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Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
My favorite quest in Skyrim is the Windhelm murder mystery one. It's a really well-crafted detective quest, really. Here's how I solved it:

Quite early on in the quest you can discover what kind of a weapon was used to commit the murders: a curved embalming blade, a rather unusual weapon. At another point of the quest you can visit a guy who runs a museum of sorts. If you pay attention, you can see a number of curved blades on one of the shelves, ones that match the description of the murder weapon. You can even take a tour, and the guy running the place will show them to you! This, obviously, made me feel suspicious about the guy, and by snooping around a bit I discovered a locked chest in the attic. This of course got me even more suspicious, and in the middle of the night I snuck back into the museum, used the key I had pickpocketed off the museum keeper earlier, used it to open the chest, and voilà! I found letters, more embalming tools, a journal — everything I needed to prove that the guy was guilty!

So, I ran straight off to the castle feeling all smug about it, ready to collect my reward and... nothing. No dialogue option to tell about who the murderer is, no possibility to show the evidence to anyone. Instead, in order to finish the quest you had to patiently follow it step by step, in the way the developers had intended, so that you might eventually catch the murderer red-handed (and possibly allow him to kill another woman in the process). Great job, Bethesda, great fucking job.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,662
So, I ran straight off to the castle feeling all smug about it, ready to collect my reward and... nothing. No dialogue option to tell about who the murderer is, no possibility to show the evidence to anyone. Instead, in order to finish the quest you had to patiently follow it step by step, in the way the developers had intended, so that you might eventually catch the murderer red-handed (and possibly allow him to kill another woman in the process). Great job, Bethesda, great fucking job.

Pretty much Fallout 4's plot in a nutshell. "I'm looking for a baby boy" (even though it is dead obvious his son shouldn't be a baby anymore).

Thank God for the games where the developers have thought these things through, Deus Ex & Gothic being the two that come to mind (even if the latter is admittedly much more buggy regarding quest completion).
 

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