Zombra
An iron rock in the river of blood and evil
Just watched a glimpse. I love the part at 1:35 where the 2nd girl is like "Put your damn clothes on."
They're all pretty good, play the first one first or you'll miss some of the convenience mechanics later. But they're three different stories, no real reason to play them in any order, just go for it.Please, give me suggestion on the order I should be playing them, which one to skip, etc etc. I would appreciate it!
Now that was unexpected. Not that I disagree...Dragonfall is easily better than Wasteland 2, D:OS 1 and 2, or PoE. Oh, and T: ToN. Better written as well.
Dragonfall is better written than D:OS 1 and 2, thats for sure. But gameplay wise divinity is vastly superior. So is wasteland 2 tbh.Dragonfall is easily better than D:OS 1 and 2 Better written as well.
PoEs combat is annoying and complete garbage. I feel like im playing a series of stilt shots instead of an actual game, that or i just select and click on the enemy, even on potd is a viable tactic if you built shit right. Either way you slice it there are no stakes, you lose nothing even if a couple of your guys go down. Its laughable that anyone would find this shit engaging on any level.PoE's combat.
its systems are primitive and the combat system
Ok, thats true, most fights in D:OS do feel like filler.DOS has some fun mechanics on paper, but 90% of the times it fails to deliver level/encounter design that would make these mechanics actually useful. Dragonfall, on the other hand, has quite limited mechanics, but excellent level and encounter design that makes full use of them.
Agree, but I was comparing those modern streamlined RPGs that came from kickstarter, there are a bunch of Obsidian fanboys that because Sawyer can't shut up about the mechanics of PoE on his blogs they confuse word counting as actual quality and entertaining combat. My point is that only character theorycrafting doesn't mean the combat will be entertaining, is Fallout 1 combat great? Absolutely not. Why could I withstand it more than the supposedly super advanced Sawyerian combat of PoE?Underrail, ToME, tale of wuxia and very few other games have any depth worth talking about when it comes to recent rpgs.
Well, I mostly agree. Well, almost, because for me PoE is a much richer experience. Also much more depth to character building and challenge to combat (on PotD).Dragonfall is easily better than Wasteland 2, D:OS 1 and 2, or PoE. Oh, and T: ToN. Better written as well.
for sure, when taken as a whole. I didn't find Wasteland 2's game play engaging enough to continue playing after reaching California, and it goes without saying that in the areas of NPCs, quests, locations, and overall quality of the writing Wasteland 2 is massively inferior to Dragonfall.
I suppose it is somewhat inarguable that Wasteland 2 has a more robust combat system than Dragonfall but even allowing that I would continue to say that it still isn't good enough to make Wasteland 2 a better game. It's a serviceable implementation of a turn-based combat system but I found it even less interesting to play with than, as a fitting example, than Fallout 1/2's turn-based combat system (which is clearly the inspiration for Wasteland 2), failing to reach even that bar set so long ago by FO1 and FO2, something all the more telling because those games are not praised for their combat here.
Now, since many posters have made many inspiring arguments regarding RPG gameplay and how it's informed and developed outside of traditional conflict resolution I'll also give Dragonfall the win in gameplay: with things such as mutually exclusive content, branching nodes, and the depth and degree with which the game's founding role-playing tools (attributes/skills/resources) dovetails with these approaches, I'll also say that in these areas Dragonfall 2 also exceeds and easily surpasses Wasteland 2.
TL;DR Wasteland 2 has marginally more complex combat mechanics but they are still not good enough to make Wasteland 2 win in the gameplay department especially when conflated with non-combat scenarios.
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As for D: OS 1 (never bothered playing 2)... I found D: OS mind-numbingly boring. I've never understood why/how D: OS gets any praise. The writing is awful, the aesthetics are terrible, its systems are primitive and the combat system is the most rudimentary turn-based you could possibly find anywhere and, for me, the biggest offender are its terrible quests which make a great case for how "questing" can be detrimental to an RPG with the obsession with substituting game play slices with superfluous activities.
Full use of them? You're talking about a game where enemy AI was deliberately gimped to never use their full AP's for attacking.DOS has some fun mechanics on paper, but 90% of the times it fails to deliver level/encounter design that would make these mechanics actually useful. Dragonfall, on the other hand, has quite limited mechanics, but excellent level and encounter design that makes full use of them.
D:OS is the best new RPG
Dragonfall is the best new RPG for people who don't have time for RPGs anymore
I don't exactly disagree with your other points, but here I would actually say it's the other way around: given how small the inventories are, and how few opportunities you usually have to restock during a mission, DF actually has a much more robust resource management than most modern RPGs. Just not on a game-wide scale, but on a dungeon-wide scale. Of course, sometimes the companions' inventories get replenished between different levels of the same mission, which does kinda break it.Companion inventories, which are filled with medkits, grenades and other useful items, are replenished between every mission. This makes the game's resource management almost non-existent. It means you always have a consequence-free bag of goodies to fall back on that can carry you through the entire game.