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Commandos-Like Shadow Tactics - Blades of Shogun Commandos clone with ninjutsu theme.

Discussion in 'Tactical Gaming' started by Taka-Haradin puolipeikko, Mar 15, 2016.

  1. Goral Arcane Patron The Real Fanboy

    Goral
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    Last edited: Jan 6, 2017
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

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  3. MediantSamuel Erudite Patron

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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'm not sure if anyone else has noticed, but it looks like when you use shadow mode and throw vanishing powder onto a fire or a brazier, said fire or brazier goes out.

    Doesn't seem to work without shadow mode. Bug, I guess?
     
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  4. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    http://www.pcgamer.com/shadow-tactics-review/

     
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  5. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I finally sat down to check out the behind the scenes artbook that shipped with me boxed edition, there are some interesting early enemy concepts that never made it into the game. This includes guards with flamers, "elite bowmen", falconers, horse archers, kendo elite guards and sumo wrestlers.
     
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  6. Goral Arcane Patron The Real Fanboy

    Goral
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    A strange choice for an opponent, not including them was the right choice if you ask me. Sumo wrestler vs. a guy with a sword, I wonder who would win?

    The rest seems plausible and could be added in DLCs or a sequel. BTW, one of the designers said on Steam forums that he read this thread and will take into consideration our observations/remarks.
     
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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Those are civilians, I think, not enemies, cuz they are on the same page as various civilian designs. I'd say the flamer dudes (and also some weird mecha-crossbow guards) were a good choice not to include, cuz they look sort of tarded. Otoh, I'd really like to see the falconers in.

    There's also an interesting "boss enemy" concept there, some sort of blind high priestess with extra sharp hearing.

    ... there are also sketches for an "evil shogun moon base" level with laser turrets and drones. I can only assume this was some sort of in-joke or easter egg :M
     
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  8. Zombra Arcane Patron

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    That's great! Too bad none of this made it into game #1, but it's encouraging to know they had plenty more ideas. Bodes well for a sequel!
     
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  9. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    [​IMG]

    :dance:

    I think it's safe to say I've squeezed the last juices from this game.
     
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  10. Archibald Arcane

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    Did you overall impression of the game changed after all this squeezing?
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Nope. Itz still fukken great, would definitely play more if I could :dance:
     
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  12. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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  13. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Some of those badges were a real fucking bitch to get though. Highlights:

    - Masaru kidnapping without climbing ladders or using hookshots. That one took me a RIDICULOUS amount of time and effort, because there are plenty of guards placed on inconvenient elevations and a number of samurai that block chokepoints. It gets even better with the "don't extinguish any torches" badge, because it also means you can't kill any guards that carry them, unless you use the pistols (which you shouldn't).

    - Kage-sama's camp and "don't step in puddles" + "hide all bodies" + "don't choose Mugen". This wasn't any challenge at all, but fuck me, was it A FUCKING CHORE. There are no bushes on the map, so the only places where you can hide bodies are houses and wells in the centre, around Kage-sama's tent. This means you have to carry some of the shits across half the fucking map. The safest and easiest way leads through an area with a shitton of puddles and very narrow wooden walkways, so you have to keep sending your bodycarriers ahead with waypoints. And no Mugen means you have to make-do with Hayato, Yuki and Aiko to carry like 20 of them around... Seriously, fuck this map, it's the worst one in the game in all possible aspects.

    - Suganuma village's "don't climb" + "(effectively) don't use Mugen" was also a bit of a bitch, but here it was more of a proper challenge than a chore.

    - Speedrun in snow-town where you gotta steal the documents from the official. Most speedruns I managed to do on 1st or 2nd try (barring restarts within 2-3 first minutes when something went wrong), with a few minutes to spare still, but this shit, Jesus Christ. It took me many tries, and when I finally succeeded, I had like 20 seconds to spare.
     
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  14. adddeed Liturgist Possibly Retarded

    adddeed
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    Impressive.
     
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  15. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    I remember finishing some of those missions then seeing the conditions for the badges and being like, what the hell man, how the fuck am I supposed to do that shit?
     
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  16. Zombra Arcane Patron

    Zombra
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    Did you remap the key to select him? Going for an hour or two pressing 1, 2, 4 but never ever touching 3 by accident seems harder than most of the challenges on there :)
     
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  17. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Nope. Only selected him once by accident on the whole, I think.
     
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  18. Zombra Arcane Patron

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    But you still got the badge? Confused
     
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  19. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Select by accident -> reload -> don't select again.
     
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  20. DemonKing Arcane

    DemonKing
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    I finished this off last week - thoroughly impressive effort. I would have liked to see more than 3 different enemy types but otherwise a lot of fun. It did a good job introducing new gameplay variations almost up till the end. It was very hard but the moment you crack what seems like an impossible nut make the head-scratching and reload fest beforehand worthwhile. The quicksave system was great too.

    Will buy a sequel/expansion.
     
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  21. deuxhero Arcane

    deuxhero
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    They can't even fucking spell.
     
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  22. Zombra Arcane Patron

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    Don't they know it's "酒"? :argh:
     
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  23. KK1001 Savant

    KK1001
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    Amazing game. Here's hoping for an expansion or a sequel that throws the player right into it.
     
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  24. Nryn Arbiter Patron

    Nryn
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    Divinity: Original Sin 2
    Just finished my first playthrough, and it's the best stealth game I've played in years. Impeccable level design and clever enemy placement ensured that the enemy variety or lack thereof was never truly a hindrance to enjoying the game.

    Apart from obvious expansion/sequel additions like new abilities, heroes and enemy types, there are a few changes I'd like the (hopefully) next game to have:

    1. Even more differentiation between the characters: Characters in ST can all perform 4 broad categories of actions: a primary attack (mostly melee), a secondary ranged attack (except Aiko), a distraction and shoot sidearms. The differentiation between the 5 characters comes from the variation in abilities within each of these 4 primary categories, as well as movement options. For the next game, I'd prefer if different characters performed completely different roles instead of performing largely similar roles through different means.

    2. UI changes: A minor change I'd like to see is better area monitoring. ST provides just a dotted line from the enemy whose vision passes over a selected area, whereas Commandos 1 actually provided the entire sight cone of the offending soldier when it crossed the specified area. The difference is that when 2 or more enemies saw the same spot, Commandos 1 showed exactly when the enemies saw the monitored area (ST does this), as well as what exactly they see (ST does not provide this). Commandos 1's area monitoring provided more information, enabling the designers to include even more demanding enemy placements.

    One major change UI change I'd like to see is a more reliable way to drop off bodies to a lower floor. The game's far too finicky about this and limits this functionality when it logically shouldn't. Instead of having to pixel hunt the exact spot that gets the contextual "drop bodies down" icon to show up, I'd prefer a dedicated button to save myself from this hassle altogether.

    3. The ability to edit enemy placements on existing campaign maps and share them with the community: One of the good additions of the recent Hitmans is the ability to create custom contracts and share them. This idea is begging to be implemented in the Commandos genre of games since puzzling out the intricate web of interconnected enemies is the main draw of these games. Even if the level stays the same visually, different compositions and locations for the enemy means having to relearn the level all over again. The developers can still use expansions and sequels as a means to introduce new enemy types, abilities and hero characters.

    Anyway, even if none of the above comes to pass, and the expansion/sequel is just "more of the same", It'd still be great news, since ST was one of the most satisfying stealth experiences I've had.
     
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