Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Shadowrun Shadowrun Returns Pre-Release Thread

Discussion in 'General RPG Discussion' started by JudasIscariot, Apr 4, 2012.

  1. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    10,905
    Location:
    New Vegas
    I more meant from a store site but this looks nice, might have to throw money their way sooner than expected.

    I never understand these soundtrack editions in preorders though. How do I know the music will be enjoyable outside the game until I hear it?
     
    ^ Top  
  2. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    The idea is just to give some incentive during a kickstarter to contribute more. I think it just carried over to the pre-orders.
     
    ^ Top  
  3. Silva Arcane

    Silva
    Joined:
    Jul 17, 2005
    Messages:
    2,596
    I must confess that, despite my emotions hoping for the better, my rational side thinks this game will be a huge flop.
     
    ^ Top  
  4. General Maxson Arcane

    General Maxson
    Joined:
    Mar 13, 2012
    Messages:
    3,438
    Location:
    Lost Hills bunker
    Why?
     
    ^ Top  
  5. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Flop monetarily or the game will suck?
     
    ^ Top  
  6. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    I fear the game will suck.
    I hope it will not, and be totally awesome.
     
    • Brofist Brofist x 1
    ^ Top  
  7. Wizfall Arbiter

    Wizfall
    Joined:
    Oct 3, 2012
    Messages:
    793
    I'm confident.
    At worst the story will be good with simplified gameplay.
     
    ^ Top  
  8. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    Even then, an editor can make it a bit more complex.
     
    ^ Top  
  9. imweasel Guest

    imweasel
    SNES Shadowrun music will smite out any shittiness with pure awesomeness:

    (unless it is a mighty big shit that is)
     
    ^ Top  
  10. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    http://harebrained-schemes.com/post/jordans-developer-diary-power-to-the-people/

    When you net out all the costs of Kickstarter, Amazon/PayPal, Microsoft (for the license), the production cost of our Backer rewards, and the picking, packing, and shipping cost of those rewards, we have just under $1.2 million to actually spend on making the game – which is amazing compared to our modest initial plans but nothing compared to today’s 100-million-dollar RPG behemoths

    Chapter and Scene Introductions set the context and emotional landscape for the scene you are about to play
    In-world GM pop-ups describe the sights, sounds, and smells that your character is experiencing at this moment. For those of you who are unfamiliar with tabletop role-playing, GM stands for “Game Master” – the person charged with setting the stage and refereeing the action.
    In-world character speech bubbles provide short quips from your characters and our NPCs, providing insights into their actions. Of course, sometimes, they’re just for entertainment.
    Our conversation window allows you to have in-depth branching conversations with characters in the world, as well as GM narration that helps bring those characters to life. (Although we can’t animate the single tear traveling down the street urchin’s face, we can type it!)

    These theater of the mind tools can be used in really inventive ways. Trevor King-Yost, one of our designers, put together a wonderful little sample game which combined an old school movement puzzle and classic text adventure using a combination of character movement, word balloons, and the conversation window. The team broke into spontaneous applause when they saw it.

    Over the last eight months, we have invested a great deal of time and money into creating an editor powerful enough for us to tell the stories we want and (hopefully) accessible enough for you to wield its power and tell your stories too.

    Just some selected quotes. It then goes into some detail on the editor (of which the Dialogue editor looks a LOT like NWN/NWN2's). heh But still the dialogue editor in NWN/NWN2 was pretty cool, I liked it.
     
    • Brofist Brofist x 7
    ^ Top  
  11. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    This is looking great. By the way the character editor picture gives you an idea of the character system in the game.
     
    ^ Top  
  12. General Maxson Arcane

    General Maxson
    Joined:
    Mar 13, 2012
    Messages:
    3,438
    Location:
    Lost Hills bunker
    Yes, and for a game of such low budget it seems like it will be good! :incline: Can't wait for this, they have really nailed it with the resources they have. Almost makes me sorry they didn't get more! Maybe next Shadowrun game from they will be even bigger and better if this one sells well, and I have hopes that it will.
     
    ^ Top  
  13. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
    Messages:
    20,233
    Location:
    DiNMRK
    Fuck the character editor picture! (Well not really, it looks sweet too).

    Look at the level/trigger/dialogue editor! It looks EXACTLY like the balance between editing power and ease of use the aurora toolset had. This bodes well for custom modules! :bounce:
     
    ^ Top  
  14. General Maxson Arcane

    General Maxson
    Joined:
    Mar 13, 2012
    Messages:
    3,438
    Location:
    Lost Hills bunker
    I just hope we DO get GOOD custom modules to play, not just romance and sex ones... :D
     
    ^ Top  
  15. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
    Messages:
    20,233
    Location:
    DiNMRK
    NWN got a shitton of horrible crap, but it also got a handful of real gems. It'll probably be the same with this.
     
    ^ Top  
  16. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,167
    How does it feel to be beaten at practically everything by a smaller-budget title, Fargo?

    It'll be funny if it turns out to be even more of a mess. :M
     
    • Brofist Brofist x 2
    ^ Top  
  17. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,254
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Just FYI.
     
    ^ Top  
  18. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,167
    Wasteland 2: Human Revolution. Now with the sudden addition of a lot more writing even though that was supposed to be all finished.
     
    • Brofist Brofist x 1
    ^ Top  
  19. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    • Brofist Brofist x 7
    ^ Top  
  20. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    That shaman's coat looks bitchin'.
     
    • Brofist Brofist x 2
    ^ Top  
  21. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    FUCKING AWESOME!!!
     
    • Brofist Brofist x 1
    ^ Top  
  22. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    9,837
    The girl looks like is taken straight out of Krater. But that's a shitty game which should not be mentioned.

    Anyway, the pictures are nice. Great job until now.
     
    ^ Top  
  23. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,731
    Codex USB, 2014
    Really looking forward to the in-game AXCTIONZ reveal. Gonna be sweeet.
     
    ^ Top  
  24. Azalin Arcane Patron

    Azalin
    Joined:
    Mar 16, 2011
    Messages:
    5,328
    :takemyjewgold:
     
    ^ Top  
  25. Cyberarmy Love fool Patron

    Cyberarmy
    Joined:
    Feb 7, 2013
    Messages:
    5,621
    Location:
    Smyrna - Scalanouva
    Divinity: Original Sin 2

    It's the bitchin hour mon!
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)