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Shadowrun Shadowrun Returns Pre-Release Thread

Discussion in 'General RPG Discussion' started by JudasIscariot, Apr 4, 2012.

  1. Jaesun Fabulous Moderator

    Jaesun
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    The only info mentioned (in detail) is here: http://harebrained-schemes.com/post/jordans-developer-diary-power-to-the-people/

    The true power of our game editor is its event driven trigger system. A trigger is an action that only happens if all its conditions are met – in other words, classic IF/THEN logic. In many game editors, this kind of logic is created with a scripting language but I wanted to avoid that because many of us storytellers are not programmers (and don’t want to become one). So our logic is created by using context-sensitive dropdown menus that auto-populate with the characters, regions and objects the GM adds to the scene. After adding them to the scene, they can be referred to in the conditions and actions of the triggers. You still have to carefully think through the logic of what you want to happen and it requires iteration to get things to work exactly how you imagine. But at least you never have to worry about syntax errors!

    Through triggers, GM can cause almost anything to happen in a scene. GMs can choreograph the movement of NPCs, change their AI behaviors, change the environment, and branch the gameplay based upon the player’s actions.

    Instead of "scripting" I assume what we have access to then is the trigger event system. It will depend on how "feature rich" the trigger system is.
     
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  2. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I'm pretty sure they showed how much ammo was in the current magazine in the video. So you will have to reload you weapons, you'll just have unlimited mags is my guess.
     
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  3. Kem0sabe Arcane

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    That's a different way to do things i guess. Still, i think it will be more user friendly than most crpg editor's and provide a motivation for people to start modding.

    Can't wait to get my hands on this.
     
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  4. Alex betthurt

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    Really? That is weird, give how important gear is in the P&P game, and given how many gear sourcebooks they made (which, by the way, are quite good, I think).

    Maybe, but I would still prefer this kind of thing to be automatic. If the designer places all items by had, he is determining beforehand what kind of stuff can or can't happen in a mission, while letting you access a dead man's inventory opens up the possibility of having a less "on rails" game. The designer just sets up the situation, he doesn't make sure it will go this or that way.
     
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  5. Wizfall Arbiter

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    Exactly, everybody will buy a shitload of ammo.
    So unless implementing a weight system, ammo management would only be useful for very specific scenario purpose.
    Not uninteresting but low priority IMO.
     
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  6. Roguey Arcane Sawyerite

    Roguey
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    I'm disappointed that they showed the same side-mission three times and barely did anything different each time. "Oh look you can use the strength option to skip this fight! But nah, we're never going to click it." I suspect those "negotiation" options at the end with the corporate mage are Bioware-style flavor. I would hope so since skipping content = boring.

    It's concerning how they're three months away from release and don't have decking locked down. "Failure is not an option" indeed but if it ships awful, then what?
     
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  7. GarfunkeL Racism Expert

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    Only if there's a ready-made blueprint with random equipment. Otherwise the designer still has to choose what equipment each foe is carrying and you can then only loot that.

    As for ammunition, it's a shame if it's unlimited. While as a GM, I never bothered to track regular ammo, since it was such a meaningless chore, I did track all speciality ammo. I really, really, hope that speciality ammo is in but in limited quantities and not some fucking retarded perk like in the new XCOM.
     
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  8. Alex betthurt

    Alex
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    Sure, but my point is that, if loot dropping is the norm rather than the exception, you open the door for a whole lot of interactions the designer might not thing of in first place. Whereas, if you need to set up a script to create the loot an enemy drops at any point, then he is probably only going to do that when it is important for your module. That is, if you thought in advance of something to do with that piece of equipment.
     
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  9. LeStryfe79 Fake Newsman Patron

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  10. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Alex, I think you're going to be disappointed by the openness (or lack there of) by this game. It seems much more focused on getting certain things right and not worrying about the rest.
     
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  11. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Just watched the video, sound like they want to sell dlc of costumes, which is lame, but as long as the game is good.

    It seems like they haven't implemented those paths yet, since they specifically followed the exact same place, but it doesn't seem like they would be hard to implement either.

    Decker DLC :eek:
     
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  12. Kem0sabe Arcane

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    I get the feeling that they wan't to milk this with DLC as much as they can, that is worrisome to say the least.

    I hope that the DLC is at least worth while additions instead of "more costumes" "more guns" "more horses".
     
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  13. Jaesun Fabulous Moderator

    Jaesun
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    Yeah. That is the one BAD thing with HBS. They really love the whole DLC crap. But they do need to make some funds for further development. So I am a bit more forgiving about it.

    I'm hoping they more do a real expansion with this (provided the game sells well).
     
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  14. Rake Arcane

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    If their games are good in all the importand fronts, and they seem to have their heart in the right place so far, and i'm inclined to forgive the whole DLC thing. Especialy if it's not overpriced.
     
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  15. norolim Cipher

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    Watched the whole thing yesterday. It was funny to see how sincere they were about the difficult questions viewers kept asking them. No corporate double-speak.
    Btw, gamespot covering an indie old-school RPG on their front page? Last week they seriously bashed EA for that broken piece of shit they released recently...gamespot :incline:? Can't be.
     
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  16. Kem0sabe Arcane

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    This coming out on iOS is probably the main reason they are pushing so hard on the DLC front.
     
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  17. Jaesun Fabulous Moderator

    Jaesun
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    And glad they DID move the date back. Because this is looking sweet so far. <3

    Now I wish they would answer some more question in the QA forum.
     
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  18. MicoSelva Prestigious Gentleman Don't call Abigail Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Yeah, I'm glad too. For these reasons, and more, as I have very little time to play anything right now, and I wouldn't want to miss out on taking part in the release hype. I'm selfish like that.
     
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  19. Wizfall Arbiter

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    Unfortunately they have been quite clear that it's their strategy and i dislike that very much too.
    It's the only thing that bother me about this game.
    I also hope that it will be at least quite big DLC but it's not the feeling i have right now.
    Well 15 for the game is damn cheap anyway, especially when you consider the editor and the free Berlin DLC for the backers.
     
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  20. Jaesun Fabulous Moderator

    Jaesun
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    I pretty sure the Berlin DLC will be good. Other wise they are going to be screwed. With the (hopeful) success of this game, they now want to basically focus on making Shadowrun games. I'm just hoping if this is successful they do a good old fashioned expansion. Stuff that adds features to the game, engine enhancements and more content etc... And hopefully a DM like multi-player client.
     
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  21. Galdred Studio Draconis Patron Developer

    Galdred
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    Hasn't the in app purchase obstrusiveness of their game Strikefleet Omega been perceived as the worst problem of the game? It was not too bad in Crimson Steam Pirates, though (free chapter 1, Chapter 2 and 3 had to be purchased).
     
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  22. Kem0sabe Arcane

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    Was just reading the Shadowrun almanac when i came upon this section:




    I think that pretty much sums up the awesomeness of the setting.
     
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  23. Jaesun Fabulous Moderator

    Jaesun
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    http://www.shadowrun.com/forums/discussion/25333/is-ammo-unlimited#Item_1

    Ammo is unlimited but you must spend an AP to reload.

    [the release of the game] We've gone on record as saying May/June.

    Will there be class limits as to who can have ware implanted? Or can i put dermal plate into my mage? Also with taking on another class would there be specific cyberware required? Such as a shaman needing a datajack before becoming a decker?

    If you're willing to take the Essence hit, you can take the cyber.

    [on Yakuza and Mafia in game] Oh, we love organized crime too. But we don't like spoilers so we're not going to say.
     
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  24. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Slightly disappointing, but not awful.
     
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