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1eyedking Shenzen I/O - Chinamen Electronics Counterfeiting Simulator/Puzzle Game. Need opinions.

Discussion in 'General Gaming' started by Hellraiser, Nov 17, 2016.

  1. Hellraiser Arcane

    Apr 22, 2007
    Danzig, Potato-Hitman Commonwealth
    So the guys behind SpaceChem made this and just released it. Apparently the goal of the game is to design and program circuits for cheap Chinese watches or anal dildos or something. "Design, code, RTFM" seems to be the pitch for this.

    Apparently it was in early access for a while.

    Anyone played it? What is the kodex kritikal konsesus/verdict? Incline or wasted potential? It sounds intriguing.
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  2. Excidium II Self-Ejected

    Jun 21, 2015
    Third World
    Looks fun. I got TIS-100 a while ago but still didn't get around to playing.
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  3. Drax Arcane

    Apr 6, 2013
    Silver City, Southern Lands
    I've watched a copla LPs of this, seems really cool but I think I wouldn't be able to pass even the tutorial.
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  4. Jaedar Arcane Patron

    Aug 5, 2009
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Trailer is really cute, but I prefer factorio for my programming vidyas.
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  5. Raapys Arcane

    Jun 7, 2007
    I've played a few hours. It's fairly similar in principle to Spacechem, once you learn the programming language(a very simple Assembly thing), but with code instead of symbols. Compared to TIS-100 it's maybe a bit simpler code-wise, but here you also place components. The challenge is, as usual, more about optimizing your designs than simply completing the tasks.
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  6. pakoito Arcane

    Jun 7, 2012
    It doubles as a simple embedded programming playground

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  7. HansDampf Prophet

    Dec 15, 2015
    I have played an earlier version of this back in October and did around 25 puzzles before I quit. I don't know how many there are in total, and more were probably added since then.
    My main issue was the pacing of the campaign. It started to feel like I was solving the same puzzle over and over again with little variation. Maybe i was burnt out. The game will throw new tools at you over time to spice things up, and the puzzles will get more complex. But I could still solve most of them with just one I/O expander and one or two microcontrollers (plus one RAM module if you need to store numbers). I got excited when logic gates were introduced, but 5-10 puzzles later and I still haven't used a single one of them. I've tried... They were just useless so far. That's something that SpaceChem did better. New tools were immedately and obviously useful or even mandatory to proceed.
    But again, this was an earlier version. Overall it's a pretty good game (like all Zachtronics games), and watching your machine run flawlessly after having wasted 2 hours on it feels great as always. Just RTFM.
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