Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Shadowrun Shadowrun: Dragonfall - Director's Cut

Discussion in 'General RPG Discussion' started by Brotherman Bill, Feb 27, 2014.

  1. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,890
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    :oops:
     
    ^ Top  
  2. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,342
    Location:
    at a Nowhere near you
    Isn't it the other way around?
     
    • Brofist Brofist x 3
    ^ Top  
  3. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Yeah I'm fairly certain that the number 18 comes BEFORE 19..... :M
     
    ^ Top  
  4. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    So, reinstalled windoze on my brand new SSD and was going to continue by entering that Aztec mission. Just wanted to check if there is really no way to go stealth if i don't have charisma/security etiquette and must go all guns blazing for the get go? It'll probably be p. harsh to have all the knight errands on by back right from the start, given that there are probably lot of stationary security guys already there. I know about the option to fuck up their power grid, but it seems like an assholish thing to do (guess there aren't really consequences there anyway), but does it actually help that much in being undetected anyway?
     
    ^ Top  
  5. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    Can't get what's the purpose ''quickness'' check and ''shoot first'' at the elevator guard section. The alert is triggered anyway. And once again security etiquette or charisma is the only way to get through undetected. I can understand with CHA having exclusive benefits, but it seems that security etiquette is the only useful in this game gameplay wise. Should've read the walkthrough before creating char.=/
     
    ^ Top  
  6. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    The etiquettes are unbalanced, but you should find at least one use for each.
     
    ^ Top  
  7. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    I have street one and at this point there was only one use for it (with soykaf kids), which is utterly pointless. Wondering if i should invest some points in CHA. Have 21 unused karma now, but i get a feeling that there wont be much use for it pat the Azzie mission. Prolly better get that pistol skill up to use chainshot and face what's coming.
     
    ^ Top  
  8. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I like talky characters, and at character creation, I put (4 or is it 5)? into CHA so I can have at least 2 etiquette's.

    Etiquette's are quite broken. Wish Obsidian could do a game with this engine............
     
    ^ Top  
  9. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    Yeah, well the mission actually turned out a ''milkrun''. Killed those blood mages everyone was talking about so fearfully almost with protag alone without taking a single hit cowboy style. And then there were two guards around the generator and that's all. Pfffft..

    Btw, what's the difference between Thunderbold and Manhunter pistols? It says that Thunderbolt has burst, but there is no indication whether positive or negative about Ruger in that regard. Are they basically same and it's merely a matter of style which to choose? Weapons information is sorely lacking in this game.
     
    ^ Top  
  10. buzz Arcane

    buzz
    Joined:
    Apr 1, 2012
    Messages:
    4,234
    Ehh, why did they pick such a shitty release date?
     
    • Brofist Brofist x 1
    • Shit Shit x 1
    ^ Top  
  11. Zetor Arcane

    Zetor
    Joined:
    Jan 9, 2003
    Messages:
    1,702
    Location:
    Budapest, Hungary
    Basically the same. Manhunter has a larger clip but no burst fire; Thunderbolt also needs ranged combat 6 instead of 5. (the files under the spoiler are from vanilla, Thunderbolt didn't have burst fire then)

    edit: there's also the Warhawk on that tier, which does +2 damage, but it's a revolver, so ammo capacity is low and some pistol specials aren't usable.
    Thunderbolt (open)
    Code:
    id: "Pi 3 Ruger Thunderbolt"
    type: ItemType_Pistol
    uirep {
      icon: "icon_gun_rugerthunderbolt"
      name: "Ruger Thunderbolt"
      description: "Lone Star's favorite heavy pistol."
    }
    equipPrefabName: "AresPredatorPistol"
    anim_type: AnimType_Pistol
    coreAttribute: Attribute_Quickness
    coreSkill: Skill_RangedCombat
    coreSpecialization: Specialization_RC_Pistol
    apCost: 1
    prereqStrings: "Player.SKILL.Skill_RangedCombat >= 6"
    maxAmmo: 12
    baseHPDamage: 14
    baseAPDamage: 0
    rangeModTable: 8
    rangeModTable: 8
    rangeModTable: 8
    rangeModTable: 6
    rangeModTable: 4
    rangeModTable: 2
    rangeModTable: 0
    rangeModTable: -2
    rangeModTable: -4
    rangeModTable: -6
    rangeModTable: -8
    rangeModTable: -10
    rangeModTable: -12
    rangeModTable: -14
    rangeModTable: -16
    rangeModTable: -18
    rangeModTable: -20
    rangeModTable: -22
    rangeModTable: -24
    noiseLevel: 9
    noiseRounds: 1
    ammoReloadAPCost: 1
    abilityModes: "Single (Pistol)"
    affectsEnemy: true
    canTargetActor: true
    store_cost: 500
    sorting_group: "Pistols"


