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SIGIL - 5th episode of Doom by John Romero

Discussion in 'General Gaming' started by Venser, Dec 9, 2018.

  1. Lyric Suite Converting to Islam

    Lyric Suite
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    Plutonia and TNT "not that good".

    And that's where i shut down the video.
     
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  2. Multi-headed Cow Scholar

    Multi-headed Cow
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    Well it is kind of shitty if you were playing it on a N64 and you were playing with a controller, but since that's no longer the case you absolutely should. It stacks up pretty well with Doom 1 and 2 even though it goes for a more brown Quake-like appearance and there isn't much soundtrack to speak of other than just atmosphere. The level design is probably better than Doom 2 though, I don't remember getting annoyed much in 64 even though 2 can still irritate me on occasion.
     
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  3. Great Deceiver Arcane

    Great Deceiver
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    Doom 64 is great. There's a lot of atmosphere and some of the levels are very interesting. Make sure to play it with Doom64 EX:

    https://doom64ex.wordpress.com/

    I'm not a fan of Brutal Doom, but the 64 version is actually pretty decent.

    https://www.moddb.com/mods/brutal-doom-64
     
    Last edited: Dec 11, 2018
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  4. Lyric Suite Converting to Islam

    Lyric Suite
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    You forgot to mention the most important thing. Their fire is erratic, which means you cannot easily strafe around their line of fire, especially when they are in a group. Epic attempted to replicate this in Unreal with the Lesser Brute, but the Mancubus was better.

    All the new monsters are designed to present new challenges, they aren't just there to add volume for no reason. The Revenant has homing missiles. The Pain Elemental can spawn Lost Souls indefinitely so they need to be put down as quickly as possible. The Arch Vile resurrects and has a nasty attack that can't be dodged (you have to brake line of sight). You go out in the open with a room full of those and you are royally fucked. Doom requires actual strategy and planning because of all the novel ways id software came up with to make straightforward gun and running NOT easy.

    And the formula never gets tiring, which is the mark of a classic game. I must have played hundreds of wads at this point and i still periodically launch the game to play more.
     
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  5. Dayyālu Arcane

    Dayyālu
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    The Pain Elemental has a spamming limit, though (21 Lost Souls per level, to avoid overcrowding).

    I do agree, however. Most of Doom's bestiary (and by extension, Doom2 critters) are very well designed in giving you problems to deal with, forcing the player to employ quick thinking, movement, target prioritization and proper weapon choice, with good sound design alerting the player of what he's going to fight rather quickly.

    I'd legit admit that I find the bosses the weakest part of Doom's model, particularly in their original maps. Without talking about the Icon (a fairly... boring design, even if I get what they were trying to do) one has to admit that E3M8 is a tad uncreative.

    I liked a lot how Doom the Way Id Did approached the thing.

     
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  6. Kutulu Magister Patron

    Kutulu
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    same ... .. .

    [​IMG]
     
    Last edited: Dec 11, 2018
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  7. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://rome.ro/news/2018/12/10/reflections-on-dooms-development

     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    doom 2 is a game where you spend 95% of the time one- or two-hit-killing everything with the super shotgun, the remaining 5% being cases where you have to put a rocket into a chaingunner who is 5km away or taking out the bfg for bigger hordes

    the ssg might as well be an assault rifle and the monsters russian terrorists
     
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  9. Dayyālu Arcane

    Dayyālu
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    "I have no idea of what I am talking about" the post the movie the sequel

    just stop huh yer embarassing yourself

    EDIT: I'd truly like to avoid going level by level on Doom2's design just to prove you wrong, it's not worth the time and the effort

    Hell, even weirdo levels like Tricks And Traps prove you utterly wrong, giving the player challenges by creative monster use, typical of what mods would have done in the decades after and starting to dump the pseudo "realistic" approach of Doom1's first levels towards pure gameplay focus
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    you're entitled to your incorrect opiniouns [​IMG]
     
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  11. Dayyālu Arcane

    Dayyālu
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    Prove me wrong then

    I have ample ammunition for my position

    Can you claim the same?

