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Editorial Seeing Red: The Story of CD Projekt (and how they almost went bankrupt)

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Nov 7, 2013.

  1. bonescraper Guest

    bonescraper
    Fuck you. Our commie blocks are coated in brand new paint every now and then, and our red brick factories are teh shizz after revitalization.

    [​IMG]

    [​IMG]

    But seriously, it's still the ugliest city in Poland :lol:
     
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  2. Hellraiser Arcane

    Hellraiser
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    Nah, Częstochowa is far worse. It's like a post-nuclear shanty town built on pre-war ruins surrounding a monastery and park that somehow survived the nukes. I kid you not, it is absolutely hideous and even putting commie blocks around the monastery would be incline compared to those shacks they call buildings there.

    Also when it comes to revitalized industrial era brick buildings, I prefer the Gdańsk railway station:

    [​IMG]

    The prussians who designed that were fucking genius. But maybe I am just biased for obvious reasons.
     
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  3. cvv Arcane Patron

    cvv
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    Interesting how many 19th century factories and railways stations were absolutely stunning.
    Compare them to modern airports and logistics centers.
     
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  4. Monty Arcane

    Monty
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    True, St Pancras in London is another example that springs to mind.
     
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  5. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    You suckers have never seen Bytom.
     
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  6. raw Arcane Patron

    raw
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    PC RPG Website of the Year, 2015
    I don't get it either.

    - development is costly as you need a licence to develop for the console
    - simple things like patches can cost 50k or more
    - console gamers are all shitbirds

    so, the only reason i can think of is hoping to somehow get said shitbirds' attention which would require a subpar game but opens up a giant jar of shitbird's money

    if i were to found a game development company i wouldnt put up with these risks.
     
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  7. Rahdulan Arcane Patron

    Rahdulan
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    I think the rationale is getting that money would basically enable you to realize much larger projects which you currently aren't able to purely because of their scope aka you need more money and console audience is really easy to tap into if you play the cards right because they seem to be willing to spend $60 on anything marketing tells them is good. That was probably Bioware's train of thought when they first joined hands with Microsoft for Mass Effect. Then EA happened.
     
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  8. WhiskeyWolf RPG Codex Polish Car Thief Patron

    WhiskeyWolf
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    And for their sake I hope they won't.
     
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  9. cherry blossom Arcane

    cherry blossom
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    They were commissioning the console version to a third party to rebuild the game from scratch based on their own (CDProjekt's) codebase based on somebody else's (Bioware's) console-incompatible technology. They were also responsible for the port and were burning their own money on it plus lack of direct open communication channels and having to lend increasing amount of technical support, taking away from CDProjekt's own financial and technical capability. Those were the reasons why everything went down.

    Later on, they developed their own technology from ground up to be console compatible, with that intention in mind. I see nothing but a good business decision.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It wasn't console incompatible in KOTOR and Jade Empire!

    BTW, I wonder how the Aurora Engine version of Witcher 2 would have turned out.

     
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  11. cherry blossom Arcane

    cherry blossom
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    Well, obviously the version of the engine that CDProjekt had wasn't and it is quite very likely that the engine they had by the time the question of a console port was raised at all, had become a different enough beast to not benefit from the knowledge base of KOTOR and Jade Empire. Otherwise, I'm certain that they didn't just go dumb, completely oblivious to the existence of console ports of those games but maybe I'm wrong on any number of those things.
     
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  12. norolim Cipher

    norolim
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    Or Walbrzych
    Show Spoiler

    [​IMG] [​IMG]
    [​IMG]
     
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  13. Roguey Arcane Sawyerite

    Roguey
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    I don't understand what you're getting at here.
    http://ryanpergent.wordpress.com/curriculum-vitae/
    I made a mistake, he's not the lead.
     
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  14. cvv Arcane Patron

    cvv
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    Wow, that's a...uh...fantastic opportunity for urban investment!
     
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  15. Cowboy Moment Arcane

    Cowboy Moment
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    Actually, CDProjekt's localizations for the Infinity Engine games were very good, not only were the translations of a high quality (to the point that the potato version of PST easily survives comparison to the original, and this is from someone who reads/watches/plays everything in english), but they've somehow gotten what was essentially the cream of the crop of Polish theatrical actors to do voiceovers for them. I remember an argument about the potato voice actor for Irenicus being superior to the english one on this very forum.

    You have to give credit where it's due, that was one hell of a localization. It's no surprise that BG2 is considered the bestest RPG ever amongs potatoes.
     
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  16. hiver Guest

    hiver
    I dont think they really scrapped that material from the failed console port.
     
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  17. Magellan Savant

    Magellan
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    That would be quite alright with me. I hope you're right.
     
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  18. Duraframe300 Arcane

    Duraframe300
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    Kotor and jade empire weren't aurora. Kotor was odyssey and jade empire was a special thing. I think there was an article about it.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It's all the same underlying thing based on the Infinity Engine. Ask Anthony Davis.
     
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  20. Volourn Pretty Princess Pretty Princess

    Volourn
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    Not the same thing. Espicially if you are one of the idiots who try to pretend that NWN2 wans't the Aurora.

    JE and KOTOR are well removed from the Aurora. They are no more Aurora than NWN was IE. You dumbnutz.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  22. Duraframe300 Arcane

    Duraframe300
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    [
    Of course they reused code (as does any company in existence), but at least on JE I'm sure it was quite different. Which your AD quote doesn't really talk about.
     
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  23. Volourn Pretty Princess Pretty Princess

    Volourn
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    No, still different engine. Yeha, uses the same base code . Big deal, everyone does it. But, to say that the Aurora and IE are the same exact engine is bullshit just like trying to pretend that Aurora and DA engines are the same is bullshit.

    Then again, it's probably the same crowd claiming that that will claim to to the death that NWN2 doesn't use the Aurora. LMFAO
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    ITT fanboys think they know more about engines than a professional game programmer
     
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  25. Volourn Pretty Princess Pretty Princess

    Volourn
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    So, the are EXACTLY the same? L0LLIGAGZ!
     
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