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Shadowrun Shadowrun: Dragonfall - Director's Cut

Discussion in 'General RPG Discussion' started by Brotherman Bill, Feb 27, 2014.

  1. Lhynn Arcane

    Lhynn
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    Yes.
     
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  2. almondblight Arcane

    almondblight
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    It's worth $40.
     
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  3. sser Arcane Cuck Developer

    sser
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    Game's alright so far. The writing is great. Rarely am I pleased with a game's writing since I'm so picky, but Dragonfall hits all the right notes. They even slipped in some things most developers completely ignore...

    Early-early game (open)
    I accepted Blitz onto the team, but after watching the DVDs he realizes he's stepped into some serious shit and kinda pulls you by the side, saying he didn't sign up for this. 99% of games would not have thought to include something like that.


    Combat is fairly interesting, but I do hate the cover system. I'm frequently getting flanked while ostensibly behind cover, and I'm just as frequently unable to 'see' enemies right around a corner. These sort of bizarre blindspots plagued XCOM as well. And 'corners' themselves are ticky-tacky. Like a box is cover, but an actual corner of a wall isn't...? Not sure what the deal is with that. The very basic 'entrance point' for a room is the corners of its doorway, but that doesn't seem to be available for use. Also ran into a bug where my 'armor' number never increases. I dunno if it's just a presentation issue or if my armor is legitimately bugged at a low value. I did buy some pretty expensive gear to make it better, but so far it is just stuck at 1.

    I've only finished the first 'mission' (the club/hotel) and it was enjoyable. Lots to do based on whether or not you go exploring. A little bit of role-playing, too. The game has a nice vibe to it, too. I mucked around in the first Shadowrun game and didn't really get a feel for its core, but this one nails it.
     
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  4. eXalted Savant

    eXalted
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    When I was playing it, I had the impression that there is is too much cover. It really is strange that the walls doesn't provide any cover at all, I suppose this is made for balance purposes, so you won't be able to open the door and snipe everyone in while covering behind the two sides of the front door.

    I would suggest you to play at least on hard. There are a lot of interesting missions in Dragonfall, which present you with nice challenges in contrast with SRR (I finished it yesterday and it was... meh)
     
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  5. dryan Arcane

    dryan
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    Very hard is the only way to play it. Below that is far too easy.
     
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  6. cw8 Learned

    cw8
    Joined:
    Oct 7, 2014
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    343
    I feel bad for backing the minimum amount to get DMS after they gave away Dragonfall for free to all backers. I'll gladly pay for the boxed copy on KS if the HK campaign is as long or longer and engaging like Dragonfall.
     
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  7. sser Arcane Cuck Developer

    sser
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    Question about the Bloodline quest...

    Show Spoiler
    So I stole the bloodline project data and I have an option to either sell it on the black market, give it to Schockingermanname, or delete it. The problem is I can't remember exactly who Schock-guy is. And it's nowhere in my notes/mission data. Just wondering if someone knew who this guy was. Information about him is surprisingly sparse online.
     
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  8. supervoid Erudite

    supervoid
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    sser Maybe it was one of quests from telephone box?
     
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  9. sser Arcane Cuck Developer

    sser
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    It was, I just don't remember who the character was at all. There's no 'log book' as far as I'm aware to keep track of this stuff.
     
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  10. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
    Joined:
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    Location:
    In your face
    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Schockwellenreiter is an anarchist hacker collective. I think they are good guys.
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    [​IMG]
    [​IMG]
    [​IMG]
     
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  12. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
    Joined:
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    5,842
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Eh. They blindly release all their information to the public without taking a moment to decide whether or not they should. I wish there were consequences in-game for releasing some of the more dangerous information.
     
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  13. Luka-boy Arcane

    Luka-boy
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    Trolls have less potential to be extremely intelligent than other races, but the average troll is as intelligent as the average [insert Metatype] so I suppose they technically aren't dumber either. But didn't they have a penalty to intelligence in older editions of P&P SR to reflect they were in fact dumber and they changed that in the later ones? If that's the case who knows where the game stands.

