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Screenshot thread

The Decline

Arcane
Joined
Aug 24, 2009
Messages
7,298
Location
Everywhere
I vastly prefer Wipeout simply because it has weapons and power ups. Pure racers bore me to tears.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,104
Location
デゼニランド
Found a stash of pics from 2013-2014, featuring Jim the Dinosaur, Angelo85, RK47 and a few more bois.

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...and that's how we lost our main source of guns and hoes.
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
stuff about f-zero and wipeout

The F-Zero soundtracks are fine, but they are more goofy and for the most part standard video game fare. There are some standout tracks among the GX OST, like Cosmo Terminal and Mute City, but a lot of forgettable tracks as well. On the other hand the Wipeout soundtracks saw contributions by some of the very best electronic musicians in the world at the time (and still for that matter), including Aphex Twin, LFO, Fluke, The Chemical Brothers, The Prodigy, Daft Punk and on and on; it was, and remains on another fucking planet as far as electronic music soundtracks are concerned. Not to mention Cold Storage, in-house composer for Psygnosis who produced some phenomenal original tracks.







Wipeout has an entirely unique visual design style and feel to it as well, that is far more involved than that of F-Zero. We're talking about a series where the covers, for both the games and their soundtrack releases, were created by the Designer's Republic, one of the most influential graphic design houses in the 90s. And the in-game visuals were a perfect blend of that edgy 90s consumerism satire crossed with a sleek industrial design aesthetic. It's a more refined style than the childish, messy, and as you mentioned, comic book like style of F-Zero.

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As for the gameplay, first of all you're linking videos by CGN who is one of the top speed runners of F-Zero GX in the world. This is a guy who plays the game so much that his hands develop blisters and bleed. This stuff doesn't apply to most people playing these games.

"I think it's obvious in terms of Skill Cap, GX is the winner."

Well, no, not really. Both of those players are playing at an extremely high skill level and making use of the respective game's mechanics to the utmost. Give CGN a copy of Wipeout and he's not going to do as well as the Wipeout guy, and vice versa. The GX run is more immediately superficially impressive because of things like snaking and breaking away from the track, whereas Wipeout is more about extended concentration and skill applied over a longer period of time. Just getting through a Wipeout track at nearly max speed without hitting a wall a single time is already impressive, it's just not as visually exciting.
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
CGN abuses physics glitches (of which the game has plenty) and these are hard to control. Snaking can also damage your controller. The Master Class videos that sardonix posted are more representative of how the game is played.
Highly recommended and very challenging game to complete, unless you start abusing glitches.

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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,817
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Cold Fear - okayish resident evil clone with awesome water and weather effects (ignore the ugly sprinkler on the top screenshot though).

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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Overload Eodem Sequitur (DLC)

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Start with p-shooter, get overwhelmed by millions of spawning auto-ops in a 4dof map.

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Thanks to a new graphics card I can play this on "ultra" now, even at higher resolutions to mitigate some of the aliasing on shiny surfaces.
:positive:

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I've mentioned in the time wasting thread that half of the maps look amateurish. I'm genuinely confused. Is this deliberate, some kind of throwback to the old Descent games, back when polygons were a limited resource? But I've checked with screenshots of Descent, and that still looks better than this. It has a different aesthetic where everything is low-detail, pixelated, and brighter. The map layouts are also more interesting. This room here looks like it was thrown together in 5 minutes with bland textures and horrible lighting. What's with the orange light sources?


This does not look like Overload.
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This definitely reminds me of Descent, but in a better way.

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