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KickStarter Serpent in the Staglands Pre-Release Thread

Discussion in 'General RPG Discussion' started by Infinitron, Mar 28, 2014.

  1. Hatred Unwanted

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    I'm kind of keen on them not putting two handed weapons into the game.
     
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  2. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Nigga what.
     
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  3. roshan Arcane

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    Interesting. What's the logic behind this thinking?
     
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  4. Watser Arcane

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    Divinity: Original Sin 2 A Beautifully Desolate Campaign
    The use of 2H-weapons might be triggering to those with only 1 hand.
    mindx2 how do you feel about all this?
     
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  5. Hatred Unwanted

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    Ok. Someone with one hand is at a disadvantage in a sword fight. So I am certainly not trying to uh ... not upset people with one hand.
    I prefer the idea of adventurers being armed in a way which you might expect adventurers to be armed. Longswords and other even larger swords aren't the kind of weapons that normal people carry around. Especially not around the late bronze age. I'd also be restricting the shield size to something about the size of a buckler or a highland targe since thats about the most an adventurer would actually carry about.
    Why not have a game inside of which the equipement people carry around is borderline sensible ?

    Edit: I also wanted to stir up Buffy. It worked too :D
     
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  6. Whalenought_Joe Whalenought Studios Developer

    Whalenought_Joe
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    For a future Vol game we’d like to setup combat where having a spear and shield is the most optimal build, but just didn’t have the time to include the necessary mechanics and art pipeline for that in this one once we got going. We originally designed for them when we had swords bending/breaking, but dropped that and instead opted for fantastical 1 handers like whips, silver swords and scepters.

    I don’t think 2 handed bronze swords were really a thing, and early iron was too brittle. We were going for fantasy, but not Final Fantasy equipment. Could of had 2 handed scepters or axes I suppose. Next fantasy game we do will include them, no KS required!

    Hatred :lol: that quote you have about sums it up. I forgot this was asked before.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Well, there's some of that catch I was talking about
     
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  8. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Yeah I know your reasoning and all.

    I just like bringing it up at every juncture.
     
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  9. ArtB Cipher Patron

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    PC RPG Website of the Year, 2015 Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    People totally carried longswords around as a sidearm. They're primarily two-handed weapons (you can call them hand-and-a-half if you want, I guess), but they're not THAT big. Still, you're right that they would look totally out of place in the Bronze Age.

    I guess the problem with proper sensibility in terms of equipment usage would lead to a veeeeeery narrow selection of weapons. Pretty much everything outside of swords of various kinds is out (you really don't want to carry something like a spear around on an everyday basis, major pain in the ass). And you want to have a diverse armory to play around with, realism be damned.
     
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  10. Whalenought_Joe Whalenought Studios Developer

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    Appreciate the reminders.

    :updatedmytxt:

    The scope has always reflected what the two of us could do in a year, of course, which meant the game couldn't get too crazy with bells and whistles. Sword bending and Nox-like lighting were the only early R&D things dropped though, which looking back was probably for the best design-wise. We plan on using the lighting research for a future game with some different mechanics though.
     
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  11. Hatred Unwanted

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    Can you provide me with the source of your information please ? I have been led to believe that longswords and anything larger tend to be restricted by law and practicality from everything I have read and heard about the topic to date. Whalenought_Joe also brought up some points about early large swords above which I believe are accurate.
    I'm ok with what feels like a reasonably restricted armoury. From what I can tell the game has several different weapon types which seem to be distinct from each other and are all somewhat believable. I like this approach. Sure whips arent super realistic or silver swords for that matter. For me though it strikes a nice balance between fantasy and reality.
    Also Joe sorry for stealing your quote as my signature but I couldn't help myself. It was just too sensible to resist.
     
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  12. roshan Arcane

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    What is this referring to? The field of view system in that game? I don't recall anything particular about the lighting system?
     
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  13. ERYFKRAD Barbarian Patron

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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    It had one. As in shadows that move with the light sources and what not. Don't think it was common back then.
     
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  14. mindx2 Codex Roaming East Coast Reporter Patron

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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Ban Hatred that one-handed ableist... :x


    Show Spoiler
    Just kidding... plus I don't have any hands so I never play as a fighter :troll:
     
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  15. ArtB Cipher Patron

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    PC RPG Website of the Year, 2015 Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    1. The issue of legality. Laws regarding weapons were not exactly unified across medieval Europe (not to mention across different parts of the period), but certainly in England in France (as per this video: https://www.youtube.com/watch?v=9rp3nve9CJk - dude's awesome, btw, go watch his channel now :P ), you straight up could not carry any weapons inside city walls (outside of knives and daggers) unless you were a nobleman - and, as far as I can tell, we know that knights did carry longswords outside of combat. The longsword was a gentlemanly weapon (and, at that, for a limited time) - most people (in places with more lax laws, like the Holy Roman Empire), would wear other swords, usually one-handed swords and messers.

    2. The issue of practicality. A longsword is definetely more impractical than a normal sword (https://www.youtube.com/watch?v=maqnz3Trn2w - I hate posting the same man's videos all the time, but Easton is a motherfucking expert), and will get in the way more often, but you can get used to that, I imagine. The medieval German fencing treatises primarily concerned themselves with unarmoured longsword fighting (http://en.wikipedia.org/wiki/German_school_of_fencing#Unarmoured_longsword), so it stands to reason that they were used in a civilian context.

    I hope I managed to clear stuff up and we can end the offtopic :)
     
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  16. Hatred Unwanted

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    It was from Easton that I got the idea people don't carry around long swords in the first place. The second video you linked actually went into why people wouldn't carry a longsword. First video also mentioned how once people were carrying around swords it wasnt the longsword (was rapier). Lots of people carrying around longswords wasn't super common going off anything I have seen that he has said. He also made a video about adventuring equipment too. So strangely enough it was from those two videos and a lot else of what he has said that I got the idea carrying around 2 handed weapons was uncommon.
     
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  17. ArtB Cipher Patron

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    It would certainly be uncommon (I've never stated otherwise), especially in comparison to other weapons (early on, one-handed swords + buckler and messers, later rapiers, backswords and such). But he has stated somewhere (can't remember where), that longswords were certainly carried by knights (some of them, at least) in the late Medieval period. But yeah, it wasn't exactly all the rage those days, my point is just that it did happen.
     
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  18. ghostdog Prestigious Gentleman Arcane Patron

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    So, does anyone has any first impressions about the beta ?
     
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  19. ERYFKRAD Barbarian Patron

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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    So far is gud or so I believe has been the general impressions.

    Tempted to LP this but I am seriously not getting the time for it.
     
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  20. Zeriel Arcane

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    They might also be referring to the sight system as a whole, which used actual line of sight. Stuff only rendered for the most part if you could actually see it, which led to all sorts of crazy and cool effects. Nothing like walking into a room you figured was empty only to find it filled to the brim with monsters, or thinking you killed everything only to realize as blood spurts out of you that there's something directly behind you.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    UPDATE: https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/1156357

     
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  22. ROARRR Learned Possibly Retarded

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    The animation of the Web-Game-Manual is simple but i duno why it makes me happy watching it:bounce:
     
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  23. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Can you skip the intro in this game? (or will you be able to?)

    I might jump into a bit of beta testing soon - bit busy this week tho
     
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  24. Scrooge Female Quota Staff Patron

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    Codex 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    The game is looking better and better but what's with the ugly selection things above the characters heads?!
     
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  25. Sensuki Arcane Cuck

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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Below unit selection or bust
     
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