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Shortest Trip to Earth - guide gay space commies to their well deserved death

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Wew, that "supporters DLC" had me kinda iffy. If they do keep doing meaningful work, hell, I might get it.
They should've named it "Ship pack" or something like that instead.
I'm taking a few months break from this game, but will try DLC when they add 2nd ship.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/812040/announcements/detail/1589136586107359607

Better Life Update
New content, additional balancing, fixes and more!
Dear space rogues,

We've been working away on a fresh update to make your travels even better. Check out the details below and let us know your thoughts!

2d5981ad98720a50da97b8a025c7b7baf9793bd8.jpg


New content
  • Sector map panel has now "view system" button
  • Viewing distant system on starmap now creates "return view to ship" button
  • Selecting a point def now highlights projectiles it can target
  • Player can now set the priority target for point defence module (like giving weapon attack cmd)
  • Projectiles are now hoverable and selectable (not blasters)
  • Module slot downgrade now asks confirmation
  • Multi crew actions panel now shows crew count in header
  • Added "intruders" help page and and tip given when first intruder starts welding in
  • New perk for Tigerfish: can now start with an explosives combinator


Balance

  • Fate bonuses are now given only after all items (perks and ships) are unlocked
  • Tigerfish has more resource & evasion bonus.
  • Dronebays and medbays can now heal more people simultaneously
  • Dronebays and medbays now use less resources to heal wounds
  • Increased nuke HPs
  • Reduced number of intruders sent by some hostile ships
  • Updated Spideraa bridge
  • Level 9 boss, added 1 more nuke slot.
  • Made warpdrives slightly slower


Fixes

  • Fixed crew fight fire command not working properly
  • Fixed researchable beacon with endless loop
  • Fixed errors with saving and loading
  • Battles after final boss won't change game victory path any more
  • Modules in loot panel don't request power any more (no more red power icon)

Misc
  • Moved some serialisable classes and structs to a separate folder (prep for better modding capabilities)
  • Removed % shown after evasion from all places
  • Cryosleep defreeze button in UI is now shown only when there is actually crew in that cryosleep
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/812040/announcements/detail/3621391695520877443
Easier/Harder Difficulty + Quality of Life Super Update
The latest Shortest Trip to Earth Update is out now!
We are truly excited to unveil this latest batch of hard work. From new difficulty options to upgrading cargo space & saving crew into quick selection UI; this update contains a lot of new features, while also making your life easier and rebalancing many things.

Please read the changelog below for a full overview.
New content & features
  • Added one new game mode (Beginner mode) and updated existing modes
  • New feature: Ship module storage can be now upgraded for greater capacity
    (the storage module is now visible in UI only)
  • New feature: "warp to system" button in the star map view (in star systems that you can warp to)
  • New feature: It's now possible to save crew members to empty slots in the quick selection bar
  • New feature: It's now possible to change the order of the guns in the quick selection bar
  • New feature (turned off in the beginner mode) "Permanent module damage": a critical hit (~20% of all hits) may reduce max hitpoints of module permanently by 50% (read the in-game help page about permanent module damage for full info)
  • Improved feature: crew will load their combat weapons even during movement or mid-magazine (previously, reloading was possible only while standing and after emptying gun magazine)
  • Improved feature: crew role button now opens when hovering over it
  • Improved feature: selecting a module in loot panel or storage now activates Install/Move command, making placement markers visible
  • Created new memorial service popup for pets


Balance and related

  • Multiple starting ships can be now unlocked during a single run
  • Completing a level may now unlock both a ship and a perk
  • The Tigerfish starting module set and stats have been improved. It's now a better ship
  • Made most of the shield batteries better
  • Reduced amount of intruders for some enemy ships
  • Updated level 9 ships
  • Added 2 nuke slots to a small Slaver ship
  • Rebalanced the toughest enemy fleet in sector 1 (made it less dangerous)
  • Swapped firefight and repair priorities for repair officers (should fix one navigation overload issue and repairing burning modules issue)
  • Sector 2 boss won't allow player escape any more.
  • Besides Cryosleep and Sensor modules, enemy ship crew now also ignores working in Garden and Lab modules during battles
  • Smugglers now offer much more favourable deals
  • All non-biotech reactors now also give explosives as scrap
  • View sector button in sector map is now visible even if warping is not possible.
  • Rebalanced stats of numerous enemy crew


