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SIGIL - 5th episode of Doom by John Romero

Discussion in 'General Gaming' started by Venser, Dec 9, 2018.

  1. TZ3K Arcane

    TZ3K
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  2. Tweed Learned

    Tweed
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    Bout time, no doubt someone will dump the WAD after they get their copy so we won't even have to wait the week to try it.
     
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  3. Goi~Yaas~Dinn Learned

    Goi~Yaas~Dinn
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    I wonder if there will be a Brutal Doom mod for it, in the future?
     
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  4. JDR13 Augur

    JDR13
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    The boxed set is cool, but it's not $166 dollars cool.
     
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  5. Astral Rag Arcane

    Astral Rag
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    It's a normal Doom wad so you will be able to defile it with Brutal Derp from day 1 if you so desire.
     
    Last edited: May 24, 2019
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  6. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    This. And since Brutal Doom v21 'Gold' has just been released, there's even time to add the 'extra' features of BD to the Sigil wad, including scenery and terrain features.
     
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  7. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014


     
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  8. Multi-headed Cow Scholar

    Multi-headed Cow
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    Someone needs to copy that floppy. :mob:
     
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  9. Goi~Yaas~Dinn Learned

    Goi~Yaas~Dinn
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    Hush, the Record Store 's where you belong.
    :happytrollboy:
     
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  10. Jack █▓▒░

    Jack
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    Daikatana is underrated.

     
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  11. Astral Rag Arcane

    Astral Rag
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    [​IMG]

    [​IMG]
    Show Spoiler


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    :incline:
     
    Last edited: May 26, 2019
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  12. Tweed Learned

    Tweed
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    Perfect Hatred: The WAD!
     
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  13. Multi-headed Cow Scholar

    Multi-headed Cow
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    That end of level switch on Sheol fucking murdered me. Ran around for an ungodly amount of time, was pretty sure I'd even run into there at some point before too due to the hint, but apparently not far enough to trigger it or some fucking thing. Didn't have a big drive for it since snagging the mega health and mega armor from the secrets. :argh:
     
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  14. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    :M Well, "official" release date is May 31st:

     
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  15. Morgoth Arcane

    Morgoth
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    Well, more proof that game design legends have an expiration date.
     
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  16. ironmask Educated

    ironmask
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    This is pretty disappointing to hear.
     
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  17. Parsifarka Prophet

    Parsifarka
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    Imagine playing Doom sp with mouselook. What a faggot.
     
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  18. Astral Rag Arcane

    Astral Rag
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    IMO Sigil (aka Knee-Deep in the Lava) is good but it's not in the same league as the Cacoward-tier wads or the original 3 Doom Episodes.

    The levels I've played (first 4 maps) were all small, cramped and linear. There are a lot of small platforms and narrow pathways and an (over)abundance of lava, this got old fast. This is down to personal preference though, I know others like that kind of maps. I prefer less claustrophobic maps with a higher monster count (100-250) that have a good mix of exploration and challenging, mostly larger scale, encounters and more varied surroundings.

    The encounters are well thought out for the most part and they are often challenging despite the low monster count*.

    I like the overall look (even though it is getting samey) and atmosphere of the wad but so far I much prefer his previous efforts.


    *monster count UV:
    Show Spoiler


    m1:33
    m2:34
    m3:62
    m4:76
    m5:111
    m6:68
    m7:151
    m8:25
    m9:66

     
    Last edited: May 27, 2019
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  19. DeepOcean Arcane

    DeepOcean
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    So, after all this time, Romero ports Doom 3 into Doom 1 engine, now that is disappointing.
     
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  20. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Dark, narrow corridors and limited ammo, just the thing we loved about DOOM in the first place!
     
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  21. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker
    He plays Doom with freelook on = His opinion on Doom is irrelevant.
     
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  22. schru Savant

    schru
    Joined:
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    The points he brought up do not in themselves indicate that the gameplay is bad and, described that way, it could even be quite fun, what with limited ammunition and challenges based around the first game's bestiary. Excessive darkness might also simply be the result of inappropriate renderer settings. His comment about fighting barons of hell with just the shot-gun being among the least fun things also betrays a questionable appreciation of the game.

    Still, he says he likes the original and fan maps, so he might just have been unable to articulate what felt bad about it, and illustrated his frustration poorly.
     
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  23. Dayyālu Arcane

    Dayyālu
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    The main problem is that the Doom community is by itself monstrous. We're talking almost 30 years of autists developing maps and refining gameplay and most of them being tested again and again and again against a community of likewise-minded autists.

    How can Romero even compete? He can have started it all, but seriously, 30 years of wads and gameplay mods. I will try it though, one needs to judge personally. The double barons door thing, tho, that smells Doom3 so fucking much.
     
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  24. taviow Liturgist

    taviow
    Joined:
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    Did someone honestly expect some sort of top tier groundbreaking cacodemon award worthy masterpiece rather than an episode that looks and feels like an extension of Ultimate Doom?
     
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  25. Parsifarka Prophet

    Parsifarka
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    Probably you meant Final Doom. There's nothing wrong with that trick; if you run mindlessly into a room instead of backwards every time you open a door, you have been playing Doom in baby difficulty.
     
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