Wirdschowerdn
Ph.D. in World Saving
Different developer and different lead writer this time, so there *may* be hope.
Tomb Raider 1 is still the best in the series. The clunky tank controls added to the challenge and difficulty of some of those crazy jumps, they ruined that by streamlining the shit. It also had by far the best atmosphere and soundtrack.
I like both.
The Tomb raider 2 fanremake "Dagger of Xian" actually proves that you can make a game with smooth and precise controls who requires precision in the plataforming, manual ledge-handing, levels who requires observation before the action and stuff.
The most solid thing about the first Tomb raiders (1 and 2) is the level design. The rest... well, is there. I guess.
You don't really need a modern day remake for that when there are plenty old 3D games with great platforming and level design that demands the player's attention, without the existence of tank controls.
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No offense but you are not the most ideal user from this forum for discern who is retarded or not.So you're not completely retarded. Was starting to get worried. The level design was indeed very good. But you missed music, audio design, as well as the resulting atmosphere and overall charm.
Shadow of the Tomb Raider To Be Revealed Tomorrow; Launch on September 14th
Shadow of the Tomb Raider will be revealed tomorrow. There’s now a countdown on the official franchise website, due to expire tomorrow at 6AM PDT.
Code from the webpage also revealed that pre-order incentives will be confirmed on April 27th, while the game should be available on September 14th. This will be the ‘climatic finale’ to Lara Croft’s origin story.
The code also mentions PC, PlayStation 4 and Xbox One; there shouldn’t be any timed exclusives unlike with Rise of the Tomb Raider. Stay tuned for more on Lara Croft’s upcoming adventure.
- Maintain the current Lara character model from Rise.
Tomb Raider 1 is still the best in the series. The clunky tank controls added to the challenge and difficulty of some of those crazy jumps, they ruined that by streamlining the shit. It also had by far the best atmosphere and soundtrack.
Eh, they could have retained the challenge by other means. Even small things like the need to hold interact/grab to hold on while platforming made a small difference in the originals, which was instead automated in the later games. Anyhow, without the tank controls they could have just made the platforming and combat at their core a little more challenging to compensate, but instead, as is the modern standard, they made everything automated, pointed out to you, and just generally easier.
TR 1, 2 and 3 were great little games, but as usual in this now piece of shit industry everything goes to decline.
But don't you know!? She is realistic, you want to protect her because she is so weak and a normal girl. Look at how vulnerable lara is as she mass murders while painted in the blood of her enemies. Rubbish.Compare and contrast to the new one - a whiny sissy who expends her energy worrying about some cucks that follow her around
Apart from the gameplay, my biggest gripe is that they killed the character. She was a cold blooded, remorseless bitch in the originals. She was in it "only for sport", which she says in the very first cutscene of the 1st game. She was often alone and showed zero empathy to her expendable companions. She rarely talked, but when she did it was either asking for info from an important character, or blithely delivering sarcasm-laden digs to the "villains". It wasn't Avellone-tier writing, but she was memorable.
Compare and contrast to the new one - a whiny sissy who expends her energy worrying about some cucks that follow her around
The most solid thing about the first Tomb raiders (1 and 2) is the level design. The rest... well, is there. I guess.
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