The things your party will fear
In the Staglands you'll find that when facing your enemies, wits will go a lot farther in helping you kill than any bronze or magic. If fighting a certain monster or enemy isn't going your way, you can find some guidance in-game by talking to villagers and the local law, or reference the manual or handbook for clues as to their weaknesses.
One example of a monster that might be a particular challenge is the Harvester, a creature concept devised by one of our own backers (thanks David!) As the most dangerous of the Shroomer species we wanted to use some of these utility-tactics needed to kill certain monsters. Their natural armor is impervious to iron, bronze and magic alike (though would make for some fine armor if the right smith was up for the task…), and they travel toward their prey by burrow through the ground.
To dispatch them is well known to the Eastern settlers: Get them on their back and expose those squishy organs hiding under that exoskeleton!
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/261/9f5211e9bd65d77902780b86f43d6bfb_original.gif?v=1429433381&w=700&h=&fit=max&auto=format&q=92&s=57166dfba0b5a9e076adeb6bca9050c0)
Huge armor and underground travel.
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/262/c2e77e908883aac335cc7fa51a4d49f4_original.gif?v=1429433590&w=700&h=&fit=max&auto=format&q=92&s=5b5e088a31b76140d7e4ec11c2c18b57)
There are lots of ways of grounding your enemies — in this case a sorcerer's Festering Ooze does the trick just fine!
Wolves of mist, immortal Bloodless, ethereal shields and more will take tactical insight to be able to overcome. Monsters aren't the only thing that can stop your party in their tracks though. Tratis Saltis, while still housing survivors, is currently ailed by an infested bog of poisonous leeches for the past few years that will wreck havoc on any unfortunate, and unprepared traveler. Certain equipment will be imperative to survive these types of environments.
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/223/9f9bfaf774fefca18e3cd4c05945efe6_original.png?v=1429431979&w=700&h=&fit=max&auto=format&lossless=true&s=13810fc657ea9f38a71ac632f9fa0d52)
Best bring antidotes — poison is unblockable damage, and there are lots of spiders.
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/225/d8427af5cbf67aa22694c262e9957d17_original.png?v=1429432042&w=700&h=&fit=max&auto=format&lossless=true&s=cbb7960117c30d8fd4d26a62a4efb093)
Refuge above the crawling surface.
A good stopping place for some exotic goods for prepping these areas would be Rumin. While the village has set up necessary defenses against the surrounding Spirit Realm dangers, you'll have to secure such safety on your own while traveling.
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/228/c9e163d856c21877d59711733a8ac866_original.png?v=1429432122&w=700&h=&fit=max&auto=format&lossless=true&s=7c1eee7317d293c61a5bbb055789908a)
They are quite fond of their flags.
The things your party will solve
We've talked about puzzles before, and wanted to show off a glimpse of a favorite: the weight puzzles! You won't have to carry around stones and rocks, you can use anything from your inventory to activate panels, including your companions.
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/154/06d341d352843101954dc149e1cd8d9e_original.gif?v=1429430115&w=700&h=&fit=max&auto=format&q=92&s=37ee7a2afc8e2cdb1591033bcdeffa30)
Clues for these and other puzzles are often in the form of panels in the environment, which you can acquire a chalk rubbing from!
![[IMG]](https://ksr-ugc.imgix.net/assets/003/638/185/1144c6874f7315284ad13ad207c74acd_original.png?v=1429431034&w=700&h=&fit=max&auto=format&lossless=true&s=6de4c6c2eb69a00c6fc53de06ea22f8c)
Indiana Jones approved.
Lots more puzzles that utilize other spells, skills, aptitudes and your wits to solve! You'll make good use of a notebook.
Click to expand...