjective... :(
    I went with this (3 x internal res + linear filtering):

    [​IMG]

    But I'm not 100% happy with it.

    In vanilla res (internal & external) game looks like this:

    [​IMG]
     
    Last edited: Mar 26, 2017
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