Puteo
Learned
- Joined
- Apr 28, 2018
- Messages
- 171
So how good would you people say the game is right now?
It's a good game buried under some seriously obtuse design decisions that will absolutely infuriate you constantly in the beginning hours and often later on.
eg: the game tells you about its rock-paper-scissors blocking system: block a stab, jump a swing, and dodge a grab. The tutorial and tip system will beat this into your head.
Then the game immediately introduces a miniboss with a near-instagib long-range lunging grab that can only be countered by jumping; WTF From?
If you can get over the heavy trial-and-error-based method of figuring out how to do things then you'll find a good game that will give you the same sort of enjoyment as Dark Souls. However, I do struggle to recommend it even though I am still playing the game because when you get stuck, you really get stuck and it's not a hell of a lot of fun. Compare that to another ultra-hard game like God Hand and even there when the game was kicking your ass you always felt like you were making progress because you would get that little bit further each time.
With Sekiro it's all: You picked rock when you should have picked laser-scissors, fuck you. Go spend 5 minutes stealth killing guys for another chance to get instagibbed in 5 seconds for trying something new.
The 83% rating on steam is not entirely unfair, I'd probably give it 85% although it feels wrong considering how much love they put into it.