    Checkmate, Skaven

    EDIT: I reiterate, you are making me agree with Lyric Suite
     
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  12. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Italian ammunition
     
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  13. Venser Savant

    Venser
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    The box looks pretty badass but I noticed it's a bit too plain satanistic, lacking the cyber elements of Doom. Also it says "artwork subject to change".
     
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  14. agentorange Arcane Patron

    agentorange
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    The really truly redpilled opinion as far as Doom 1 vs 2 is that Doom 3 is actually the best in the series.
     
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  15. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Roxor doesn't like Doom 2 because it isn't like X-Com and Jagged Alliance 2.
     
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  16. iqzulk Savant

    iqzulk
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    It makes sense when pistolstarting. You show up, infight the spider with all of the barons, this gives you time to collect rockets from the outer rim (which you would otherwise be unable to due to having been hitscanned to death in seconds). Then you descend again, pick up the plasma rifle from the central building, plasma and rockets combined give you enough ammunition to safely down the spider. Which you proceed to doing, by means of targeting creature's legs while behind the cover in the center of the room. This is a properly thought out puzzle level, although a fairly easy one. Maybe it isn't fit to be the last fight in the original version of the game, as it doesn't represent the ENTIRETY of the game before it (namely, ep1) in terms of its playstyle, but, by itself, it is absolutely fine.
    Tower of Babel is also interesting from pistolstart, but less so, as it is essentially a troll level. You only have the rocket launcher, but there is a metric ton of lost souls trying to get right into your face just as you are firing at cyberdemon with said rocket launcher. And, from what I recall, there isn't enough pistol ammo to safely down all the lost souls first without the usage of explosives. So, cyberdemon isn't even an issue (and, paradoxically, could even be called a red herring to an extent), the real issue is how to safely dispose of all the lost souls - using rocket launcher - first (because without that, you'll be effectively relying on pure luck).
     
    Last edited: Dec 12, 2018
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  17. Goi~Yaas~Dinn Learned

    Goi~Yaas~Dinn
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    Where's my Commander Keen, John? I don't give the slightest fuck about your edgy-boi Satan goat FPS bullshit. I want my final Keen trilogy.
     
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  18. Durandal Arcane

    Durandal
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    Chaingunners would have been much more tolerable if you replaced them with Arachnotrons, shrunk them down to half their size, renamed them to Enforcers, and replaced their sprites with
    [​IMG]
     
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  19. Lyric Suite Converting to Islam

    Lyric Suite
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    Mmmmh, no.
     
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  20. schru Savant

    schru
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    I find Doom II to be less enjoyable than the original, more of an elaboration of some possibilities the latter had that diverge in some ways from the core that made it so great. Of the new enemies, chaingunners, revenants, pain elementals, and arch-viles create interesting tricky situations, but they also significantly slow down the flow of the game, as they require much more care to deal with. The maps are likewise more experimental and based around specific concepts and tricks that don't always lend themselves to very smooth game-play. It doesn't help that the attempt to give them a more earthly and urban style meant the use of a fairly drab colour palette, which made them visually less interesting.

    All in all though, I consider it to be an enjoyable expansion of the first game, but one that's more to the side of it rather than a direct improvement and necessary development in every respect.
     
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  21. Venser Savant

    Venser
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  22. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    Divinity: Original Sin 2
    Great news, his maps were really fun to play so a new episode is always welcomed.

    Looks like I have another steamy co-op session with Astral Rag

    After Sigil, Romero should make a 32 megawad for Doom 2 with some guest modders.




    :yeah:
     
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  23. Joined on the 4th of July Arcane

    Joined on the 4th of July
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    you should ask Tom Hall
     
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  24. Tehdagah Arcane

    Tehdagah
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    Chaingunners would have been much better if you removed them
     
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  25. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    The Keys of Krodacia:
    [​IMG]

    Dead in the Desert:
    [​IMG]

    Battle of the Brains:
    [​IMG]

    You've missed out on a lot, because here are the latest two Keens:

    [​IMG]

    [​IMG]
     
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