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Squeenix Secret of Mana 3D remake

Discussion in 'jRPG Weeaboo Discussion' started by LESS T_T, Aug 26, 2017.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    A bit more shade probably helps?:

    [​IMG]

    [​IMG]
     
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  2. Stefan Vujovic Educated

    Stefan Vujovic
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    I could swear i had this installed on my Android year ago. It's basically the same game as original but i just couldn't tolerate mobile graphics and fact that i know that superior sequel is still perfectly playable on SNES emu.
     
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  3. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Twitch show with gameplay video:

     
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  4. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I'd buy that for $10-15.
     
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  5. Neurosplicer Barely Literate

    Neurosplicer
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    Art style is okay but the animations are fucking awful. Would buy it if price is around 10-15€ but 40€ are way too much for that.
     
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  6. Ent Learned

    Ent
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    I'd even pay 20 for it to make an Seiken Densetsu 3 remake - which is probably what the price should have probably been given that it looks like its just a remake using Rise of Mana assets.
     
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  7. Rivmusique Arcane Patron

    Rivmusique
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    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    :lol: They made it so ugly.
     
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  8. Why is this series so pastel?
     
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  9. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I'd pay $40 for SD3 and play it with my brother.
     
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  10. Nostaljaded Learned

    Nostaljaded
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    Is it my eyes/bias that most new 3d remakes still seem to play slower (less tight gameplay/longer player & monster animation) than their originals at this present age?
     
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  11. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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  12. thesheeep Arcane

    thesheeep
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    Pogopuschel!
     
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  13. Machocruz Arcane

    Machocruz
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    Because 3D animators tend to articulate more phases/frames of movement, so the time between say going from neutral position to extension (e.g. thrusting a sword) is longer. In the originals the action can go from the neutral pose immediately to extension with no frames in between. Same reason most fighting games with 3D models also feel slower.
     
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  14. Nostaljaded Learned

    Nostaljaded
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    So now having the choice to render the more frames in the same amount of time for an equivalent tight gameplay but with smoother animations,
    developers deliberately choose to have longer animations instead, to appeal to casual fags for the sake of higher sales numbers/to achieve their 'original, intended' vision of a slower gameplay...
     
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  15. Machocruz Arcane

    Machocruz
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    I don't know if they can render more frames in the same amount of time in a movement cycle. Or at least it might look weird, like the Road Runner or something. Even a 2D game like Street Fighter 3, with it's fuller animation is slower than others that "cheat" more (e.g. Alpha series). And even if they could, I'm not sure it would be as tight. The tightness of 16-bit games is because they were lacking those inbetween frames. You press the button and the sword or bullet immediately comes out. It doesn't look realistic, but it feels great. Even the Guilty Gear Xrd animators skipped intermediate poses to match the responsiveness and move transitions of the hand drawn GGs. They had the balls or vision to abstract movement, while your average 3D animator is so enamored with the ability to render full animation cycles and/or realism.
     
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  16. Whisky The Solution

    Whisky
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Personally, I wish they'd remake Legend of Mana.

    Not in 3D, but just remake the battle system so that it's actually good.

    Would have been an all-time classic if it weren't for the awful combat.
     
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  17. Jinn Arcane

    Jinn
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    Yeah, I just started playing that again with the intention of completing it not too long ago and had to unfortunately put it down. The game is waaaaaaay too easy.
     
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  18. The Decline Arcane

    The Decline
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    There is a rom hack that attempts to fix the combat.

    http://www.romhacking.net/hacks/2085/
     
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  19. Whisky The Solution

    Whisky
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    It's not perfect and honestly, I hate how slow your character moves in it. It does encourage you to use the evasion skills more, but there's none that have you evade up and down which creates a huge issue with the mod.

    Consequently, of all bosses, Bud and Lisa kicked my shit in with magic.
     
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  20. TheHeroOfTime Arcane

    TheHeroOfTime
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    Hmmm I don't know what to think about this remake. The art and the music direction in Secret of mana is very important, and this remake doesn't look as good as it should look. The new orchestatred OST thing makes me tremble.

     
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  21. Mangoose Arcane Patron

    Mangoose
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    Divinity: Original Sin Project: Eternity
    Dis.
     
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  22. Jasede Prestigious Gentleman Arcane

    Jasede
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    Let's not forget this weird-ass, completely out of place, yet infinitely memorable boss theme:



    Was an unforgettable game for me. Not much of a surprise, it was my first "RPG" - and I am stretching the definition of the word here.
     
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  23. thesheeep Arcane

    thesheeep
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    Yeah, no doubt. Mine, too.
    Man, the time I spent grinding every single weapon - and for no reason, too! Once you found the best weapon, that was the only one that actually made sense to grind to level it up.

    I really don't think I would like the game too much today. My standards kinda changed.
    However, I'm willing to give that one a try, just for nostalgia's sake.
     
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  24. Jasede Prestigious Gentleman Arcane

    Jasede
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    Did you know that when you grind a spell above level 8 (the maximum), that the closer you get to level 8:99, you increase your chances of getting a "super version" of the spell when cast? They look very different and most people will never ever see them. Isn't that amazing?

    As a kid I ground every weapon to max, and then ever spell. And I got the maximum amount of gold, and of course everyone hit max level long before that...

    AND I STILL NEVER GOT A "RUBINDIADEM", FUCKING FAKE NEWS.
     
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  25. Hyperion Magister

    Hyperion
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    I have vivid memories of working my way through the Mana Fortress as a wee lad, not much older than 6, and getting a Sword Orb from a random enemy (Gold Vampire Head I think?) and being able to upgrade it to Level 9 at Watts.

    Think the only memory I have of being even close to that happy and excited was finally getting The Sword of Kings for Poo.
     
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