    Manhunter (open)
    Code:
    id: "Pi 3 Colt Manhunter"
    type: ItemType_Pistol
    uirep {
      icon: "icon_gun_coltmanhunter"
      name: "Colt Manhunter"
      description: "A heavy pistol created to perform perfectly under the most extreme situations."
    }
    equipPrefabName: "AresPredatorPistol"
    anim_type: AnimType_Pistol
    coreAttribute: Attribute_Quickness
    coreSkill: Skill_RangedCombat
    coreSpecialization: Specialization_RC_Pistol
    apCost: 1
    prereqStrings: "Player.SKILL.Skill_RangedCombat >= 5"
    maxAmmo: 16
    baseHPDamage: 14
    baseAPDamage: 0
    rangeModTable: 8
    rangeModTable: 8
    rangeModTable: 8
    rangeModTable: 6
    rangeModTable: 4
    rangeModTable: 2
    rangeModTable: 0
    rangeModTable: -2
    rangeModTable: -4
    rangeModTable: -6
    rangeModTable: -8
    rangeModTable: -10
    rangeModTable: -12
    rangeModTable: -14
    rangeModTable: -16
    rangeModTable: -18
    rangeModTable: -20
    rangeModTable: -22
    rangeModTable: -24
    noiseLevel: 9
    noiseRounds: 1
    ammoReloadAPCost: 1
    abilityModes: "Single (Pistol)"
    affectsEnemy: true
    canTargetActor: true
    store_cost: 425
    sorting_group: "Pistols"
     
    ^ Top  
  12. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    Oh, so the presence of burst is the difference. That's pretty damn important and makes Thunderbolt obviously superior assuming it has all the other perks too.
     
    ^ Top  
  13. Zetor Arcane

    Zetor
    Joined:
    Jan 9, 2003
    Messages:
    1,702
    Location:
    Budapest, Hungary
    Yeah, it actually has 'selective fire' in DF (just checked the files). That means it gets "Pistol Burst" in addition to the normal abilities. OTOH the revolvers like Warhawk only get Aimed Shot, Deadeye Shot, Disarm Shot (no doubletap, chainshot or burst) in exchange for the larger base damage, which makes them worthwhile only as a secondary weapon for a high ranged-combat character who has few points in pistols.

    I think a tooltip system could explain this pretty well, but lol tablet interface.
     
    ^ Top  
  14. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,252
    I don't know for certain but if I had to guess, it means you get to go first instead of them.
     
    ^ Top  
  15. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Messages:
    5,801
    Location:
    Germany
    Yeah, I'm afraid that Wasteland 2 will get all the attention.
     
    • Brofist Brofist x 1
    ^ Top  
  16. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    So what's up with the final boss fight? I keep opening these vents, but nothing happens and game overs. Do i really need to dive into matrix to complete this shit?
     
    ^ Top  
  17. Zetor Arcane

    Zetor
    Joined:
    Jan 9, 2003
    Messages:
    1,702
    Location:
    Budapest, Hungary
    You need to kill some waves of mooks (and eventually the boss) before time runs out; opening vents (either physically or via the matrix) just gives you some extra time.
     
    ^ Top  
  18. sbb Learned

    sbb
    Joined:
    Jun 21, 2014
    Messages:
    541
    That sounds like a terrible fight...
     
    ^ Top  
  19. Zetor Arcane

    Zetor
    Joined:
    Jan 9, 2003
    Messages:
    1,702
    Location:
    Budapest, Hungary
    Considering that SRR's combat is generally not very challenging if the player plays defensively (even on Very Hard and/or with gimped characters), I'm okay with timed fights forcing the player on the offensive.

    I probably would've used a "soft enrage timer" (e.g. more enemies spawning in and/or party starting to take unavoidable damage) instead of "hard enrage timer" (time runs out: LOL YOU LOSE), but they accomplish the same goal.
     
    ^ Top  
  20. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Messages:
    5,801
    Location:
    Germany
    It was actually pretty good. It's a bossfight they actually thought through unlike most quicktime-event fights or the "just resurrect him again with more hp lol" fights you get usually.
     
    • Brofist Brofist x 5
    ^ Top  
  21. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    Didn't know that you simply need to kill the super orc to stop the countdown. Quite silly. So i reloaded and simply holed up next to Vaucler's aquarium and waited till he runs out to hand me the WIN button. Convenient. :M
     
    ^ Top  
  22. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Messages:
    5,801
    Location:
    Germany
    You could have known the first time already if you paid attention on what's going on :) And that's exactly the thing I meant.
    Doing something the second time when you already know what will happen is always easier.
     
    ^ Top  
  23. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    How? Could i know that my goal is to wait for head security guy to come down and chew on my bullets 3 turns before the end of the countdown just to screw his own mission over and give me the win key? Usually when you see devices and contraptions scattered around the boss area, they are meant to be used, not seen as distraction that shouldn't been paid attention to unless you want to lose.
     
    ^ Top  
  24. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Messages:
    5,801
    Location:
    Germany
    They aren't a distraction, the timelimit is actually tight and you have to use them. The guy is a further distraction that is meant to wipe out your party when you're focused on other things (stopping/reducing the timelimit) which he does pretty good.
     
    ^ Top  
  25. Gnidrologist CONDUCTOR

    Gnidrologist
    Joined:
    Aug 30, 2005
    Messages:
    20,119
    Location:
    is cold
    So,you're saying that opening those vents merely adds couple more turns to fight mobs and spawning mobs are merely there to interfere with your opening of vents. Makes a lot of sense. :lol:
    No, the optimal solution is actually what i wrote above. Just wait for the fat guy behind safe cover, while turkey shooting respawning mercs and, when he appears, exterminatus him ASAP. Trying to win some time actually backfires, because you become one party member less, thus taking more damage and the party member in question is 100% exposed to fire, which means that by the time fatman shows up, you're party is up shit creek. Not saying that it's impossible to win it that way, just that it doesn't make sense, when you know the outcome.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)