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Kickstarter: https://www.kickstarter.com/projects/underbite/sentinels-of-freedom
https://www.sentinelsoffreedomgame.com
Full description :
By the makers of Super Dungeon Tactics, the AP system looks cool.
https://www.sentinelsoffreedomgame.com
Full description :
Sentinels of Freedom is a turn-based digital tactical game inspired by the upcoming Sentinel Comics: The Roleplaying Game, designed by Critical Hits studio in conjunction with Christopher Badell of Greater Than Games.
Prepare for a story-driven campaign (featuring writing from Sentinel Comics creator Christopher Badell and artist Adam Rebottaro) within the Sentinel Comics universe as you join forces with an ever-growing team of heroes to face a wide variety of villains. What seems like a typical bank heist reveals itself to be just the tip of a much more sinister plan! Create your hero, lead your team, and save the world!
Sentinels of Freedom is a single player turn based tactics game for PC and Mac. The game will feature Episode 1 "Cold War" - as a self contained story - on release. Episode 1 will feature 4 core chapters, each with many levels, new heroes and villains, along with hero upgrades.
During initial design, we wanted a blend of classic turn based games along with some new mechanics to enhance the genre. We spent a lot of time talking about our experience playing the physical games and how to bring some of those feeling into the digital space without simply copying these game. The goal was to create a fresh experience with strong roots within the amazing universe of Sentinel Comics. The team is excited to share a couple mechanics in particular.
Choose the character's backstory, personality, power source and archetype - each heavily impacting your final character. Heroes have "stances" that provide boosts to certain stats like enhanced dodging or even flight along with powerful sets of abilities and can be fully customized to fit your play style.
Read more about Hero Creation
When customizing your own hero or one of the many pre-made heroes, players can set up different stances. A stance has a theme which will influence the characters stats and available abilities. Stances are typically set once a character's turn is complete to prepare them for the next activation, although other stances are still available during a character's turn by spending available action points.
Bunker Operation and Turret Mode
For example, Bunker may have Operations, Recharge, and Turret mode stances. While in Operations mode, he has full movement and access to moderate damage attacks. To deal some massive damage, Bunker will need to switch to Turret Mode, which will make Bunker immobile but give him higher defence and access to super powerful attacks.
Learn more about stances on our blog!
Support and Vigilance actions add life to the battlefield when characters perform additional actions out of sequence, triggered by special conditions. When a character performs an action, support actions allow other characters to take part or enhance that action, like a character creating a distraction to reduce the target's dodge ability before an attack lands. Positioning your team to take advantage of these extra actions can be critical to the success of a mission.
Vigilance allows an inactive character to react to the active character based on various triggers, such as moving through their line of sight. Each character has a "vigilance zone" around them which sets the chance of the vigilance action happening. These actions can go much further than the standard overwatch with actions like "keep cover" which allows a character in cover to try and find new cover when flanked.
The "learning AI" allows the enemies to change their tactics over the course of the game. This could mean introducing resistances to certain types of attacks through new armor or new attacks helping them break through your defenses. Keeping a diverse and ever-changing strategy will help combat the learning AI.
Will you be able to rescue the hostages in time? Can you survive the chaos until more defensive actions are taken? Initiative can have a major impact in situations like these. In Sentinels of Freedom, initiative determines the turn order for all characters and events in a round. Actions from previous rounds can have a major impact on initiative.
Take a closer look at Initiative on our blog
Pledge Levels...
SideKick
Get a reduced cost digital copy of the Sentinels of Freedom game DRM Free for Windows and Mac
INCLUDES: Digital Copy of Sentinels of Freedom
Hero
Along with the Digital Game, stay up to date with early access to the character builder and get more digital content. Kickstarter DLC Pack is free at this tier!
INCLUDES: Digital Copy of Sentinels of Freedom, Early Access to Character Builder, Additional DLC, Custom Hero options, Digital Sound Track, Digital Backgrounds
Dynamic Duo
Get everything in the Hero level plus an additional copy of the game that you can share with a friend!
