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Sid Meier's Civilization: Beyond Earth

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
There are mods for Civ5 that allow stacking, either civvie units or military or both. They are also scaleable depending on preference. They kinda work, and worth looking into if you still play Civ5.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
AC's solution was dumb (everything EXPLODES!!!!)

No, AC had was area damage that makes sense.

The solution to stacks is area damage, you can stack but be vulnerable to being bombed so megastacks can be wiped, the real issue with megastacks was because damage was mostly on unit it mean it would roll and unless they dropped a nuke nothing could stop it, allow bombers to deal area damage and things start to change.

Its easy to make the system reach a point were megastacks became impractical by simply allow zone damage and make the AI create mix units stacks, if you want to make a one unit per hex then make the concept of "army" and allow each army be composed of different types of units (archer, swordsman, etc ...) so you dont end up with entirely redundant units because they were designed for esorting other units.
 
Joined
Jan 7, 2012
Messages
14,267
AC didn't have area damage. The way AC worked was that if your unit died, other units in the same square suffered damage from that. In other words, your units just exploded on death.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
AC's solution was dumb (everything EXPLODES!!!!)

No, AC had was area damage that makes sense.

The solution to stacks is area damage, you can stack but be vulnerable to being bombed so megastacks can be wiped, the real issue with megastacks was because damage was mostly on unit it mean it would roll and unless they dropped a nuke nothing could stop it, allow bombers to deal area damage and things start to change.

Its easy to make the system reach a point were megastacks became impractical by simply allow zone damage and make the AI create mix units stacks, if you want to make a one unit per hex then make the concept of "army" and allow each army be composed of different types of units (archer, swordsman, etc ...) so you dont end up with entirely redundant units because they were designed for esorting other units.
Actually, if you want warfare to be interesting, another soultion to stack is supply, and encirclement.
If you only have a few big stacks, it becomes trivial to cut them off, and they should fight at very reduced efficiency until they starve out. That is the solution used by most wargames (even though they usually implement a soft or hard stacking limit too).
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,241
Location
Space Hell
Prugressiv Develupurz at the interview.
"We fucked up"
5Yofjkz.png
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,879
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The game also has a free weekend up, if someone wants to experience the decline first hand.
 

Monaldinio

Literate
Joined
Sep 10, 2015
Messages
22

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
cool, maybe it will be at the level of civilization 5 vanilla in two more expansions.
 
Joined
Oct 7, 2015
Messages
637
Location
Kangaroo Island
*the ultimate Alpha Centauri experience is when somebody finally figures out when to surpass the faction limit.
Has there been any progress made on achieving this? So far it's basically the only reason you'd play Beyond Earth, because you can use this mod to replace all of the shit politically correct copy+paste factions in the base game with the more diverse and interesting ones in SMAC/X.
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
It's bad but nothing is worse than Civ5 vanilla

I figure vanilla Beyond Earth is definitely worse. Both have made a lot of mistakes, both lack features, but while Civ5 at least retained the whole historical kitchen sink flavour, BE is offensively bland, like they didn't even try.
 

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