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Skyrim is worse than Oblivion in every way

Discussion in 'Bethesda Game Studios' started by baronjohn, Nov 12, 2011.

  1. Manjuice Nutella Arcane

    Manjuice Nutella
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    :what:
     
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  2. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I AM A GUARD BECAUSE I'M WEARING GUARD ARMOR AND PATROLLING THE WALLS
     
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  3. Turjan Arcane

    Turjan
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    Didn't Howard claim once that they would get presentations about other RPGs from time to time?
     
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  4. Bahamut Arcane

    Bahamut
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    People at bethesda's are dead fucking serious, they think that LARP'ing like that is whats RPG's are about

    Example of bethturd syndrome


     
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  5. Akasen Scholar Patron

    Akasen
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    In the ideals of roleplaying in the idea of acting out a certain persona, isn't it then best to reward a player for dedicating themselves in such a particular way? Example, devote brave adventuring worshiper of a god is rewarded with certain perks and possibly even quests related to the deity?

    EDIT: Realization and question: Why is it that many Bethestards and claim that in order to enjoy their game to the fullest, they purposely do things to make things harder for them? In the image posted before, Bethestard states that he would only get lockpicks from bodies and chests and never buy them. This was in rebuttal to a player who logically brings up that the game gives lockpicks like it had a surplus to get rid of.

    "It's all how you play the game", he says at the end of that post.

    Well from my experience, I as a player will take EVERY ADVANTAGE PROBABLE in a game I can find. AI shit? Abuse the shit out of that. Game giving me lockpicks out of the wazoo? Don't mind if I do. Ultimate weapons? Acquire it ASAP for great justice.

    I might be wrong and it might just be me and how I have in the past gone about playing games, but to some logic from looking into tabletop roleplaying games, if players find some form advantage they can abuse, they will abuse it until the GM basically balances things so the advantage is no longer abusable or just can not be used.
     
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  6. Gord Arcane

    Gord
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    Exactly, and this is why we can't have nice things.
    That factions is as strong in the Bethesda forums as the people discussing the properties of Tali's sweat and demanding more gay romances are in the Bioware forums.

    And because things like a good rule system, actual consequences and reactions in the game-world and so on don't matter much if you anyway only pretend and imagine, Bethesda will probably remove more and more of it...

    I don't have problems with a game offering possibilities for "roleplaying" outside of doing quests and getting better loot - but in order for me even to consider doing it, I expect the game to recognize it and give me some reason to do it. Because, everything else is not roleplaying, but just pretending and on such levels as some people in the Beth forums like to do, plain pathetic.

    So, if I would like to play a guard, the game should give me the option to join the guard faction, pay me for it, simulate shit like bandit attacks, thieves, etc. - it will most likely be fucking boring and pointless because I will still spend hours staring into the virtual air, but at least it is recognized in some way.
     
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  7. Brayko Self-Ejected

    Self-Ejected
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    :bro:
     
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  8. IDtenT Contact me for a good time Patron

    IDtenT
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    Skyrim is actually a lot more solid for the gamist than the previous two games.
     
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  9. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    The thing is that this play pretend faction is so resistant to arguments and criticism, you can't get any point through with them.

    "I'd like to be able to play a guard. You know, be hired, get paid, defend the city..."
    "But you can play a guard! Just take a guard armor and patrol the walls."
    "But the game doesn't recognize it! I just pretend to be a guard, the game doesn't actually react to it in any way!"
    "Yeah but that's roleplaying. You can imagine that the game would react to it. When you walk on the walls and look at the populace, you can imagine that they're feeling safe under your protection."

    HNNNNNNNG
     
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  10. Manjuice Nutella Arcane

    Manjuice Nutella
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    go easy on Bethesda they've given us an excellent game :lol:
     
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  11. Yoshiyyahu Arcane Patron

    Yoshiyyahu
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    why bother even donning the armour or patrolling, you can just imagine you are wearing it/walking the beat and being a guard :P
     
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  12. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    notepad is the best rpg
     
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  13. Bahamut Arcane

    Bahamut
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    and zombo.com is best website
     
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  14. racofer Thread Incliner

    racofer
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    Your ignore list.
    But how do you romance it?
     
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  15. Akasen Scholar Patron

    Akasen
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    PC RPG Website of the Year, 2015
    Horrible erotic fanfiction.
     
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  16. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    with the ms paint expansion pack
     
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  17. dr.krap Educated

    dr.krap
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    I shall try to train my intelligence and accumulate as much wisdom as possible within my lifetime so that I be able to will such people out of existence.

    The important things here are:

    -cRPGs have no GM to react to player's shenanigans
    -Bethesda's mechanics are so leaky and full of loopholes than even living, breathing GM would have problems containing the player and abusing the living fuck out of beth games is trivial and devoid of any sense of accomplishment

    So:
    If you want to enjoy those beth games that are in fact enjoyable (like Morrowind, Daggerfall or even Skyrim) in a way they can be enjoyed, you need to be your own GM and houserule yourself. Or you might find yourself another game, as there is really nothing fun, nor clever about running around with all your stats over 9000.
     
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  19. Necroscope Arcane

    Necroscope
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    Codex 2014
    Playing a Bethesda game is always like a lawfulness test, and not only in terms of bugs or Artificial Stupidity. I mean all you need to do in order to become god is to hit "~" and type "tgm".
     
