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Commandos-Like Shadow Tactics - Blades of Shogun Commandos clone with ninjutsu theme.

Discussion in 'Tactical Gaming' started by Taka-Haradin puolipeikko, Mar 15, 2016.

  1. Volrath Arcane Patron

    Volrath
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    Have they planned any DLC and/or expansions?
     
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  2. Goral Arcane Patron The Real Fanboy

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  3. HoboForEternity Arcane

    HoboForEternity
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    Uu i should get this game but i am,already strapped for time and cash already. I dunno what i want more. This or thimbleweed
     
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  4. Zombra Arcane Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Started a replay last week to go through on Hardcore. Tried the English voice acting this time and couldn't handle it. The Japanese voice acting sounds far superior to me. (Maybe it's just because I don't understand Japanese so I can't tell whether the actors are bad.)
     
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  5. miles teg Learned

    miles teg
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    This is my biggest gripe with the game. However what's really the alternative? I mean, in the first Commandos you had much more diversity and you ended up with the green beret cleaning 80% of the map alone while the driver was just dead weight, useful in the last minute to enter the vehicle and exit the map.
    And I think I never used the marine after the third mission or so (apart from where it was necessary to cross water).
    The issue in these games is that if you can't at least pickup/hide a body you are pretty much useless and so the marine was just wasted.
    I'd like to see a game like this that can combine diversity with usefulness, but between these two extremes, I prefer dudes with similar roles to a one-does-all-the-job.
     
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  6. Nryn Arbiter Patron

    Nryn
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    Divinity: Original Sin 2
    The Green Beret being too useful was certainly a problem, and not one that a Shadow Tactics sequel should look to replicate. My issue is that Hayato, Aiko and Yuki have too much overlap with one another in terms of playstyle. It would be better if each of those characters had something unique to offer, as Aiko already does with her disguises. In Shadow Tactics, even though Aiko's disguise is arguably the most powerful ability, missions are not rigidly designed around using her disguise to progress; I was a huge fan of those optional badges that challenged the player to not use disguises at all over the course of the mission. This is what I'd like to see more of in the sequel -- give the characters unique abilities that open up alternative paths in the mission, without making the use of those abilities mandatory.

    On the topic of Commandos 1, the driver and marine were deceptively useful:

    The marine was the only one capable of silently killing patrols of 3 enemies with his harpoon gun. He became invaluable when I didn't want to expend the Sapper's grenades to take out patrols. The driver also had a hidden mechanic where the game would flag his truck as a friendly depending on whether the rest of the commandos entered the truck first or he did. As a result, it was possible to use him to bypass tricky parts of the level in addition to commandeering getaway vehicles. Both these commandos saw a lot of use in the second half of the game where the difficulty ramps up.
     
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  7. miles teg Learned

    miles teg
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    Well that's proof that the missions could be handled indifferent ways, since I didn't know these tricks so I used to play with just the spy and the green berret (and the sapper's noisy item).

    But regardless, we basically agree on both this game and commandos, it's just that what you are proposing (and I agree with) it's not so easy to achieve without causing other issues.

    One thing that I believe helps is to have levels where you start with 2 teams in different parts of the map: in these cases having duplicates is definitely acceptable.
     
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  8. Great Deceiver Arcane

    Great Deceiver
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    -25% on the Steam sale. Had hoped for a higher discount...
     
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  9. Notorious Scholar

    Notorious
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    k
     
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  10. zool Savant

    zool
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    Bought it a few days ago on GoG for -25% too. With the backlog I have, I could easily have waited two years and bought it for 5$ but given what I've seen from the demo, the devs really did a great job, so you might as well encourage them and buy their game at near full price (esp. if you want to see a sequel).
     
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  11. HoboForEternity Arcane

    HoboForEternity
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    same, a friend can't shut up about how awesome it is. caved in and bought it at 25%
     
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  12. Great Deceiver Arcane

    Great Deceiver
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    Bought it too. It's awesome.
     
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  13. Sranchammer Arcane

    Sranchammer
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    Except for being full of nips and weaboos, the game is good.
     
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  14. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Because es hard.
     
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  15. Jimmious Arcane

    Jimmious
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    Sounds funny but "evangelists" tend to get a lot of money, especially in the IT sector... If you see a "Microsoft Technical Evangelist" for example, be sure that he is being payed well
     
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  16. Cyberarmy Arcane Patron

    Cyberarmy
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    Seems like they are working on console versions and bug/performance fixes for a long time...

    http://steamcommunity.com/app/418240/discussions/0/133258593390118933/

     
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  17. HoboForEternity Arcane

    HoboForEternity
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    ow, it seems i am gonna hold out playin this till the patch rolls out meguess
     
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  18. Urbanolo Learned

    Urbanolo
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    Don't. The game is extraordinary in the current state and definitely worth a playthrough. I haven't encountered any bugs and I've played it at release.
     
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  19. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    this
     
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  20. Zombra Arcane Patron

    Zombra
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    I have to agree with my colleagues. One visible bug on one achievement if you do a certain thing in one level is a ridiculous reason to hold your breath on this excellent work. Play it today.
     
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  21. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014


    Also:



    "We're actually working on a next big project which is similar genre to Shadow Tactics"
     
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  22. Zombra Arcane Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Bah, that sounds like same genre but different gameplay. I'd rather reverse those, but eh maybe it will also be great.
     
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  23. ColCol Arcane

    ColCol
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    Clearly with the little evidence available the new game is a Edo period sniper game.
     
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  24. zool Savant

    zool
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    Just finished the last mission, had a blast with the game. I still can't believe how it came out of nowhere. Watched the credits at the end and that's some awesome deutsche qualität on all levels here, mixed with great Japanese voice-overs. Has anyone checked if any of the developers who worked at Spellbound on Desperados more than a decade ago joined Mimimi Entertainement? That would explain a lot.

    Extremely minor nitpicks :
    - not being able to tie up knocked down enemies and civilians make (admittedly self-imposed) non-lethal playthroughs a chore.
    - civilians are shown by the same color than enemies on the minimap, it would have been great if they showed up in a different color.
    - it would have been nice to have character stats added up for all thirteen missions when you finish the game, so you can see who your best killer is and so on.
     
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  25. Silva Arcane

    Silva
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    Jul 17, 2005
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    Got this for PS4 after trying the demo and HOLY COW what a great game. And playing with a controller where you control characters directly like an action game feels soooooo good.
     
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