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KickStarter Sentinels of Freedom - superhero turn-based tactics

Discussion in 'Tactical Gaming' started by CryptRat, Apr 2, 2018.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
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  2. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    https://www.kickstarter.com/projects/underbite/sentinels-of-freedom/posts/2612386
     
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  3. Kalin Arcane Zionist Agent

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    uggy as fuk
     
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  4. J1M Arcane

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    Attacks that cost more if your opponent has defenses. That's certainly... innovative.

    I like damage types, but these aren't anchored to an existing mental model, so they will not work well.
     
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  5. thesheeep Arcane Patron

    thesheeep
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    True, I also can't quite see this working out well in practice. You'll constantly be hovering your mouse over each enemy to check who is resistant and who isn't - that is, if that information is actually shown.

    Some standards are standards for a reason ;)
     
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  6. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    That reason being incapability of some people to learn new things?
     
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  7. thesheeep Arcane Patron

    thesheeep
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    Not incapability, but unwillingness.
    And in this case, it's just not necessary.
    Why do something like this if a classic RPS scheme as used by other games would have worked just as well?

    Especially if it means going for something nobody has any relation to whatsoever like "zaark!". What is "zaark"? I have no idea, so I'd need to read it all up.
    Was it just named "plasma" or whatever it actually stands for, everyone would immediately have something fitting in mind without having to read it up.

    This, however, is just awkwardness for the sake of itself, which is never good design.
    The damage types here won't be anything new or unseen, they'll just have weird names.
    It's like playing "rock, paper and scissors", but naming it "fump, wump and dump" just because.
     
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  8. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Yeah, I don't mind getting used to new systems, but there's a big difference between "Lasers are good against steel armor, plasma is good against energy shields" or "Spears are good against cavalry, swords are good against infantry" and "Zzoop is good againt Foom, Sproing is good against Blam". Excuse me, what?

    Yes, Thonk and Pingg and Zzap are all common comic book onomatopoeia for hitting dudes with attacks. But they're way too abstract for the players to be able to get a good grip on them.
    Yes, Thonk sounds like a heavy fist punch while Zaakt sounds like a quick punch or a lightning attack or something. But it's still too abstract, it's not half as self-evident and easy to grasp as "Arrows are weak against shields, but axes are strong against shields".

    We'll see how it looks in-game. It might be more logical when you see it within context.
     
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  9. J1M Arcane

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    It will be garbage. It's a classic designer mistake. They created something that they, with their limited math skills, consider mathematically balanced and elegant. But good design isn't about making everything balanced. When the feedback comes in they will believe the design is correct, but that people just didn't get it, and respond by adding really long tooltips or paragraphs of tutorial text.

    If this was really a brilliant idea the defenses wouldn't be called things like "block" and "deflect", they would be called "thud!" and "boing!".
     
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  10. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    https://www.kickstarter.com/projects/underbite/sentinels-of-freedom/posts/2696020
     
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  11. Infinitron I post news Patron

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    Delayed to April: https://www.kickstarter.com/projects/underbite/sentinels-of-freedom/posts/2739898

     
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  12. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

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    https://www.kickstarter.com/projects/underbite/sentinels-of-freedom/posts/2779662
     
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  13. MRY Prestigious Gentleman Wormwood Studios Developer

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    I liked Freedom Force a fair bit back in the day, though I found the combat system only okay and the character creation absurdly easy to minmax (it turned out that a guy who could punch hard quickly and run fast was better than every other super hero combined, as I recall). Looking at this, I'm reminded that really the only thing that made FF so enjoyable was the successful Silver Age comic book aesthetics. The cel shaded anime 3D art in those storyboards doesn't really invoke any similar reaction to me; it doesn't even feel like a comic book game.
     
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  14. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    [​IMG]
    Screen from discord.
     
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  15. Darth Canoli Cipher

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  16. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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  17. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

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  18. Modron Arcane

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    This is out now
     
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  19. Infinitron I post news Patron

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    That was sudden:

     
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  20. ERYFKRAD Barbarian Patron

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    Not if you got the updates it ain't.
     
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  21. Blutwurstritter Learned

    Blutwurstritter
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    Is this also silly and cheesy like Freedom Force ? That made half of the charm for me.
     
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  22. ArchAngel Arcane

    ArchAngel
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    Uhh, only 62% score on Steam. Seems it was released unfinished like most games these days.
     
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  23. ERYFKRAD Barbarian Patron

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    Sadly it isn't. It doesn't have that vibe. It's character customizer is ok and the missions at least have varied objectives, but I'm finding it damn easy, or my character is stupidly good.
     
    Last edited: Apr 20, 2020
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  24. Galdred Studio Draconis Patron Developer

    Galdred
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    That and the destructible environment, and high damage output of your characters (compared to the targets' health). Attrition based gameplay with no environmental damage doesn't work as well.
     
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  25. Sloul Learned

    Sloul
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    So, how is the game? I was extremely interested and ready to buy asap, but the mixed reviews on steam put me on hold.
    I heard the game is too easy, is it true?
     
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