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  20. Carrion Arcane Patron

    Carrion
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    Ugh, all these DLCs couldn't really be any less interesting, and that's not really because of their content. I just don't have any motivation to ever touch the game again because I feel I've seen everything it has to offer. In this regard it might actually be a worse game than Oblivion.

    I actually had two walkthroughs of Oblivion, although I didn't fully complete any big quest line more than once. My first playthrough was only with an UI mod or something so I pretty much got the pure Oblivion experience. My character was an Imperial Spellsword that spent most of his time stabbing monsters in some lame-ass dungeon somewhere in Cyrodiil. At some point it became sort of painful, but I did manage to complete the main quest and all of the guilds except for the Mages Guild which completely sucked ass. One beautiful day I uninstalled the game in rage because of the Bosmer voice actor and swore never to touch it again.

    My second playthrough was a couple of years later with OOO and a bunch other mods, probably because I had heard that mods could actually fix the thing. I can't remember my character's class (probably a custom one) but basically he was a Dunmer thief who also practiced mysticism, alchemy and Daedra worship. It was a bit LARPy since I spent something like a dozen hours in the Imperial City just reading books and making potions in my room at the cheapest inn, robbing rich people's houses at night, fighting in the arena, making money by selling herbs, stalking and murdering people with bad voice actors (meaning anyone and everyone, I guess, but especially Bosmers) and working for the Thieves Guild before doing any kind of actual dungeon crawling, but it also was the most fun I had with the game and made me forgive or at least forget a lot of the stupid things in the game. There really was a lot of stuff to do in the game even when you completely ignored tons of content, even if it wasn't exactly Morrowind in that regard. Eventually I got completely fed up, uninstalled the game in rage for the second time and swore never to touch it again, but after Skyrim I may have to give Oblivion a bit more credit than I initially did.

    There's just nothing in Skyrim besides dungeon crawling, not a single reason to start up the game again and try a different character. All the guilds are the same and short as hell, there are no interesting locations in the cities (like the Ayleid artifact collector's house in the Imperial City), and the total lack of interesting spells means that I have no interest in trying out a mage character after already mastering swords and stealth with my previous character. As a game Skyrim is much better than Oblivion and nowhere near as offensive, no doubt about it, but it's just so stripped-down, bland and repetitive that playing it feels like a chore now. Oblivion is pretty much an abomination from Hell but among all the shit there's still a bunch of redeeming features that Skyrim unfortunately lacks.
     
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  21. IDtenT Contact me for a good time Patron

    IDtenT
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    Bringing that up, I have no idea which one held my attention longer, but neither would have crossed 20 hours.

    My biggest gripe with the last two TES games (apart from Oblivion being soulless) is just how fucking repetitive the games are. Someone else here actually alluded to the fact that this appeals to the console crowd, who enjoys playing games in small packages. Unlike many other sand box RPGs you don't feel completely lost when you replay an old character. That's actually one of my biggest failings; I almost never finish RPGs because I completely forget what I'm all about, after putting the game down for a month, and I just end up restarting the game. I had level 30 characters at least 5 times in Morrowind, yet I've never finished the main quest.
     
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  22. Wyrmlord III Formerly Hot Rod Todd Howard

    Wyrmlord III
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    I suppose I am not the only one to notice this, but I was impressed by how close it was.

    [​IMG][​IMG]
    [​IMG][​IMG]

    Ra's al Ghul, given the gift of immortality by the Lazarus Pit, started out as a righteous vigilante in pursuit of justice. But he slowly started losing his mind due to his immortality, and began to regard mortals as evil cattle fit to be destroyed and replaced with superior virtuous creatures. His League of Assassins was formed to serve as fellow instruments to his cause, with them too receiving the same gifts if loyal. When his daughter and League member, Talia al-Ghul finds a saviour in Bruce "The Detective" Wayne, Ra's al Ghul requests The Detective to become a part of his little empire and serve his cause. But The Detective, if tempted to be part of his cause, is a little disturbed by the Demon's Head, as is his daughter Talia al Ghul.

    Harkon Valkihar, given the gift of immortality by the Molag Bal, started out as a righteous vigilante in pursuit of justice. But he slowly started losing his mind due to his immortality, and began to regard mortals as evil cattle fit to be destroyed and replaced with superior virtuous creatures. His House Valkihar was formed to serve as fellow instruments to his cause, with them too receiving the same gifts if loyal. When his daughter and House member, Serana Valkihar, finds a saviour in the Aspect of Akatosh, Ra's al Ghul requests The Dovahkiin to become a part of his little empire and serve his cause. But The Dovahkiin, if tempted to be part of his cause, is a little disturbed by the Servant of Molag Bal, as is his daughter Serana Valkihar.
     
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  23. Stabwound Arcane

    Stabwound
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    That is exactly my problem with Skyrim, too. When I first started it, I have to admit, I was impressed. I really did like it a lot. Then you get 15 hours in and you've seen everything the game has to offer and the new car smell wears off. All there is to do is repeat the same 15 hours another 10x with hundreds(?) of nearly identical caves/dungeons that unfold like an intestine.

    It doesn't even work well as a hiking simulator, because the scaled items are still there. Quests are meaningless because you don't gain experience, just pointless gold and maybe a shitty item or two. The game is just a big world full of generic quests and nothingness.

    The epitome of failed potential.
     
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  24. Murezor Novice

    Murezor
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    In Oblivion authors had implemented something better in vanilla version of game, and called this "level scalling". You're a god all the time!

    PS: Cześć Łusko.​
     
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