    And yes, the Schockwellenreiter want a free flow of information, so their heart is probably in the right place. But they're also the kind of people that leaks the schematics of the latest weapons, spells and biological agents to the whole Matrix without a second thought consequences be damned.
     
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  14. Jedi Exile Arcane Patron

    Jedi Exile
    Joined:
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    Project: Eternity Shadorwun: Hong Kong
    Yeah, intelligence: 6 is quite high actually. You probably won't be the best decker ever, but you can become a very good one. Most intelligence checks in game (I've seen only one or two) are below 6.
     
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  15. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Just go to the telephone booth to tell them the data there.
     
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  16. GarfunkeL Racism Expert

    GarfunkeL
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    Insert clever insult here
    SR 4th edition dropped race-caused negative ability modifiers as it replaced them with the racial maximum scores in each ability. In earlier editions, orcs and trolls both had -1/-2 to INT. 4th edition did keep the tusks cause speaking/pronunciation issues, which is the main reason for people assuming they are stupid. Well, in addition to the "dumb big jock"-stereotype.
     
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  17. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
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    Dead State Divinity: Original Sin
    Mmmm, kinda disengaged with this whole skill picks - since I've ran with Street Samurai Template and didn't exactly min-max that well on my Katana Troll.
    Taking 4 pts throwing seems like a waste. At no point was I even contemplating to throw a shuriken when accuracy is terrible at most ranges.
    Felt ripped off. And seeing Riflemen having access to both Sniper & Assault Rifles completes the envy.
    So far I'm killing everything and didn't bother decking either while spamming the +AP spells whenever combat start to close distance n chop moles.
     
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  18. Zdzisiu Arcane

    Zdzisiu
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    3,300
    Yeah, I was like "Uh Im not quite sure if releasing those schematics of newest weapons and viruses and shit for everybody to see and use is the best idea. Somebody may take them and do shitload of harm with them". But as you have said, the game never gives you any negative consequences for doing it, further missions do not become more difficult because you released some info on security protocols and now corporations had to strenghten their security. No one dies because you released data on new bioweapons. There were some posts on the in-game message board about some dude doing something with the released Formula 17, but nothing ever came out of it. It would be interesting to maybe see an interesting npc (Like that chick from the Turk ) die in a bio attack because you released the data and some crazy dude decided to use it to kill people.
     
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  19. sser Arcane Cuck Developer

    sser
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    Kinda spoilerific, but I'm glad you posted this. I didn't quite understand the implications of releasing this data and to whom. I talked to the voodoo guy in his shop and he seemed pretty freaked out about it. The data's powers seemed so overly strong that it should be destroyed practically without second thought. My thought was maybe if I keep it I can use it in the future, or if I sell it to this guy he'll come help me in the future, but if I just sell it on the black market who knows what will happen. Shame it's largely irrelevant, but I guess I can stop fretting now. They definitely should not have dropped some an element into what is essentially a side-quest.
     
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  20. Cromwell Arcane

    Cromwell
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    I just brought my ch to 6 but it doesnt give me a new etiquette. Am I restricted to three or am I an Idiot and miss a button?
     
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  21. roshan Arcane

    roshan
    Joined:
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    2,229
    I think you should have three etiquettes at 6 CHA? And get the fourth at 8?
     
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  22. Cromwell Arcane

    Cromwell
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    nah already have three before - I am an idiot.
     
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  23. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
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    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Trying something different out. Bit I forget: At character creation if you have un-used Karma points, are they LOST or do they carry over to your next level up?

    EDIT: Reading is TEH HARD. :M
     
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  24. clemens Arbiter Patron

    clemens
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    Pretty sure you keep them. I think I ended creation a couple of times with 1 karma left or something...
     
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  25. Yoshiyyahu Arcane Patron

    Yoshiyyahu
    Joined:
    Mar 17, 2012
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    1,060
    I played the game on normal and it wasn't much of a challenge (only parts I can think of that required a reload were the APEX/Audran fights,) spent most of my time kicking heads in with burst fire as a Street Samurai and getting buffs from the Shaman. Is it just the difficulty level or are gun characters still broken? I was thinking of trying a new playthrough as a rigger; any opinions?

    Great game by the way, my favourite completed game of 2014, ahead of Divinity.
     
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