Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Should martial classes in RTwP RPGs have active abilities?

Discussion in 'General RPG Discussion' started by jungl, Jul 6, 2019.

  1. Efe Arbiter

    Efe
    Joined:
    Dec 27, 2015
    Messages:
    1,432
    this results in a dull and idle autoattack gameplay for martials. maybe give em very few abilities + a bit more from equipment so they keep a semblance of versatility
     
    • Yes Yes x 1
    • /facepalm/ /facepalm/ x 1
    ^ Top  
  2. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I shouldn't need to explain to you why this comparison doesn't fly.
     
    • Agree Agree x 2
    • Yes Yes x 1
    ^ Top  
  3. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,634
    Because you exclusively play casters and don't want to manage your meatshields?
     
    • Brofist Brofist x 2
    • rolleyes rolleyes x 1
    ^ Top  
  4. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    No, it's so much more fun clicking buttons and using active skills - "here is my second Kick To The Balls for the day, then I'll have to rest at camp before I can kick people in the balls again."
     
    • Brofist Brofist x 2
    • nice nice x 1
    • Agree Agree x 1
    ^ Top  
  5. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Because wizards getting a ranged attack isn't the same as wizards having Magic Missle for example. Because there are spell slots, which are themselves a limited resource, etc. etc...
     
    • Agree Agree x 3
    ^ Top  
  6. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Messages:
    7,448
    That's just balance bias towards casters.

    They ain't limited since rest is spammable.
     
    • Disagree Disagree x 1
    ^ Top  
  7. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,634
    Don't worry, we can abstract all that away with their new ranged magical attack.
     
    ^ Top  
  8. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    This I agree with, but that's a fault with the CRPG, not with the system, isn't it? PnP is always superior, at least when played by/along with people who have imagination and good general culture.

    Agreed.

    Depends on many other variables in the videogame. In PoE, it felt too much like playing a caster. Also, when you have a party and you have to click everyone's magic buttons, and your tactics vary very little between combat encounters (like in PoE) having many actives on a fighter doesn't improve the experience but the opposite - it gets extra dull.
     
    ^ Top  
  9. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    It's possible to spam it in a videogame. But "possible" doesn't mean it's adviceable. Resting and restspamming is an old argument.

    And then we would have Dragon Age Origins? I'd rather not.
     
    ^ Top  
  10. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Very much this.

    Probably my first comment on PoE's combat during the beta was that it overflows the player with information. I would have thought this to be obvious to anyone, especially an experienced game designer, but apparently it either was not obvious or was not perceieved as a problem. Well, the punishment eventually came, when the second game in the series went unnoticed, even though its combat pacing was improved.
     
    • Agree Agree x 3
    • Brofist Brofist x 1
    ^ Top  
  11. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,634
    reminder:
    storyfags are the worst
     
    • Agree x 5
    • Funny x 2
    • Brofist x 1
    • FAKE NEWS x 1
    • retadred x 1
    • Shit x 1
    ^ Top  
  12. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Well, if you want to meet people who appreciate good RPG combat, don't look for them in the RtwP field.
     
    • Funny x 4
    • Rage x 2
    • Brofist x 1
    • FAKE NEWS x 1
    • Friendly x 1
    • Racist x 1
    ^ Top  
  13. Corvinus Arbiter Patron

    Corvinus
    Joined:
    Oct 12, 2011
    Messages:
    730
    Grab the Codex by the pussy
    And gameplayfags are utterly dull and unimaginative individuals. Being somewhere in the middle is best, I think. A game needs both parts to be great.
     
    • Balanced x 8
    • Agree x 2
    • Shit x 2
    • Brofist x 1
    • Funny x 1
    • decline x 1
    • Makes you think... x 1
    • M'lady x 1
    ^ Top  
  14. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Depends on the game IMO. Battle Brothers would have been an excellent game even with zero story - you just play and make it up as you go. On the other end of the spectrum, Witcher 3 seems to be doing great with next to no "game" to itself.
     