INCLUDES: 2 Digital Copies of Sentinels of Freedom, Early Access to Character Builder, Additional DLC, Custom Hero options, Digital Sound Track, and Digital Backgrounds.
Legendary
Everything in Sentinel edition plus be forever remembered by having your name on an NPC in Sentinels of Freedom!
INCLUDES: Digital Copy of Sentinels of Freedom,Your Name as an NPC, Early Access to Character Builder, Digital Sound Track, Additional DLC, Custom Hero options, and Digital Backgrounds.
MasterMind
Get the Legendary Edition reward and help be a part of designing content for the game!
Work with Underbite and Greater Than Games to help design a custom character theme of your choice.
note: must be approved and fit within the design of the game.
INCLUDES: Digital Copy of Sentinels of Freedom,Help Design a Custom Hero Theme for the game, Early Access to Character Builder, Digital Sound Track, Additional DLC, Custom Hero options, and Digital Backgrounds.
Here is a look at the exciting goals you can help us unlock. We have self funded the initial design, core game mechanics and playable demo to show early on our commitment to the project. This early playable will also help you see our vision for the final game.
We are confident that at any level, this will be an amazing game. The goals are there to provide more options and new ways to experience this amazing universe.
About Underbite Games
Underbite Games is located in Grand Rapids, Michigan - recently named Beer City USA. The team has spent several years honing our skills by building games for a variety of people and companies. Our latest released game is Super Dungeon Tactics on Steam. Over the past few years, we have made a myriad of strong friendships and unique game ideas which have lead to developing Sentinels of Freedom. Underbite Games will continue to develop games that bridge the game between the analog and digital gaming.
About Super Dungeon Tactics: http://store.steampowered.com/app/463160/Super_Dungeon_Tactics/
Since Super Dungeon Tactics released, we have continued to add and improve the game. We are also releasing the game on Xbox, PS4 and Switch summer of 2018.
About Greater Than Games, LLC
Greater Than Games, LLC is a leading tabletop game developer and publisher based out of St. Louis, Missouri. Established in 2011, Greater Than Games is well-known for delivering engaging, richly-themed, highly-replayable card and board games.
Look for Greater Than Games titles in major markets worldwide.
To help reduce cost, bugs and time to release, Underbite is using the Unity3D game engine. Our team has been working in Unity for many years allowing us to focus on gameplay and design instead of developing or struggling with a game engine.
Unity3D also allows us to potentially reach other platforms through future updates more efficiently.
Work began September of 2017 on design, prototypes, and art style discovery. During this time we also created a physical version of the game with an attack simulation software. This allowed our designers to iterate very quickly without having to constantly change code. Once the design was solid, we then started digital prototypes but still referenced the physical version to try out new ideas.
Currently, we have a strong start to the initial game in all areas. Here is a brief estimate of where the project stands:
Design: 75-80%
Art: 20-30%
Story: 70-80%
Development: 30-35%
We are looking for help from the community to make Sentinels of Freedom go beyond what we can achieve through self funding. Underbite has taken the 1st step and risk by developing a strong playable prototype and design documentation. We will continue to develop the core of the game in anticipation of a successful campaign.
Underbite Games has committed resources to developing Chapter 1 of Episode 1. This will end up representing a majority of the core development (coding) tasks that are used throughout the rest of the game. Along with development, design for the entire game will be complete to ensure the game scales correctly. Also during this time, art for the entire Episode 1 will be at around 50% complete.
The funding goal allows us to finish the remaining development and art tasks to complete Episode 1 and ship a complete game with no compromises to the core design.
With your help, we can not only reach our goal of Episode 1, but continue into more episodes along with additional heroes, missions and features.