Updated info & visuals

  • Updated Tigerfish description
  • Updated ship health points hover text, it now shows remaining ship max hp and also combined permanent damage
  • Enemy projectiles now have hover text describing how to prioritize those projectiles for point-defences
  • SOS button is now animated when the player has no fuel
  • Module hover box is now moved when over right or bottom screen edge
  • Sectors text: "Sector info" changed. Minor changes here and there
  • Updated projectile names
  • Updated tutorial texts
  • Artifacts have type icons now
  • Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented
  • Added help page for permanent module damage
  • Menu now shows what game mode is currently on Item hover in info panel now has sorting
  • Crew level up icon now blinking in UI
  • Most of the item hovers in PlayerPanel are now sorted by +- values
  • Updated sector summary "perks found" hover text
  • Changed organics pack avatar colour to green
  • Moved craftable container modules from Essential to Cargo group


Fixes and Misc improvements
  • Major fix: idle enemy crew won't leave the ship any more on battle start
  • Idle enemy crew accidentally outside their ship will now try return to their ship
  • Fire officers now only see a fire in the same ship the crew is in. Intruders now only pick targets that are player crew and also in a player ship
  • Fixed DIY bridge scrap cost
  • Fixed 1 gas giant text
  • Aiming a beam at an enemy ship without a shield doesn't highlight shield points bar under the ship any more
  • Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented
  • FirstGameLoad scene now shows "Loading..."
  • 6x cryosleep attempted nav-mesh fixes
  • Game loading is now faster and UI stays responsive (asset bundle loading is now asynchronous)
  • Ship modules can now be placed and replaced with right-click into storage panel UI
  • Removed one name from human name pool, reduced level4 boss beam weapon accuracy by 1
  • Fixed a bug that caused all game modes to apply beginner starting resources
  • Storage UI element animation tuning
  • Fixed one com channel picture in the tutorial
  • Fixed sound issues when multi selecting crew so that multiple quick selection slots get selected too
  • Fixed an issue where drag selecting a crew while it dies caused a drag selection box to not to disappear.
  • Fight fire command is now a priority over the repair and operate command when hovering a "burning module"
  • Fixed an issue that tutorial sometimes got beginner mode starting bonuses (when the previous game was in beginner mode)
  • Repairs stopped comtip is now triggered more reliably when repairing stops
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/812040/announcements/detail/1689349922281145246
Easy Tiger & improved balance update
The latest Shortest Trip to Earth Update has been released!
The new "Easy Tiger" ship that we unveil today will provide you an easier start & more modular space for the long run. Additionally, we introduce some further quality-of-life upgrades, and a new round of balances. For example, all playable ships, cannons and gatling guns are now better. See the changelog below for a complete overview.

New content and features
  • Added new ship: Easy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
  • Added new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click
  • Added new DIY plastics nuke
  • Tigerfish and Nuke runner are now available only in challenging/hardcore difficulty
  • Some extra sector lore/story is now visible between levels (used to be readable only from sector selection)


Balance-related updates
  • In challenging/hardcore difficulty: module max hp damage now happens less, in 10% cases instead of 15%
  • Made many cannons slower to reload but more accurate
  • Made drones/humans a little faster
  • Made many containers better
  • Made medical cryosleep even better
  • Gave all player ships new craftable nukes
  • Added empty misc slots to Rogue Rat & Weirdship in place of old module storage.
  • Most playable ships now start with more credits (420)
  • Majority of cannons and gatling guns are now more accurate and consume less explosives
  • Reduced cost of converting explosives to fuel


