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Shadowrun Shadowrun Returns Pre-Release Thread

Discussion in 'General RPG Discussion' started by JudasIscariot, Apr 4, 2012.

  1. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Jesus and I thought that the cRPGs of the end of 90s and early 00s had shit-to-mediocre mechanics. The only half-decent on that I recall is JA2. And now we can prepare for shit-puke cocktail of next-gen retardation injected into turn-based mode.
     
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  2. Maelflux Arbiter Patron

    Maelflux
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    I am amazed how much people can whine about unlimited ammo. This game will feature Orks and Trolls that could bench-press a Chevy, but if they carry more than 100 rounds of ammo it will ruin your sense of what? Belief? Cost-benefit?
     
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  3. evdk comrade troglodyte :M Patron

    evdk
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    If ammo is unlimited the status of special ammo is in question, friend.
     
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  4. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Fantasy doesn't make retarded shit acceptable. The only way the fantasy defence would apply would be if the gun in question would be magical and had an enchantment that would make it never run out of ammo.

    Also, most of automatic weapons can very quickly burn through carried ammo.
     
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  5. Excidium P. banal

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    There's no defending unlimited ammo. First they dumb down the magic system with cooldowns and now this...
     
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  6. Rake Arcane

    Rake
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    Cooldowns in TB is different than cooldowns in RT. I don't see why this is such a problem. It's not like you will run around spamming fireballs
     
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  7. Gozma Prestigious Gentleman Arcane

    Gozma
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    I'll defend it - at least the "unlimited clips" version where you still have to do reloading in the tactics engine. Quartermastering clips (aside from special ammo) has probably affected a game I've played in a positive, interesting way about 1 time for every 50,000 mouseclicks/hotkey pushes. Reloading was more interesting and important in XCOM (another unlimited clips game) than in X-Com (clip quartermastering), although I guess X-Com has clip bugs so whatever.
     
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  8. Clockwork Knight Arcane

    Clockwork Knight
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    The AP spent to reload should be more important than managing your million rounds of ammo, anyway. I don't even remember the last game I played where limited ammo was a real problem instead of "oh, time to change to my other gun".
     
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  9. Roguey Arcane Sawyerite

    Roguey
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    I welcome this gamist mechanic. :)
     
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  10. Wizfall Arbiter

    Wizfall
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    Yea go back play JA 2 :lol:
    JA 2 has for sure dialog trees, dialogs option, numerous stat check and expanded narrative story/background.
    The combat in the demo is already one of the most sophisticated that i know for a cRPG 'fallout, arcanum, PST are atomized as well as all the bethesda game).
    Dumbing down my ass.
    Moreover ammo management in the Shadowrun setting is of low interest.
    If i get to design a cRPG on a shoestring that would be one the thing i would have cut without an eye blink, especially considering the setting.
    :mca:
     
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  11. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Disgusting race traitors. All of you. You're not even humans to me.
     
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  12. Jaesun Fabulous Moderator

    Jaesun
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    Good. Now go back to GD. Shoooo.
     
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  13. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    I meant in the PC Master Race sense :obviously: .

    It's funny how all that supposed incline turns out to be stealth decline masquerading as the return of the late half of 90s.

    Even shit like Baldur's Gate had ammo. When I was in Nashkel mines my party actually managed to fire about two hundreds of arrows.
     
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  14. Excidium P. banal

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    Roguey

    Do you even know what that word means? Not every nonsensical design is "gamist". It's just plain streamlining for no reason.

    No it isn't, it's the same lazy design. Shadowrun has p. cool spellcasting mechanics, I don't know why they need to infect it with cooldowns.
     
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  15. FeelTheRads Arcane Patron

    FeelTheRads
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    Hi,

    Fallout is sci-fi. That means, everything goes, so Bethesda did an awesome job.


    Fucking dumbshit using dumbshit arguments. No "anything goes" is not a valid excuse, no matter where, no matter how.

    The point wasn't even about believability, but about the mechanic, which you can tell by the fact that Roguey likes it, that it's shit. You were so proud of your awesome argument, though, I guess, that you just had to vomit it up.
     
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  16. Clockwork Knight Arcane

    Clockwork Knight
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    See? The arrows might as well be unlimited.
     
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  17. Roguey Arcane Sawyerite

    Roguey
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    Yes, I choose to use it colloquially in its "rules that attempt to make the best game possible in spite of arbitrary attempts at simulating reality" sense. Since there's no looting in the base campaign, what does limited ammo add to this game? Nothing but busy- and guesswork. Oh sure, there's special ammo types in the P&P game, but it appears those don't exist in this adaptation.
     
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  18. Wizfall Arbiter

    Wizfall
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    I would be very much interested in knowing a good cRPG with better combat mechanics (except maybe ToEE).
    Anyone ?
    Yea sure HBS is evil because with their AAA budget they can't create the best combination of a strategic and cRPG games.
    Something nobody have been able to manage.
    But i'm sure PE will change all that with limited arrows and RTWP :smug:
     
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  19. Jaesun Fabulous Moderator

    Jaesun
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    I am still not expecting much (as in OMG HARD CORE CRPG!!!) because they never said it would be. I was pleasantly surprised with stat checks in dialogues. And the fucking guy who created the damn PnP series is also working on this. I would expect more PnP mechanics in the game but I'll have to wait and see.

    Still I think it will be an enjoyable game in one of my favorite settings. <3
     
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  20. Excidium P. banal

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    Who the fuck is talking about JA2? Also, all those CRPGs you mentioned have mediocre combat, being better isn't worth of praise, it's expected. And the magic system they have shown IS dumbed down.

    Yeah, yeah, but it's only an issue when it bogs down the game, which is no problem in a video game where the computer tracks shit for you. Ammo management at least makes automatic fire less of a no-brainer.
     
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  21. Wizfall Arbiter

    Wizfall
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    Exactly.
    For me i see the it as a successor of the SNES but with TB combat and as much cRPG element as possible.
    My main initial interest is the story and the setting and having a good time for what it is (which seem already way more than what i was expecting).
    Excidium I talk about JA 2 because i don't know any true cRPG with better combat system and you talk about dumbing down...
    Automatic fire is a no brainer when ammo is a s common as food and you don't have a weight management system.
     
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  22. Excidium P. banal

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    I'm talking about dumbing down from the source material.
     
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  23. evdk comrade troglodyte :M Patron

    evdk
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    All cRPGs based on a TT source have done that. With the possible exception of ToEE.
     
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  24. Jaesun Fabulous Moderator

    Jaesun
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    Yeah even the gold box games. (though it still retains quite a good bit of 1ed AD&D) It is just a different play style. Some things just do not come out well in a video game as they do in a PnP session.
     
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  25. Wizfall Arbiter

    Wizfall
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    Got not problem with that that if the result is more sophisticated than anything we have.
    And honestly i think the PnP magic system would have been way more complicated/costly to implement.
     
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