We greatly thank you for taking the time to review our Kickstarter and hope you will support us
Prepare for a story-driven campaign (featuring writing from Sentinel Comics creator Christopher Badell and artist Adam Rebottaro) within the Sentinel Comics universe as you join forces with an ever-growing team of heroes to face a wide variety of villains. What seems like a typical bank heist reveals itself to be just the tip of a much more sinister plan! Create your hero, lead your team, and save the world!
- Build your Team - select from the many available heroes and unlock more throughout
- Character Personalities - heroes will have likes, dislikes, and preferences which influence the mission
- Full story campaign - writers and creators from Sentinel Comics
- Freeform movement - Turn Based game that allows you to move anywhere
- Squad dynamics - heroes or villains can work together for more powerful actions
- Living Environments - multiple objectives, interactions and dangers
- Adaptive AI - enemies will start to adjust to current tactics and also make long term changes to strategy
- What kind of hero will you be?
Create your Hero - choose backstory, archetype, powers, and appearance
Sentinels of Freedom is a single player turn based tactics game for PC and Mac. The game will feature Episode 1 "Cold War" - as a self contained story - on release. Episode 1 will feature 4 core chapters, each with many levels, new heroes and villains, along with hero upgrades.
During initial design, we wanted a blend of classic turn based games along with some new mechanics to enhance the genre. We spent a lot of time talking about our experience playing the physical games and how to bring some of those feeling into the digital space without simply copying these game. The goal was to create a fresh experience with strong roots within the amazing universe of Sentinel Comics. The team is excited to share a couple mechanics in particular.
Choose the character's backstory, personality, power source and archetype - each heavily impacting your final character. Heroes have "stances" that provide boosts to certain stats like enhanced dodging or even flight along with powerful sets of abilities and can be fully customized to fit your play style.
Read more about Hero Creation
When customizing your own hero or one of the many pre-made heroes, players can set up different stances. A stance has a theme which will influence the characters stats and available abilities. Stances are typically set once a character's turn is complete to prepare them for the next activation, although other stances are still available during a character's turn by spending available action points.
Bunker Operation and Turret Mode
For example, Bunker may have Operations, Recharge, and Turret mode stances. While in Operations mode, he has full movement and access to moderate damage attacks. To deal some massive damage, Bunker will need to switch to Turret Mode, which will make Bunker immobile but give him higher defence and access to super powerful attacks.
Learn more about stances on our blog!
Support and Vigilance actions add life to the battlefield when characters perform additional actions out of sequence, triggered by special conditions. When a character performs an action, support actions allow other characters to take part or enhance that action, like a character creating a distraction to reduce the target's dodge ability before an attack lands. Positioning your team to take advantage of these extra actions can be critical to the success of a mission.
Vigilance allows an inactive character to react to the active character based on various triggers, such as moving through their line of sight. Each character has a "vigilance zone" around them which sets the chance of the vigilance action happening. These actions can go much further than the standard overwatch with actions like "keep cover" which allows a character in cover to try and find new cover when flanked.
The "learning AI" allows the enemies to change their tactics over the course of the game. This could mean introducing resistances to certain types of attacks through new armor or new attacks helping them break through your defenses. Keeping a diverse and ever-changing strategy will help combat the learning AI.
Will you be able to rescue the hostages in time? Can you survive the chaos until more defensive actions are taken? Initiative can have a major impact in situations like these. In Sentinels of Freedom, initiative determines the turn order for all characters and events in a round. Actions from previous rounds can have a major impact on initiative.
Take a closer look at Initiative on our blog
Pledge Levels...
SideKick
Get a reduced cost digital copy of the Sentinels of Freedom game DRM Free for Windows and Mac
INCLUDES: Digital Copy of Sentinels of Freedom
Hero
Along with the Digital Game, stay up to date with early access to the character builder and get more digital content. Kickstarter DLC Pack is free at this tier!
