FYI, half of that $50 price tag goes to the retail store. Then the console maker and the publisher take a cut.And it still doesn't allow them to make a low tier middle class revenue. $15 games on Steam sales instead of $50 boxes games are totally the future of game development studios!
FYI, half of that $50 price tag goes to the retail store. Then the console maker and the publisher take a cut.
-Team of 6 people
-Kickstarter funds of $300,000
-Steam cut of 30%
-180,000 sales at $15 each
-1 year of living like a gypsie
$500,000 before expenses per person for a well-executed Ducktails re-skin. (Plus the long tail via various steam sales for the next couple of years.)
Not a bad payday if you pick the right game to ape. Wouldn't be surprised if their next project uses SNES Aladdin for inspiration.
You are correct that I haven't played the game. Early promos made me believe it was another one of those procedurally generated games so it flew under my radar.Not quite that high since you need to subtract a large percentage from the kickstarter - something that people don't seem to grasp. Let's say you have 300k, now subtract 5% for Kickstarter's cut, then another 5% from card processing fees. Now subtract another arbitrary percentage from declined payments (when you have thousands of backers, you WILL get a significant portion with declined cards) After all this, subtract the costs for physical backer rewards.
Regardless, sure, the team likely made some moderate bank. Good. the game was fucking fantastic, and if you think it was a ducktails re-skin, then I highly doubt you played it. It borrows more heavily from Mega Man overall. Regardless, the true triumph of this game is that it is significantly better than all of the NES titles it drew inspiration from. I'd much rather have the Shovel Knight guys making a few hundred K for years of work than the vast majority of devs that randomly strike it rich.
I'd be interested to hear why you think it is mechanically more like Megaman.
I will pick it up when I have a chance to play it.Honestly, you really should just give the game a whirl, it's fantastic. But, having said that - on the superficial level, the story is quite mega man esque (Defeat 8 themed bosses, knights as opposed to robots on themed stage, before reaching a final level, which features a boss rush with all the knights again) the stage layout is very mega man esque (hard to put into words). Each stage features a large mini-boss creature like in some mega man stages. The boss fights themselves play out very similarly to mega man bosses, just minus the elemental weaknesses - for example https://www.youtube.com/watch?v=SbKZjuUnsaw
There are a lot of other shoutouts to other NES titles, like wall turkey (castlevania), an over world reminiscent of SMB3 and whatnot, but overall it gives me a mega man vibe more than anything else.
The essense of a Megaman game is not the 8 stages, it is gaining the weapon of a defeated boss to use in defeating the next boss.
What is the difficulty on it like? From what I've seen it looks pretty tame, which makes me think I'd get bored fairly quickly.