    • Funny Funny x 2
    • Makes you think... Makes you think... x 1
    ^ Top  
  15. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    14,634
    battle brothers is a dice rolling simulator
     
    ^ Top  
  16. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I guess I am a hidden compulsive gambler, because the most fun for me in IE games'/BB/PKM combat was watching my character swing and hoping for a hit, and conversely watching the enemies swing and hope for a miss.
     
    • Agree Agree x 2
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 2
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  17. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Messages:
    7,448
    It (still) has better/deeper combat than most RPGs.
     
    • Agree Agree x 6
    ^ Top  
  18. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    8,812
    Location:
    At large
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Well, when it has no story, what else is left there to have?
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  19. Storyfag Arcane Patron

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    7,566
    Location:
    A Dark Place
    That we are, that we are :salute:
     
    • Friendly x 5
    • Funny x 2
    • Agree x 1
    • incline x 1
    • Sweat gathers upon my brow, let me dab it x 1
    ^ Top  
  20. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    10,272
    And he is still wrong whichever way he turns, which is pretty hilarious.

    For the record, NWN is harder at high levels with a pure caster than with a fighter type. There is an entire level in HotU that is anti-magic. A fighter type would easily rip through there with no problems, but a caster would get his ass handed to him. I got through with a pure druid simply because of fire elemental form.
     
    ^ Top  
  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,815
    I certainly agree that POE struggled to achieve sufficient fidelity for everything it needed to convey to the player, but it was interesting to see a game try to make good on what was a very popular Codex design wishlist item during the post-NWN, pre-Kickstarter 'barren years': how to make fighter classes more interesting? There were plenty of posts wondering how cool it would be to give martial classes more active abilities, perhaps around grappling, disarming, aimed blows, etc., and how this would produce a more tactical combat system.

    I'm not saying the Codex wished for something stupid, because there's obviously other ways to implement that than what POE did. (I actually think AOD/DR's single-character-oriented system implemented some aspect of this in a successful way.)
     
    • Agree Agree x 3
    ^ Top  
  22. Mud' Educated

    Mud'
    Joined:
    Oct 9, 2018
    Messages:
    66
    They were damn near with the mod tools of D:OS2, god damn if they invested more time making the damn Adventure Toolkit more friendly like the GM Toolkit was, we could have a lot of adventure quests mods in the workshop right now for D:OS2.

    But no, they placed all their bets in the fucking GM Toolkit that only like 10 people use 1 day in the weekends and the workshop is filled to the grim with GM Maps that nobody uses.
     
    ^ Top  
  23. Artyoan Learned

    Artyoan
    Joined:
    Jan 16, 2017
    Messages:
    114
    I think the issue with micromanagement in RTWP is more its pausing frequency. PoE's more numerous skills just meant pausing a lot more often per battle to be efficient with their use. Autocast helps but it isn't intelligent use of skills. BG was micromanagement heavy on only half the party usually. If the main downside of turn based is that it is slow, RTWP weakens its advantage by also being slow with frequent pausing. If they want to pace micromanagement across a party it might be best to iterate on a system that limits player pausing to some amount per unit of time or provides incentives to not pause for periods of time. That also means extensive AI is a must.
     
    • Agree Agree x 1
    ^ Top  
  24. Lacrymas Arcane

    Lacrymas
    Joined:
    Sep 23, 2015
    Messages:
    10,845
    We should probably take a step back and ask whether they need to be made more interesting, mainly in the context of RTwP. I think we can all agree that PoE went too far in the other direction, not only because of micromanagement, but also because many abilities became superfluous in the end. That's why PoE's combat worked the best up to 9ish level (i.e. 33% of the game), depending on class; everything after that was a clusterfuck of enormous proportions and, on top of all that, very easy even on PotD. I think martial classes work best when they have very few active abilities, but useful ones. Knockdowns, grapples, disarms, stuns, etc. Distribute these around the martial classes and there you go. It feels like every class in PoE was designed in a vacuum, without consideration that there are other characters in the party. Well, I'd argue the whole game is designed as if there's only 1 character that you control.
     
    • Agree Agree x 7
    • Brofist Brofist x 2
    ^ Top  
  25. aweigh Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Messages:
    15,945
    Location:
    Florida
    The person who wrote this isn't arguing in good faith.
     
    • Agree Agree x 4
    • [citation needed] [citation needed] x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)