IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
Sep 9, 2018 at 11:24 PM - Roguey: PoE is Icewind Dale 3.
This post still has me wondering.
I've been putting off playing Pillars of Eternity for quite a while now, mostly because I'm guessing I wont like it that much. However, I'm quite a big IWD fanboy and Roguey 's remarks the other day have had me wondering to what extent I've made false conclusions about the game from the research I did after its release.
I concluded after its release that I wouldn't pay top dollar for it because the game likely had too much dialogue breaking up the pacing, that the dialogue was a bit sleep inducing anyway, and that even when you got to the combat then the combat wasn't very interesting either, what with not enough monster variety, too many of the same monster in a row & then the loot wasn't unique or interesting either.
These conclusions go completely against what Roguey is imagining when s/he says Pillars of Eternity is most like IWD of the original IE games. And this is even before you factor in the fact that the whole point of IWD was full party character creation whereas PoE is a gang of pre-written NPCs, all with their own walls of text.
So what is Roguey imagining here?
I was going to buy the game when it dropped radically in price so that I wouldn't feel too burned if I kept falling asleep while playing & quitting, but if it is basically IWD III then perhaps I've been the one imagining the wrong things? Roguey wasn't too explanatorial as to why s/he felt this way.
I was wondering if anyone else thought it was most like IWD from the IEs & if so, why is that?
This post still has me wondering.
I've been putting off playing Pillars of Eternity for quite a while now, mostly because I'm guessing I wont like it that much. However, I'm quite a big IWD fanboy and Roguey 's remarks the other day have had me wondering to what extent I've made false conclusions about the game from the research I did after its release.
I concluded after its release that I wouldn't pay top dollar for it because the game likely had too much dialogue breaking up the pacing, that the dialogue was a bit sleep inducing anyway, and that even when you got to the combat then the combat wasn't very interesting either, what with not enough monster variety, too many of the same monster in a row & then the loot wasn't unique or interesting either.
These conclusions go completely against what Roguey is imagining when s/he says Pillars of Eternity is most like IWD of the original IE games. And this is even before you factor in the fact that the whole point of IWD was full party character creation whereas PoE is a gang of pre-written NPCs, all with their own walls of text.
So what is Roguey imagining here?
I was going to buy the game when it dropped radically in price so that I wouldn't feel too burned if I kept falling asleep while playing & quitting, but if it is basically IWD III then perhaps I've been the one imagining the wrong things? Roguey wasn't too explanatorial as to why s/he felt this way.
I was wondering if anyone else thought it was most like IWD from the IEs & if so, why is that?