Fixes & misc changes
  • Crew repair stopped message now appears only for player own crewmembers
  • Endurance and Roundship cargo slot fixed: added new misc slot to its place
  • Fixed cryosleep 3x medical navigation
  • Changed navmesh for Pirate Kalev to fix a nav issue
  • Fixed endurance perk
  • Fixed a misplaced door on atlas ship
  • Changed weapon decoy module graphics
  • Changed button sounds on crew assignments panel
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
So this is about as good as FTL? That seems like exactly the kind of game I would love!
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/812040/announcements/detail/2205017152977588579
Save/Load modules update + Matconvertors overhaul
(This news announcement got accidentally deleted, so we are reposting it)
Dear players (and survivors!) of Shortest Trip, we are proud to bring you a major update
which will allow you to save & load module profiles with push of a single button, together
with Scoreboard vs Self and other improvements.
NB! >>This important news announcement here got accidentally deleted today, so we're reposting it.
There will be also a surprise update coming later today. <<NB!

New features
  • Major UX improvement: Modules can be now loaded & saved together with power presets!
  • Major UX improvement: Total overhaul to ships built-in material convertor (which used to be only convert resources during excess).
  • Major UX improvement: Total overhaul to modular materials convertors. They can be now accessed from special menu, may be used from storage, and do not require power
  • New feature Scoreboard vs Self
  • New feature: doors can be now repaired and show if they are damage via UI
  • New content: added new enemy encounter (Queen of Pirates) to sector 2


Balancing
  • Shield overload doesn't overload all shield modules any more (one is overloaded for sure, others have a chance to be overloaded)
  • reduced Rat EMP nuke aoe
  • rebalanced 1 DIY reactor cost
  • updated easy tiger stats
  • reduced DIY fuel container crafting cost, crafting it does not require fuel any more


UI and misc
  • Ui tuneups
  • Multicrew selection can now be reverse sorted too
  • greentail nuke avatar visual fix
  • Fixed stored modules not being counted in achievements (by changing how the storage module is hidden)
  • Preparing for linux test build
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
586
A decent game but not on the same level as FTL.

One run from sector 1 to the end took me about 20 hours, which is way too much for a game like this imo.
Enemies in each sector seemed to be largely the same every time i restarted.
Sectors 1, 2, 8 and maybe 4 are challenging, others are too easy.
Was constantly overflowing with cash after sector 3 but there was almost never anything good on sale, so i've spent it mostly on repairs.

Ships are kinda different but winning strategies are not, cause:
don't have enough PD? you're fucked
don't have high evasion? you're fucked (after sector 2)
don't produce enough organics to feed the crew? you're fucked
shields are largely worthless after sector 2

Weapons are so-so, lots of weapons are like: same thing but with one more muzzle and longer reload, or with +1 to hull damage -1 to module damage. So it doesn't matter much which one you pick.

So yeah. Worth it to play till the end boss at least once though, thank you Codex for bringing it to my attention. :love:
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/newshub/app/812040/view/2888451713668199643
New weapons, Level 3 optionality, Community Translation
Everybody who wanted to skip lev3 quest, you've been waiting for this!
This update adds 10 new weapons/modules, sprinkled across levels, events and enemies. This means you might not encounter them every run. Level 3 quest is now optional (though skipping it remains economically questionable). We've also made a fair amount of balancing changes (generally making the runs more survivable) and numberous fixes. Please keep recommending Shortest Trip to your friends :)

Changelog


  • New stuff
  • Added 10+ new weapons & modules
  • Replaced more crew deaths with (permanent on temporary) crew wounds in majority of events (crew deaths can still occur due to events, but less often, and mostly by events dealing HP damage rather than kills)
  • Added 1 new perk (DIY nuke arsenal) and updated some perks
  • New help page "combat & economy presets"
  • Added readme.txt
  • Community localization now possible, read more from localization.tsv

    Balancing
  • Level 3 metal gathering quest is now optional
  • Fierce Sincerity (player ship) has a new cool starting weapon and +1 nuke slot
  • Pumpkin Hammer has now more intuitive module layout from start
  • slightly improved stats of most player ships
  • made all integrity modules better
  • increased capacity of fuel, synth and explosive packs
  • balanced and updated enemy ships, cannons, other weapons
  • made Pirate Queen ship a little weaker
  • reduced upgrade cost from core slot to hybrid slot.
  • DIY minicannon now takes 1 more explosive per volley.

