Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
Dual casting, for extra damage.
Nael said:^ That looks worse than Oblivion. What is your point?
A tree and a building visible in the background, up the mountainside in the screenshot prove you wrong..Sigurd said:Nael said:^ That looks worse than Oblivion. What is your point?
I'm talking about the draw distance, that mountain looks close but actually it's very far.
Supposed IS in fact the keyword here, that is why I put it there. In the deepest parts of my soul I am hoping that they actually aren't pulling shit out of their ass and feeding it to us on a shit infested platter. If you assume that the game is going to be what they say it is, however, then the face of gaming will be changed so drastically that it is borderline batshit-insane.DraQ said:"Supposed" is the keyword here.Gilithus said:One thing that is supposed to be good about Skyrim is their new engine allows drastic draw distances compared to Fallout and Oblivion.
Awsum!!1 draw distances would be a great thing in large, procedural game like Daggerfall, in small, handcrafted world meant to represent much larger area as is the case of TES>=3, it can at best be inconsequential, at worst, detrimental. Distant land in oblivious wans't an improvement over lack of it in Morrowind, if anything it killed the illusion that the world was actually big.
The best use of distant land enabled by MGE is tweaking it so that it eliminates clipping, but doesn't increase actual view distance beyond the usual distance between major landmarks, otherwise it makes the game look like Disneyland.
So, either the SkVrim will use MW broken-up terrain, except with higher, view-obscuring mountains and the increased draw distance will be of no consequence, or the draw distance will actually come into play and reveal that the supposedly major portion of the whole continent is in fact no larger than my hometown.
Gilithus said:But at the time, I had no knowledge of these claims and no previous Elder Scrolls to compare it to; and you know what? It was a fuckin' good game. Maybe not a wonderful addition to the Elder Scrolls series, but it was certainly a good standalone game.
circ said:So, this love for Oblivion is confusing. Personally, I'd rather play Pong.
DraQ said:A tree and a building visible in the background, up the mountainside in the screenshot prove you wrong..Sigurd said:Nael said:^ That looks worse than Oblivion. What is your point?
I'm talking about the draw distance, that mountain looks close but actually it's very far.
That's what you thinkCrimHead said:There are relatively few dungeons on my trek to work in the morning, Deniszi.
That's not an excuse.Gilithus said:I never really got to play Morrowind in its heyday.
Talking about the first image? That's was beta, at the time the trees used placeholder models and all textures were low res versions from the current ones.circ said:Ya nice draw distance, but those textures and tree placements are really bad. It's like looking at a really badly made lego landscape.
Sounds like they might have removed the spellcrafting mechanic.Even if you can't combine spells, magicka students will have no shortage of options, with over 85 spells divided into five schools of magic – destruction, restoration, illusion, alteration, and conjuration.
Tycn said:Sounds like they might have removed the spellcrafting mechanic.Even if you can't combine spells, magicka students will have no shortage of options, with over 85 spells divided into five schools of magic – destruction, restoration, illusion, alteration, and conjuration.
Begriffenfeldt said:http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx
Apparently Todd was inspired by Bioshock.