- Joined
- May 29, 2010
- Messages
- 35,808
We're talking about a roleplaying model where a mage's fireball can destroy a group of kobolds but can never be used to break through a door, "because those are the rules". Is that really what we invented computer games for?
Josh Sawyer says: If you want to open a locked door, invest in lockpicking.
Of course it's perfectly fine to make a door-bursting game if you don't even bother with the inclusion of a lockpicking skill.