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Interview Silverfall interview at GameZone

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Feb 8, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Silverfall

    <a href=http://www.gamezone.com>GameZone</a> has posted a <a href=http://pc.gamezone.com/news/02_07_07_09_59AM.htm>Silverfall interview</a>, a "memorable hack-and-slash action adventure". Here is a summary:
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    <blockquote>Silverfall is above all a hack-and-slash game, which includes a heavy dose of action, a complex progression system, and as usual, numerous items to collect during the game.
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    There are four playable races in Silverfall: Humans, Elves, Trolls and Goblins.
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    There are three skill trees available to players: one for combat, one for magic — both of which are available to all players — and a third, which contains skills specific to the nature or science paths or to specific races. The combat tree contains three branches: melee, long-range and technique; and the magic tree allows players to focus on light magic, black magic or element magic. In all, there are more than 130 skills that will allow players to truly develop a uniquely skilled character.
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    As mentioned earlier, we really wanted to appeal to fans of both hack-and-slash games and traditional, plot-driven RPGs. In any good story-driven RPG, players expect a wealth of side quests, and we’ve made sure that Silverfall features plenty of those.
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    The decision to go with the science vs. nature theme was not only made for aesthetic reasons, but also to present a unique gameplay mechanic. The player’s decisions and actions related to the nature vs. science conflict will not only shape the character as he progresses in levels and skills, but also the world itself. The city of Silverfall will shift to the player’s alignment, quests will become available to characters on a specific path, and companions will have their own dispositions to nature or science.
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    Overall, the freedom given to the player in the development of their character really sets the game apart from other RPGs. We haven’t confined players to set-in-stone classes; they’re free to develop the character they want to play.</blockquote>Awesome?
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  2. Durwyn Prophet

    Durwyn
    Joined:
    Oct 29, 2006
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    1,132
    Location:
    Erewhon
    Certainly not. Maybe above average. However h&s games are phun for some time. Personaly im waiting for Loki, h&s in more mythological climate, somethin like Titan Quest. Loki devs said somewhere that their game is nevermade Diablo 3... will see about that.
     
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  3. Sir_Brennus Scholar

    Sir_Brennus
    Joined:
    Jun 7, 2006
    Messages:
    665
    Location:
    GERMANY
    Awesome it is! I preordered it.

    There are a hell of a lot of ACRPGs to come out this year (LOKI, LEGEND: HAND OF GOD, SACRED 2, DAWN OF MAGIC) and SILVERFALL seems to be the most distinguished one with the whole plot driven CRPG stuff implemented.

    It's good to see that all the mentioned programs are European products and all look more promising that this pos called HELLGATE: LONDON from the Americas does. Will buy that one too, though.
     
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  4. Durwyn Prophet

    Durwyn
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    Location:
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    I read somewhere that Sacred 2 will come out in 1st quarter 2008...
     
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  5. Seboss Scholar

    Seboss
    Joined:
    Jan 27, 2006
    Messages:
    947
    This game has terrible engine (worse than NWN2 if possible). I played the French demo a while ago and I couldn't get it to run decently without sacrificing more visual flare than I judged reasonable.

    It could have improved with the 5 or 6 patches that have been released since then.
     
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