    Fixes & misc
  • Fixed an issue that none of the 3 fate achievements could be achieved since version 1.1.19
  • Fixed an issued that locked doors remained locked after being destroyed
  • Fixed plural form export from scripts when . was used in TT func. Fixed some starmap related localization issues.
  • Some hovertext fixes
  • Fixed an issue that evasion over 100 made enemy weapon super accurate
  • Moved Easy tiger ship nuke slots after weapon slots in quick select
  • Duplicate key bindings are now colored red in Menu/Settings/Controls
  • Added message about saving battle preset
  • Added a hack that regularly checks if some modules in storage are unpacked, if so, they are packed again.
  • When a stale drag selection box is detected, it will be removed on next drag select
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/newshub/app/812040/view/2871565753288512468
New Ship & Improved Community Translation
New Playable ship in Supporters Pack DLC
As promised, we have added a new playable ship to Supporters Pack DLC, the Riggy. This Mobile Maintenance Rig starts in a bad shape due to years of rough use, but holds promise for those patient enough to upgrade its weaponry and defences. The spaceous vessel starts with poor technology, but large crew, and containers full of raw resources.
We've also made smaller improvements and removed a cosmic creature (called "anomaly") from level 8 that was so anomalous it occasionally managed to break the entire universe of Shortest Trip and break the game for some players. Who would have thought anomalies could do that, right? Complete changelog below.

Changelog

  • Added a new ship to Supporters DLC: The Riggy
  • Added language dropdown to main menu page, to be used in community translation.
  • Removed a glitchy anomaly in level 8 which broke the game for some players
  • Improved the ECM value of some artifact modules
  • Made anti-shield DIY nuke cheaper
  • Pirate queen has now slightly less hp
  • Localization tsv files are now loaded from both game install dir and all workshop dirs.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

The second DLC for Shortest Trip to Earth adds over 20 new enemy ships across 3 major new factions to the original game. Explore 10 additional planets with their own unique game-changing events and take command of a new playable ship - The Exception.

The second DLC for Shortest Trip to Earth adds over 20 new enemy ships across 3 major new factions to the original game. Explore 10 additional planets with their own unique game-changing events and take command of a new playable ship - The Exception.
FEATURES
  • 20+ new enemy ship types
  • 1 new playable ship
  • 3 new major factions and many new smaller fleet types or groups
  • 10 new planets/events
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/812040/view/3034833920113392069
Core weapon slots operational
Regular update with a number of smaller fixes
cbc006bc8795dfbff121937bae9c6ea535d14dff.png

Core Weapon Slots Operational

This regular update brings some improvements and a number of smaller fixes.
Most importantly, weapon slots can be now upgraded to core weapon slots, and some enemy fleets are a bit stronger. We are still creating more content for the game.

Changelog

  • Weapon slots can be now upgraded to core weapon slots, giving +1 ship HP
  • Small updates to make some enemy fleets stronger, including those in Old Enemies DLC
  • Fixed builtin exotics converter slider step size
  • Fixed zoom in and out keys
  • Fix, fire is now visible in modded game content
  • Fix, Perk randomizerMenuStrings can now be localized
  • Hopefully fixed screen fickering on first game load on osx
  • Removed after-early-access-progress-reset option from the game
 

Matalarata

Arcane
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Has anyone here managed to do Nuke Runner playthrough?

