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Shadowrun Shadowrun Returns - Dead Man's Switch Original Campaign

Discussion in 'General RPG Discussion' started by evdk, Jul 25, 2013.

  1. Excidium P. banal

    Self-Ejected
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    I'd kinda expect him to kill me anyway. They should have done that, imagine the butthurt
     
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  2. SwiftCrack Arcane

    SwiftCrack
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    That would've been pretty funny yeah.
     
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  3. JWhite Novice

    JWhite
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    So, I'm about to buy this game, worth it or better til' people makes content for it?
     
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  4. SwiftCrack Arcane

    SwiftCrack
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    For me it was worth it for the kickstarter price I paid for sure. Then again I am less snobbish than most of the Codex :lol:.
     
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  5. DeepOcean Arcane

    DeepOcean
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    Wait until january with the release of Berlin. If Berlin is good and there are more complex modules released, by that time, you buy at full price. If Berlin is the same as DMS, you can be a jew and wait for a 50% discount on Steam. Unless you like to play with the editor making vapourwares like myself.
     
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  6. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Yeah the game wasn't very good, so linear all the time I just felt like I was going through the motions. I wanted to tell all these characters to shut up and leave me alone, stop pushing me in all directions. This is actually decline compared to 20 years-old console games, and even Jeff Vogel's games have deeper combat. Telling you what to do all the time, interrupting you at every 10 steps, and pointing where to go is no better than Call of Duty. I wish I hadn't pledged for it, will not use Kickstarter ever again except maybe to encourage some codexers. Weismann has become a shallow, burned-out mobile game developer and it shows.
     
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  7. Spectacle Arcane Patron

    Spectacle
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    So like much of the time when I go out drinking then? :)
     
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  8. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    Well yeah, if your intent is to be a little buzzed when you leave, but are shit faced wasted and puking by the time you return. I gave up all pretense. Cannot into self-control if alcohol is there. i will drink till i pass out, or booze is over. Whichever is earlier.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Berlin DLC update: http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/597628

     
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  10. Roguey Arcane Sawyerite

    Roguey
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    So they've decided to copy Bioware's structure. +M
     
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  11. Kem0sabe Arcane

    Kem0sabe
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    It's a shame that you start with a new character, especially the way that the original campaign ended, implying that there would be work for the player in Berlin if i'm not mistaken.
     
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  12. 7/10 Learned

    7/10
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    The only way DMS could've been more on-rails is if it took place in a metro tunnel, so even Bioware's fake non-linearity is an improvement at this point. The areas will probably still be boring corridors with 2 NPCs in them, so it's basically same shit as the last time.
     
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  13. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    But it is TB shit. We aren't exactly drowning in it.

    Also when can I start begging for a Berlin key? :troll:
     
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  14. DeepOcean Arcane

    DeepOcean
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    If they don't copy Bioware's nature, I'm okay with that.
     
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  15. Psquit Arcane

    Psquit
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    Time will tell.
     
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  16. Excidium P. banal

    Self-Ejected
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    Their mechanics just don't support long campaigns like that. What would you do, put points in skills you don't use?
     
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  17. Fens Ford of the Llies

    Fens
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    ...so it won't change at all ?
     
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  18. almondblight Arcane

    almondblight
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    It's nice to see it going off rails a bit. I think a large part of the reason the first one was so extremely linear (to the point of all doors being one-way) is that scene variables can't be saved in the engine. If they fix the save engine, I'm guessing that'll help. Modders have been getting around that somewhat by saving lots of things in a scene as a story variable; I suppose the output of modders after one month shamed HBS into putting more effort into their own stuff (well, that and the community in general).
     
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  19. DeepOcean Arcane

    DeepOcean
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    You pretty much have to attach alot of things to story variables if you want to allow the player to return to that scene. Let's say you entered on a scene where there are 6 enemies and you kill them, if you turn back they would all have respawned again. You have to create a story variable and a trigger at the end of fight to change it and another one at the map start to check for it and tell the trigger to delete the actor spawners.I could be wrong but the game only save the status of your inventory (that is why quest items are as useful as story variables),karma, story variables. Triggers are another problem, let's say you mark a trigger to fire only once but the only once thing just work if you don't leave the scene, because if you return, all the fire once triggers are going to be loaded again unless you make a check at map load using a quest item or story variable to disable the triggers. I just making conversations and map design on my mod while waiting to see if HBS is going to fix this, because the save system add unnecessary work. I didn't checked if conversations are saved but if they are not, that is alot of work to attach to story variable and quest items.
     
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  20. Psquit Arcane

    Psquit
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    Soo is kinda like the rpg maker. You have to program all the quest to only trigger once or else they would loop, right?.
     
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  21. DeepOcean Arcane

    DeepOcean
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    Yeah, the game don't save any change that happens inside of a scene, if you returned to that scene, all dialog, enemies and quests that are in there would loop again unless you attach their status with story variables and quest items that the game actually saves but that is a ton of work.
     
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  22. Psquit Arcane

    Psquit
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    Edit:

    No wonder all the Workshop content are props and lame quest stuff of 2 hours... We will have to wait some years for real mods...
     
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  23. DeepOcean Arcane

    DeepOcean
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    It isn't complex, the editor is simple to use. The problem is that is very easy to lose track of small details that can fuck everything. When you are making a map that have 40 triggers, you forget to attach one of those to a story variable(something simple but annoying to remember to do all the time), so you play that scene and everything is going fine but suddenly when you return to it, a dialog of a quest that you already finished appear again. You have to find that scene trigger to attach it to a story variable and that can be problematic if you forgot which of the 40 triggers is responsible for that dialog. If the game saved every change inside of a scene, the potential for fuck ups and annoying work is greatly reduced.

    Another annoying thing is how the goals system work, goals appear in the journal, so the player have some idea of what to do but goals don't work like quest items or story variables. They only work for one scene, so you have to create a copy of them in every scene the player can have access to, before finishing a quest or the mission objetive will disappear in one scene and magically appear on another. If you create a hub with 10 quests , you need to create 10 goals to appear in the player journal in each scene if you don't count the different stages on a quest, it doesn't take too long for you to say fuck goals and say: Figure out what to do for yourself because you will not get any help from the journal. They need to do some changes in the editor if Berlin is going to be hub like.
     
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  24. Psquit Arcane

    Psquit
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    Ohh. In other words if you have 150 triggers you are going to have a hard time trying to attach... No wonder why i hate to program stuff i always forget about the small details :x
     
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  25. Metro Arcane Beg Auditor

    Metro
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    Have mods fixed it yet?
     
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