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Shadowrun Shadowrun Returns Pre-Release Thread

Discussion in 'General RPG Discussion' started by JudasIscariot, Apr 4, 2012.

  1. Jaesun Fabulous Moderator

    Jaesun
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    Basically (like NWN/NWN2) you can run a Pen and Paper like session with friends. One person is the GM who can spawn in creatures or items etc... and "run" the session. And then the players play the game/module the GM created with the GM there running things.
     
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  2. Kem0sabe Arcane

    Kem0sabe
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    I'm expecting either the "newest" Dragon on the block, Ghostwalker (based off of Denver tho), or Lofwyr who is probably one of the most machiavellian entities in the Shadowrun universe and inspired the saying "Never deal with a Dragon".
     
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  3. Alex betthurt

    Alex
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    They could do that by having heavy limits in how much you could carve. I can understand not wanting to have loot play a similar role here as it plays in Diablo. Going back and forth to sell stuff enemies dropped so you slowly accumulate wealth isn't very shadowrunny at all! Still, being able to take an enemy's weapons to use during a mission, or finding something worth selling in a mission that otherwise would have been a botch are parts of how the tabletop game plays.
     
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  4. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    They said there isn't going to be much differentiation between weapons. So you're not going to find some cool unique gun. Find "something worth selling" can easily be done with their system, it just needs to be intentionally placed by the designer.

    I just thought of a concern though, how are they handling ammo? If you can't loot bodies for another clip or 2, does that mean you have unlimited when on a run? Or you're just sol if you run out?
     
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  5. Jaesun Fabulous Moderator

    Jaesun
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    Good question. I'll ask.
     
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  6. Kem0sabe Arcane

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    It looked from the video that ammo would be unlimited.
     
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  7. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    The UI for gun ammo looks like the one from XCOM. Let's hope they didn't copy the unlimited ammunition design philosophy.
     
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  8. Lancehead Liturgist

    Lancehead
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    How does it work in the Shadowrun P&P with regards to ammo?
     
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  9. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    You have to have some, or you don't shoot. Reloading time (simple/complex action or even more then one turn) depends on the type of gun.
     
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  10. Kem0sabe Arcane

    Kem0sabe
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    Shit load of ammo types you can use with your custom weapons... Capsule Rounds, Frangible Rounds, Hi-C Plastic Rounds, Hollow Point Rounds, Silver bullets, Subsonic Ammo, Tracker Rounds, plus shotgun rounds, canon rounds (yes there are armored tank grade hand canons), and more. According to the Arsenal rule book.

    P.S Amazing how the 4th edition core book art looks just like the art from Shadowrun returns, they got that shit down.
     
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  11. Wizfall Arbiter

    Wizfall
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    Like KemOsabe said you have different kind of ammo.
    Regular ammo are common goods, very cheap and you never run out of it (money and availability wise).
    So i don't really care if you have infinite ammo.
     
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  12. evdk comrade troglodyte :M Patron

    evdk
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    Sorry, but that's pretty stupid. Just because regular ammo is cheap and plentiful does not mean that during a run you are going to always have an inexhaustible supply.
     
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  13. Excidium P. banal

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    You use common sense if you can't be arsed to keep track of ammo. Of course in a video game the computer can take care of it for you alright so there's no reason not to.
     
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  14. Wizfall Arbiter

    Wizfall
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    That's why i wrote money and availability (easy to find a seller) wise :roll:
     
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  15. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    But then you write that you don't care if there's unlimited ammo in the game. That is a series of runs. During which you will likely not be ale to buy a thing. :roll:
     
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  16. Excidium P. banal

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    There's absolutely no excuse for the game having unlimited ammo.
     
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  17. Jaesun Fabulous Moderator

    Jaesun
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    I bet 5 KKK it will have unlimited ammo. But I don't give a shit really.

    Modders will fix it.
     
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Yeah, I'm guessing they'll have unlimited ammo, but it's not a big deal to me. Though I would prefer it track each magazine like Rainbow 6 3 for maximum :obviously:.
     
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  19. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Oh, come on. The game is going to be pretty good, but you do not have to be in a full apologist mode just because it's made in rainy Seattle. ;)
     
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  20. Kem0sabe Arcane

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    Seems like it will, and at this point in development when they have most of their systems down, i doubt they will change it either way. Still no confirmation tho.


    Depends on what the editor is capable of, remember that you can't add new art to the game, so ammo magazines are out, unless they are already a ingame model.
     
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  21. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    If normal ammo is cheap as hell then I have no problem with unlimited ammo. With limited, everyone would simply buy ten thousand bullets for each weapon before the very first mission - other than cutting down on useless clicking, there'd be no difference.
    Unless, of course, ammo has weight, and weight (or size) has impact on effectiveness of a gunner. In this case, having unlimited bullets is inexcusable.
     
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  22. Jaesun Fabulous Moderator

    Jaesun
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    You could tie it to an inventory item. There is many ways to do this, depending how rich the scripting is. A topic I really should look into.
     
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  23. Rake Arcane

    Rake
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    I have no problem if the ammo magically replenish at the end of each run, but it would be nice if you could to run out of ammo during the run. Not a big problem but still...
     
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  24. Wizfall Arbiter

    Wizfall
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    What i mean is at least in the PnP game (i know it's depend of the GM but still) ammo management is rarely a problem.
    It has happen to me to run out of ammo during a PnP session sure (not during a run but when i was not ready, the "investigation" phase).
    And it almost never happen to me not being able to buy regular ammo, series of runs or not.
    So for the CRPG game i consider this ammo management low priority.
    Regular ammo is almost like food in the Shadowrun setting.
     
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  25. Kem0sabe Arcane

    Kem0sabe
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    Would be nice if you could get some info on how feature rich is the editor.
     
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