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Skyrim is worse than Oblivion in every way

Discussion in 'Bethesda Game Studios' started by baronjohn, Nov 12, 2011.

  1. Broseph Fabulous Hoosier Patron

    Broseph
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    If you use taunting to get the guys you're supposed to kill to attack you first you can be in the Fighter's Guild and the Thieves' Guild simultaneously. :M Which means you can still go on killing sprees and not get the death penalty. :smug:
     
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  2. Lhynn Arcane

    Lhynn
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    This is the shit that made morrowind great.
     
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  3. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    This is not true.
     
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  4. Clockwork Knight Arcane

    Clockwork Knight
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    It is, in a way. While it's relatively easy to get rich via stealing everything that is not nailed down, it's way easier to just hunt bandits.

    Kinda. One commom complaint about MW is that you have this wonderful world to explore, but there's not much motivation for it since you're already a superhero by level 15.
     
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  5. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    There was alternative path which let you complete warrior guild quest and be on good terms with imperial criminal scum network (I don't mean House Hlaalu ;) ) Morrowind was a game less on the rails compared to both Oblibion and Skyrim.
     
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  6. Lunac Arcane

    Lunac
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    Looking at the geoscape...

    Bethesda masturbating the console kiddies using "yoU ARe teh UNique and mast awesum dude IN THIS GAEM!!2! Draguun slayaaahh!" for increased sales? You don't say!


    ...
    ..
    .
     
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  7. Coyote Prestigious Gentleman Arcane

    Coyote
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    There's also another path you can take for the Fighters Guild final quests if you talk to the guy in Ald'ruhn instead of the guild leader. It's kind of a moot point, though, since at that point you've probably already gotten yourself barred from the Thieves Guild:

    Show Spoiler
    IIRC, the third or fourth quest you get in the Balmora FG involves taking a code book from the TG, and completing this quest will get you barred. There are three ways around this:

    1) Avoid taking the quest. I'm pretty sure you can still become master of the FG as long as you complete most of the other guild quests.
    2) Don't reach that point in the FG progression until you're nearly done with the TG. One of the guildmaster's quests involves bribing the quest-giver, and after you do so she'll no longer give you the code book quest, skipping straight to her next quest.
    3) If you're already in the TG but not far enough long for #2, I think you can still pickpocket the book from the person who has it, and as long as you're not caught you'll remain in the guild.
     
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  8. RK47 collides like two planets pulled by gravity Patron

    RK47
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    OK, took out enemy indicator on compass seems to help a lot in using sound cues.
    Funny how it works. My eyes used to be glued on that red dot and not really using my ears much. Unless I'm outside combat.
    Now it's all ears, all the time.

    Was wondering if I should remove stealth indicator as well, but that might make casual thieving slightly tricky. I subconsciously use it as a threat-check after combat ends as well.
     
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  9. Clockwork Knight Arcane

    Clockwork Knight
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  10. RK47 collides like two planets pulled by gravity Patron

    RK47
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    I do agree that a novice perk is necessary to add a huge bonus - which defines what your character is trying to be.
    Any non-perked weapon user does actually lose out 25% of damage.

    Opening and closing door statement is probably subjected towards their encounter design.
    They're really shy about mobbing you with more than 3 enemies at once.
    The only time this happens is when you're doing a scripted barrow chamber and had to contend with over a dozen awakening undead.

    Well that's the main problem isn't it? Take off the level scaling and suddenly you have a static idea of which area is your level and you can pursue whatever skill you wants, invest on any perk without gimping yourself due to scaled mobs. That's certainly how I played it with mods that removed level scaling (i.e Requiem). I took Speechcraft perk to sell my items at better prices and ignore goods type restrictions, and improved alchemy before I even hit 50 points on any combat skill. With those two skills combined, I made a lot of money from crafting and selling potions. I translated those to better gear upgrades. Amulet with +70 HP for 2,000 gold? No problem. Rings of +50 HP? I got that too. I didn't even have to step into danger much, focusing on dark brotherhood/thieves guild quest line to gear up.
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
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  12. Zewp Arcane

    Zewp
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    Yeah, but then every time the music suddenly stops you know you're about to be attacked.
     
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  13. Clockwork Knight Arcane

    Clockwork Knight
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    You could just turn off all music, but at low volume the change from a calm ambient tune to silence is far less of an alarm system than what happens with the combat theme.

    turururururu...
    > tururururuuuuDUN DUN DUN DUUUUUUN DUN DUN DUN DUUUUUUN
     
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  14. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Is there any way to turn off glow effect for self enchanting spells?
    I hate it in morrowind and cannot believe it made a come-back in Skyrim.
    It's like my character is being wrapped in plastic.
     
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  15. Clockwork Knight Arcane

    Clockwork Knight
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    Yeah, I don't think I've ever seen a single positive comment about the saran wrap, no idea why they insist on it. Maybe one dev at Beth has a fetish, who knows.

    I found this.

    skyrim.nexusmods.com/mods/34981/

    BTW I like how it tells you to check the readme for details on the MCM version and then there's no readme at all. :M
     
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  16. RK47 collides like two planets pulled by gravity Patron

    RK47
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    installing nao.
     
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  17. Multiple Sarcasm Arcane

    Multiple Sarcasm
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    Thinking we need to merge the two Skyrim threads into one "Skyrim is worse than Recommended Mods thread in every way" or something. They've been spilling over for a while, and I would've missed this nice graphicswhoring gem if I hadn't missclicked a thread. :M

    JarlFrank?
     
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  18. Delterius Prestigious Gentleman Arcane

    Delterius
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    I didn't because that would be stupid as fuck.
     
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  19. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Nah, let them coexist and bring confusion upon newfags and oldfags alike! Mwahahahaha!
     
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  20. Delterius Prestigious Gentleman Arcane

    Delterius
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    The ensuing abomination of merging without care would be quite confusing. Just mix the post orders somehow.
     
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  21. Jick Magger Arcane Patron

    Jick Magger
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    PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
    It's not as though we spend time in either threads talking about how great Skyrim is, anyway. One's explicitly about how awful it is, and the other is made of Codexers trying to find out ways to make it more bearable.
     
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  22. Clockwork Knight Arcane

    Clockwork Knight
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    Just leave things as they are and keep the neat freak obsession in check. Two or three threads with natural flow of conversation > one megathread nobody will ever read.
     
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  23. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    Killed 2nd dragon in Requiem
    Considering how hard it is to earn their souls, which shouts do you actually recommend to invest soul into?
    I'm actually thinking of Etherial Shout to avoid getting breath-killed.
     
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  24. Night Goat The Immovable Autism Patron No Fun Allowed

    Night Goat
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    Codex 2013 Codex 2014
    Well, I've reached the point where money becomes irrelevant. God dammit I wish alchemy was real.
     
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  25. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    ITZ real for Federal Reserve who has the magic power to transmute piece of paper into currency... Hence the hiper inflation in the word of Tamariel where bowl of soup costs 30 jewgold pieces.
     
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