Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
What kinds of skills do you like to see in RPGs? How important do you want these skills to be? Should 'skill' just be another synonym for method of attack or should they define what your character can do outside of combat? How much focus should be placed on the skills availabel in question?
I am probably in the minority here but I actually dislike nearly all implementations of any kind of dialog/speech skill that I have come across so far. In most cases they function no differently than lockpicking - in that you reach an NPC that says "I don't think i should..." and if your skill is high enough in speech/diplomacy you pass the check and the NPC responds "ok". Contrast that with how often Intelligence/Wisdom is used and you find that you not only have a higher chance at getting what you want but you get expanded dialog options and access to more information in the process. Wisdom is the best stat to pump in PS:T because it not only lets you progress in many situations, allows you to recall memories, but also because it unlocks a gigantic assortment of dialog (Intelligence being a not too distant 2nd), as well ass the XP bonus (which at that point is just icing on the cake).
I would say that speech based skills should be implemented in that fashion - Bloodlines took a few steps in this direction and, domination and dementation aside, the other social skills allowed you to gain access to dialog choices that could lead to a desired outcome... or still a no-go based on what you said (that is, it wasn't a binary win/fail).
Having said that, I'd like skills to be a bigger factor in a character's functionality. Arcanum had something I liked in that stats/attributes not only gave you straight bonus/penalties but also served as indicators of your character's potential. A character with high Dex was potentially a very skilled fighter, thief, or archer provided the character actually trained and raised those skills.
Having played H&H for awhile I was amazed at how much use and importance skills had in the game above raw stats and how much the influenced your character's function in nearly everything it could do - and while that ended up in a WoW-like gear/item quality craze it did at least offer something in the right direction.
Anyway, enough rambling - I open the table to you gents then.
What skills do you like? What skills do you want to see? How do you want skills to be implemented in a game system at all? Feel free to mix and match and what have you.
I am probably in the minority here but I actually dislike nearly all implementations of any kind of dialog/speech skill that I have come across so far. In most cases they function no differently than lockpicking - in that you reach an NPC that says "I don't think i should..." and if your skill is high enough in speech/diplomacy you pass the check and the NPC responds "ok". Contrast that with how often Intelligence/Wisdom is used and you find that you not only have a higher chance at getting what you want but you get expanded dialog options and access to more information in the process. Wisdom is the best stat to pump in PS:T because it not only lets you progress in many situations, allows you to recall memories, but also because it unlocks a gigantic assortment of dialog (Intelligence being a not too distant 2nd), as well ass the XP bonus (which at that point is just icing on the cake).
I would say that speech based skills should be implemented in that fashion - Bloodlines took a few steps in this direction and, domination and dementation aside, the other social skills allowed you to gain access to dialog choices that could lead to a desired outcome... or still a no-go based on what you said (that is, it wasn't a binary win/fail).
Having said that, I'd like skills to be a bigger factor in a character's functionality. Arcanum had something I liked in that stats/attributes not only gave you straight bonus/penalties but also served as indicators of your character's potential. A character with high Dex was potentially a very skilled fighter, thief, or archer provided the character actually trained and raised those skills.
Having played H&H for awhile I was amazed at how much use and importance skills had in the game above raw stats and how much the influenced your character's function in nearly everything it could do - and while that ended up in a WoW-like gear/item quality craze it did at least offer something in the right direction.
Anyway, enough rambling - I open the table to you gents then.
What skills do you like? What skills do you want to see? How do you want skills to be implemented in a game system at all? Feel free to mix and match and what have you.