Almost. Got deleted in sector 5, bad rng fucked me up when the energy beam erased a couple of key modules. I boosted evasion as high as I could but definitely wasn't enough. I'm pretty sure I had a good shot for reaching sector 10, otherwise.


Weapon selection is shit iirc, so you more or less need to start from sector 1 and hope for a somewhat decent drop. I can't remember if I spent resources on PD or shield batteries first but the biggest problem you will have is definitely space, especially if you start with multiple nukes (and why wouldn't you?)
All in all I remember it being somewhat grindy, you could try farming some SOS before the sector 5 warpgate but it's a coin toss, triple slavers on the Nuke Runner means loads of resources lost, with a ship where every spare bolt counts.

edit: even the initial selection with fate points is somewhat fucked up, you will fill up your module storage pretty quickly with nukes and that leaves no room for cheap modules to immediately scrap for resources, forcing you to select sub-par spare resources. I suggest getting every possible drone, even the swearing bot, to draw away fire during boardings, you'll have shit PD for a long time probably and cramped interiors means your crew will be somewhat limited.

edit2: all in all, great game. I only wish they kept the sectors a bit more randomized, with different enemy spawns and such. An optional mode for a 5 sectors playthrough would be nice.
 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Has anyone here managed to do Nuke Runner playthrough?

Almost. Got deleted in sector 5, bad rng fucked me up when the energy beam erased a couple of key modules. I boosted evasion as high as I could but definitely wasn't enough. I'm pretty sure I had a good shot for reaching sector 10, otherwise.


Weapon selection is shit iirc, so you more or less need to start from sector 1 and hope for a somewhat decent drop. I can't remember if I spent resources on PD or shield batteries first but the biggest problem you will have is definitely space, especially if you start with multiple nukes (and why wouldn't you?)
All in all I remember it being somewhat grindy, you could try farming some SOS before the sector 5 warpgate but it's a coin toss, triple slavers on the Nuke Runner means loads of resources lost, with a ship where every spare bolt counts.

edit: even the initial selection with fate points is somewhat fucked up, you will fill up your module storage pretty quickly with nukes and that leaves no room for cheap modules to immediately scrap for resources, forcing you to select sub-par spare resources. I suggest getting every possible drone, even the swearing bot, to draw away fire during boardings, you'll have shit PD for a long time probably and cramped interiors means your crew will be somewhat limited.

edit2: all in all, great game. I only wish they kept the sectors a bit more randomized, with different enemy spawns and such. An optional mode for a 5 sectors playthrough would be nice.
I think sector 6 is best that I've managed with Nuke Runner, but that run had practically 0 change to survive Spideraa-sector.
There simply isn't enough space for PD's and/or ECM.
 

Matalarata

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Yes, the trick would be swapping those around as needed. But you can't since you need the storage space. I feel the Nuke Runner would be much more fun with either an additional storage row (dunno if doable via mods) or double the nuke slots.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/812040/view/2974046742658020584
New playable ship (The Shybeetle) added to Supporters Pack DLC
A new ship and some good fixes
Third playable ship added to Supporters Pack DLC

Shybeetle
This exotic military vessel was built by the Kha-Wat, a distant Insectoid civilization known for their love of artistic chirping. The ship is built to employ the hailstorm tactic, overwhelming enemy ships with a hail of synchronized projectiles & missiles. This requires management of ammo, and regularly producing or buying extra explosives or other materials necessary for projectiles. Comes with nukes, and crew of various insectoids.

In addition to the ship, this update provides a valuable update to localization, plus a fix to a notorious bug.

Changelog
  • New playable ship added to Supporters Pack DLC
  • Supporters Pack DLC ships have now more exotic pets
  • Fixed a lot of English typos thanks to DukeDuke'em on Discord.
  • Localization files got a new textcolumn that allows multiple translations for same line (WIP)
  • Shop repair audio loudness fixed
  • New code to un-stuck player ship on game load, against the "Stuck in Spideraa asteroids" bug.
 

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