Did the make the matrix critters tougher to kill? I haven't bothered with dashing past anything, because destroying 2-3 of those flying camera bots was usually enough to clear the way, making sneaking in the matrix pointless.Also, one more thing that is greatly improved in mini-campaign: the nu-matrix. It's considerably less fucking rage-inducing now that you actually have to move from cover to cover to evade the watchers, instead of dashing at THAT ONE AND ONLY POSSIBLE 1/2 SEC WINDOW OF OPPORTUNITY to get past a cluster of 5 of them. Was it really that hard to implement this? Ffs.
Did the make the matrix critters tougher to kill? I haven't bothered with dashing past anything, because destroying 2-3 of those flying camera bots was usually enough to clear the way, making sneaking in the matrix pointless.
Not unless they are tougher to kill, because I don't think those hacker area attacks ever missed. Sure, you loose some time, but then you get a quick way in, as opposed to having to wait for an opportunity.Nope, but most docking here takes place during meatspace combat and is on a timer, which means triggering the watchers and initiating combat can make you lose time and get booted back for a turn to the real world.
I just wish the game would drop me after a run into a briefing/debriefing screen where I would do all my shopping and dialogue without having to run around town. I quit the game without beating it because I have no patience to go and look for the NPC's to talk to and buy weapons/get missions from.
I just wish the game would drop me after a run into a briefing/debriefing screen where I would do all my shopping and dialogue without having to run around town. I quit the game without beating it because I have no patience to go and look for the NPC's to talk to and buy weapons/get missions from.
Remember when I said I'd prefer HBS's Shadowrun series to go out with a bang?
Shadows of Hong Kong is that bang. It's only 4 (and a half) missions, but it's absolutely fucking kickass. Only the Shiawase underwater lab is meh-ish. But the rest are better than pretty much anything found in base Hong Kong because they fix just about every single one of the flaws that plagued the OC.
;__________;7
Seattle feels strange after so much time away; it still feels like home, but it's curiously foreign at the same time. But with Kindly Cheng and your crew on your side, you rapidly make it feel like you never left Hong Kong. Kindly introduces you to Zheng Li-kwan, the Seattle Mountain Master of the Yellow Lotus, and through him you find both work and safety. With your help, the Yellow Lotus rapidly expands its influence in the Puyallup Barrens.
Business booms in 2058 when Don James "The Hammer" O'Malley is assassinated, kicking off a gangland war that affords the Yellow Lotus rapid gains in both influence and territory. Through your own skill and Kindly Cheng's trademark ruthlessness, your team steadily carves out a large chunk of the Seattle Metroplex for the triad. This expansion continues until the Renraku Arcology inexplicably seals itself off from the outside world, trapping its hundred thousand residents inside. The UCAS military cordons the structure off, casting a pall over the Metroplex. In response, the Yellow Lotus wisely chooses to slow their expansion, the better to remain off of the military's radar.
The world turns, seasons change, and life moves on. In the following months, Ares Macrotechnology takes over the contract for the HKPF from Mitsuhama. The Tolo Harbor Complex is completed, and a new, heavily-militarized police force walks the streets of Hong Kong.
In Hong Kong, the feud between the Red Dragon Association and the Yellow Lotus erupts into a full scale gang war in the early 2060s. The Red Dragons prevail in the conflict, and the Hong Kong branch of the Yellow Lotus is completely annihilated; the triad's traditions live on in the Seattle Metroplex, under the stewardship of Zheng Li-kwan and Kindly Cheng. Duncan's fate is forever a mystery to you. If he lives, you never hear from him again.
You and your team remain as tightly-knit as ever. Together, you look to the future, and the promise that it still holds.
Makes sense to me. The new one makes it much clearer that it is just the HK Yellow Lotus that are screwed and you're still working for Cheng. The old one sends mixed messages with the "YL totally destroyed, but the traditions live on" thing.An odd thing to do.
What movie is this from?Wow, so Racter is a real person after all.
It's Eric Roberts, not sure what movie - just always thought Racter's avatar seemed based off his likeness.What movie is this from?
I'm looking at the summary of shit I did in SH:HK while importing to the bonus stuff, and it says I got Gaichu not to turn the guy he wanted revenge on into a ghoul. I am 99% sure I actually did let him do whatever gruesome shit he wanted. Known bug? Is it just a bug in the import display or will it actually think I did it that way?
Someone tell me a good reason to take Gaichu or Rachter on a mission
To add to that, there are also opportunities for Koschei to go through vents in several missions and Gaichu in Metal stance can AP damage people out of the fight quite easily while tanking everything thrown at him.Someone tell me a good reason to take Gaichu or Rachter on a mission
Koschei is a murder machine with more AP than anyone else, strong as fuck weaponry and plenty of stun damage. Gaichu auto-cirits on flank in Heaven stance and is entirely self-sufficient due to multitude of lifesteal\healing abilities, though he's not as strong as Duncan or Racter.
Someone tell me a good reason to take Gaichu or Rachter on a mission
Koschei is a murder machine with more AP than anyone else, strong as fuck weaponry and plenty of stun damage. Gaichu auto-cirits on flank in Heaven stance and is entirely self-sufficient due to multitude of lifesteal\healing abilities, though he's not as strong as Duncan or Racter.