INCLUDES: Digital Copy of Sentinels of Freedom, Early Access to Character Builder, Additional DLC, Custom Hero options, Digital Sound Track, Digital Backgrounds
Dynamic Duo
Get everything in the Hero level plus an additional copy of the game that you can share with a friend!
INCLUDES: 2 Digital Copies of Sentinels of Freedom, Early Access to Character Builder, Additional DLC, Custom Hero options, Digital Sound Track, and Digital Backgrounds.
Legendary
Everything in Sentinel edition plus be forever remembered by having your name on an NPC in Sentinels of Freedom!
INCLUDES: Digital Copy of Sentinels of Freedom,Your Name as an NPC, Early Access to Character Builder, Digital Sound Track, Additional DLC, Custom Hero options, and Digital Backgrounds.
MasterMind
Get the Legendary Edition reward and help be a part of designing content for the game!
Work with Underbite and Greater Than Games to help design a custom character theme of your choice.
note: must be approved and fit within the design of the game.
INCLUDES: Digital Copy of Sentinels of Freedom,Help Design a Custom Hero Theme for the game, Early Access to Character Builder, Digital Sound Track, Additional DLC, Custom Hero options, and Digital Backgrounds.
Here is a look at the exciting goals you can help us unlock. We have self funded the initial design, core game mechanics and playable demo to show early on our commitment to the project. This early playable will also help you see our vision for the final game.
We are confident that at any level, this will be an amazing game. The goals are there to provide more options and new ways to experience this amazing universe.
About Underbite Games
Underbite Games is located in Grand Rapids, Michigan - recently named Beer City USA. The team has spent several years honing our skills by building games for a variety of people and companies. Our latest released game is Super Dungeon Tactics on Steam. Over the past few years, we have made a myriad of strong friendships and unique game ideas which have lead to developing Sentinels of Freedom. Underbite Games will continue to develop games that bridge the game between the analog and digital gaming.
About Super Dungeon Tactics: http://store.steampowered.com/app/463160/Super_Dungeon_Tactics/
Since Super Dungeon Tactics released, we have continued to add and improve the game. We are also releasing the game on Xbox, PS4 and Switch summer of 2018.
About Greater Than Games, LLC
Greater Than Games, LLC is a leading tabletop game developer and publisher based out of St. Louis, Missouri. Established in 2011, Greater Than Games is well-known for delivering engaging, richly-themed, highly-replayable card and board games.
Look for Greater Than Games titles in major markets worldwide.
To help reduce cost, bugs and time to release, Underbite is using the Unity3D game engine. Our team has been working in Unity for many years allowing us to focus on gameplay and design instead of developing or struggling with a game engine.
Unity3D also allows us to potentially reach other platforms through future updates more efficiently.
Work began September of 2017 on design, prototypes, and art style discovery. During this time we also created a physical version of the game with an attack simulation software. This allowed our designers to iterate very quickly without having to constantly change code. Once the design was solid, we then started digital prototypes but still referenced the physical version to try out new ideas.
Currently, we have a strong start to the initial game in all areas. Here is a brief estimate of where the project stands:
Design: 75-80%
Art: 20-30%
Story: 70-80%
Development: 30-35%
We are looking for help from the community to make Sentinels of Freedom go beyond what we can achieve through self funding. Underbite has taken the 1st step and risk by developing a strong playable prototype and design documentation. We will continue to develop the core of the game in anticipation of a successful campaign.
Underbite Games has committed resources to developing Chapter 1 of Episode 1. This will end up representing a majority of the core development (coding) tasks that are used throughout the rest of the game. Along with development, design for the entire game will be complete to ensure the game scales correctly. Also during this time, art for the entire Episode 1 will be at around 50% complete.
The funding goal allows us to finish the remaining development and art tasks to complete Episode 1 and ship a complete game with no compromises to the core design.
With your help, we can not only reach our goal of Episode 1, but continue into more episodes along with additional heroes, missions and features.
We greatly thank you for taking the time to review our Kickstarter and hope you will support us
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