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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Discussion in 'General RPG Discussion' started by evdk, Jul 25, 2013.

  1. Tommy Wiseau Arcane

    Tommy Wiseau
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    I don't like it either. Problem isn't the difficulty, but having to restart an entire area every time if you wanna select a different dialogue option.
     
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  2. NotTale Learned

    NotTale
    Joined:
    Jul 19, 2013
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    139
    I'm planning on it, three ideas I'm tossing around in the brain cage. I might need to do a Decker run first so I can see how that content works out.
     
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  3. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Technically, that's :incline:
     
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  4. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    The game is buggy to the point of being unplayable for me. I had to restart a level three times because of a combat encounter where the enemies kept bugging out and just refused to move or do anything.

    Oh well, no biggie, I guess I'll wait for a patch.
     
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  5. Excidium P. banal

    Self-Ejected
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    Location:
    Third World
    Happened with me on the last boss. She didn't trigger the objective completion for killing her and just ran around while being untargeteable after I "killed" her.

    It's not like it matters which one you pick
     
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  6. Excidium P. banal

    Self-Ejected
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    So are you GMing?
     
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  7. Excidium P. banal

    Self-Ejected
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    Yes, you gave the idea I guess you wanna GM. :M
     
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  8. Ulminati Kamelåså! Patron

    Self-Ejected
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    I believe there is a piece of cyberware that increases your action pool as well. Combo it with a support shammie with haste and you can hit 6 ap by the end.
     
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  9. Zewp Arcane

    Zewp
    Joined:
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    Location:
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    Codex 2013
    I can't imagine playing this as anything other than a decker. The Matrix is a bit simplistic, but it adds nice depth to combat. I'm sure modders will still do amazing things with the matrix.
     
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  10. Shadenuat Arcane

    Shadenuat
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    Finished gaem, overall I liked it, very decent, although it is diet RPG-lite as I would call it. It has potential if modders will create big and complex levels with a lot of stuff and quests to do.
    I really like narration in the loading screens, I remember Bioware banging their heads against the wall, placing those elevators in ME1 and all the expensive cutscenes in ME2, figures out, only thing you need to do with loading screens is to just put narrative into there and voila, I'm not bored and don't want to skip loading screen.

    The kill three levels of mooks finishing line was bad though, I was waiting for some real corp. storming like the ending of Max Payne 1, but what I got was boring zerg rush and banal boss with nodes

    I hated stash mechanics. This gamist garbage does't make any sense. I never missed real, normal inventory so much. I hope P:E would turn out to have better mechanics than this.
    I also don't get why some levels are locked in combat mode, and some are't. Very annoying.

    Still, fun game. Promising engine. Beautiful art assets and nice writing.

    Does't seem to happen, all side quests are bound to their levels, you miss it you'll never see anything again.
     
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  11. Shadenuat Arcane

    Shadenuat
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    From 10 to 14 I'd say, depending on character and difficulty.
     
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  12. DalekFlay Arcane Patron

    DalekFlay
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    I really like the idea of it and some of the situations it's used in. Hacking in and controlling your PC in the matrix while your backup covers you against real life enemies is pretty epic.
     
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  13. FuelBlooded Scholar

    FuelBlooded
    Joined:
    May 31, 2012
    Messages:
    265
    Sigh, just experienced the worst glitch ever.

    So I went to the matrix for the first time with the janitor, finished the first stage, entered again, killed all enemies, and just the last round when it's my guy's turn...

    the UI disappears!

    I know that during enemy turn it also disappears, but this time it didn't come back.

    And then I just go casually, returning to the real world, and then it happened.

    Only I plugged out, the janitor was still in, and my character skipped the walking/running animation - it was just teleporting around. There was also no way to go out of the basement, since the objective wasn't completed.

    Time to replay the level again, YAY!

    I'm replaying levels for like the 5th time today, really sick of this "no manual" saving drek.

    Edit: I'm playing as Elf Decker with pistols. I have Shadowrunner and Security etiquette. Should I get another one, and if yes, which one? Or should I invest in decking and pistols instead?
     
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  14. DalekFlay Arcane Patron

    DalekFlay
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    Haven't had one glitch here, 8 hours in.
     
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  15. Shadenuat Arcane

    Shadenuat
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    Invest at decking up to about 6 and get some good combat skills or combat drone I'd say

    Here's my shaman anyway:

    [​IMG]

    some comments:
    - Etiquettes I would't bother with much, Shadowrunner and Corporate give you some money, Security is checked more often than others. Never used Street at all. Academic, checked once in final dialogue in library in magespeak. Nothing interesting there
    - I never seen charisma check higher than 4. So I guess 4 charisma and Shadowrunner+Corporate is a decent enough for any character
    - I'd put at least 3, better 4 points in Body for any character - when your main character dies, game ends
    - Air-fire-whatever walls are shit, because melee enemies are easy to blast in the face, and even bugs in the end have powerful ranged attacks. It's hard to lure enemies in these walls.
    There are really 3 decents things about Shaman: it's totem (I chose Hawk, as the name goes, +15% aim and add magic aim there - nice... bear seems good too), Haste and spirit summoning. So get Haste, or forget spells at all and just up Summoning and Spirit control. If you want more spells, go for Willpower instead, it has great spells
    One spell I did't mention is Shadow. It's a very interesting spell to lure enemies to you, or protect other characters. You can cast one on yourself and just throw buffs and summons around. So if one goes for Conjuring, should have that spell.
    - Dodge seems to work alright.
    - Ranged weaponry is truly ace in this game, I doubt anyone could survive sniper spam, or snipers, wizard and maybe shaman. I'd grab ranged weaponry for any character except battle mages.
     
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  16. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Shotgun blast in the face works like a charm too.
     
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  17. Metro Arcane Beg Auditor

    Metro
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    26,716
    Owned.
     
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  18. J_C One Bit Studio Patron Developer

    J_C
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    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Hey Metro, how are you doing? Oh, you are still obsessed with me. Can't fault you for that, I'm just too damn amazing.
     
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  19. Metro Arcane Beg Auditor

    Metro
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    I always find hypocrisy funny.
     
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  20. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    And I find stalkers creepy, so ...bye.
     
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  21. Metro Arcane Beg Auditor

    Metro
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    Why are you obsessed with me, JC?
     
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  22. Cromwell Arcane

    Cromwell
    Joined:
    Feb 16, 2013
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    3,777
    get a subforum you two sweetlings. Is it possible with the editor to change the gamerules, as in rewrite rules for magic and so on?
     
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  23. Metro Arcane Beg Auditor

    Metro
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    26,716
     
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  24. J_C One Bit Studio Patron Developer

    J_C
    Joined:
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    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    I didn't talk to you for weeks. You were the one who brought up my comment, which I made pages ago. There is an obsession here allright, but in another direction.
     
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  25. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
    Oct 6, 2012
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    Grab the Codex by the pussy
    When you consider that each mission tops out at approx. 20 minutes—including time spent in the Seamstresses Union before embarking—that's actually a bunch of missions. Tiny ones, though.

    Five big-ass missions of approx. 2 hours each would have been better, in my opinion. The "exterior" of a mission should be much larger, and ways of gaining access to the "interior" should be more varied and more difficult to reach/discover. The interiors should be larger and more elaborate. Environmental interactivity should be more frequent, involved, and meaningful. Conversations should feature more C&C, and be less obvious than "click this guy until all options exhausted."

    Each mission is lightweight and bite-sized, and the game suffers for it.
     
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