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Shadowrun Shadowrun: Dragonfall - Director's Cut

Discussion in 'General RPG Discussion' started by Brotherman Bill, Feb 27, 2014.

  1. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    why the fuck are you censoring yourself?
     
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  2. Lujo Scholar

    Lujo
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    ^ Habit, I guess.

    I was also apparently inconsistent about it.
     
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  3. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
     
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  4. dryan Arcane

    dryan
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    Goddamn my decker is a total scrub, both in and out of the matrix. 50% hit chance at most. Even that non-shadowrunner taser-wielding electrician dwarf is a better shot than me.
     
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  5. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Can you use items out of combat in Director's Cut? Or did they seriously not fix that?
     
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  6. DeepOcean Arcane

    DeepOcean
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    I bought it from Aljernon, it saved my ass from receiving 40 damage criticals per turn with my adept.
     
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  7. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Probably won't become available till later then. I'm getting my ass kicked @ Loose Ends this time. Though mostly due to the cheap fact that I can't use items out of combat.
     
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  8. GarfunkeL Racism Expert

    GarfunkeL
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    Insert clever insult here
    You can use medkits out of combat, go through inventory screen.

    And GoG still hasn't updated from 2.03 (or 2.0.1.2 whichever number is correct) to 2.05.
     
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  9. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Cool. All out of medkits though, it's da drugs I'm curious about. But I can guess they haven't been able to make round-duration compatible with out of combat usage.
     
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  10. WhiteGuts Arcane

    WhiteGuts
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    I know that feel.
     
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  11. Zero Credibility Arcane

    Zero Credibility
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    Great, now I have to reload the Trial Run mission from the start again because some enemies wondered into a wall and for some reason I can't proceed with the mission before I kill them all. And still no new version on Humble store. Tempted to just not remove the latest version and start all over.
     
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  12. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
  13. Shadowfang Arcane

    Shadowfang
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    Shadorwun: Hong Kong BattleTech
    Grunker would you share your adept build with us?
    I just finished with one but went low on the chi casting route. Just 4 points for stride.
    I had a rough time on the first mission but it quickly became a killing machine, specially after getting my hands on some of that Ezekiel's bioware.
     
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  14. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Sure:

    [​IMG]

    Very Hard.

    Was rough during the beginning (went on Loose Ends as one of the very first missions, got through it with the skin of my teeth or whatever that saying is). Right now I'm capable of dealing tons of damage but I can't hit for shit ;)

    Finished the Humanis mission as for main missions. Doing Lockdown currently.

    Would still like to know WTF "Pain Resistance" is. Can't find it documented anywhere.
     
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  15. Shadowfang Arcane

    Shadowfang
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    Shadorwun: Hong Kong BattleTech
    Chi focus is a great damage source for melee adepts. So great that i didn't even bother raising melee weps past 2.
    I took some quickness and dodge for survival which helped but i guess you can spend it in body instead.
    I haven't tested a dodgeless build in the director's cut yet.

    Pain Resistance seems to work like the dragonslayer idol, but you get a sweet passive bonus aswell.
    It looks nice but not worth the karma investment, in my opinion that is.
     
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  16. dryan Arcane

    dryan
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    Does hacking the cameras at the Humanis Policlub run serve any purpose? The only escape route seems to be filled with hostiles, it's not like they're gathered in a separate room waiting to storm in.
     
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  17. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    IIRC, jacking in and gaining control of the cameras will cut down the number of enemies at a certain fight point in that mission.
     
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  18. dryan Arcane

    dryan
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    Will try now and report back.
     
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  19. Zetor Arcane

    Zetor
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    Pain Resistance gives a passive 2 damage reduction, and if you activate it, you get an additional 3 damage reduction for 3 turns.

    Damage reduction is identical to armor from a functional standpoint, but it can't be stripped away by spells/abilities.
     
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  20. WhiteGuts Arcane

    WhiteGuts
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    I think it decreases the number of enemies you have to kill, but just slightly. Hacking the turrets is absolutely worthless.
     
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  21. Zero Credibility Arcane

    Zero Credibility
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    Hmm, Pain Resistance comes with zero essence cost and it sounds really useful.

    Does anyone know if there is another implant with no essence cost? I seem to remember it from my previous playthrough, some kind of AP bonus implant similar to Glory's that you get as a reward for completing those phone booth data missions. But I'm not sure any more if it's from this game or some mod I was playing. If yes, did it take the body slot? I'm trying to plan my implants in advance so as not to gimp my mage too much and I found very little information about this.
     
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  22. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Thanks!
     
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  23. dryan Arcane

    dryan
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    Funny thing, I didn't notice any decrease in enemies inside the facility either way. Does it affect the number of enemies outdoors, leading to the van? I faced about five of them, but I didn't go that far without hacking the camera (I was killed by the last indoors enemy batch, not because of their numbers, but because of tactical errors).

    I did hack the turrets both times, and their help was underwhelming. But it was still better than nothing. It was like having an extra gimped teammate to do a little additional damage.
     
    Last edited: Sep 28, 2014
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I always assumed the purpose of those cameras was just to let you see areas of the map and what's going on in them. So you can know what's coming.
     
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  25. dryan Arcane

    dryan
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    But how would you monitor the cameras? Or are you talking about they giving you wider field of view when you pan the screen?
     
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