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SMAC 444 - AI patch updated [p]

Discussion in 'Strategy and Simulation' started by kyrub, Feb 24, 2011.

  1. JoKa Cipher

    JoKa
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    since when can you put two boreholes next to each other? or does the AI cheat...?

    nice patch, btw, will try it soon!
     
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  2. catfood AGAIN

    catfood
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    Yeah, I like how they're packed nice and tight and ready for conquering. :D

    EDIT: did you change the AI regarding probes? In my game I used to be spammed by them constantly for a while. I don't remember the AI being so fond of them before but I could be wrong. It was annoying but in a good way, they sabotaged the production of my units a good number of times.



    Now that you mention it, that does look strange. Nice observation.
     
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  3. laclongquan Arcane

    laclongquan
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    If AI use extensive environment-damaged upgrades like that, wont Centauri get quicker climate changes?
     
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  4. Elwro Arcane

    Elwro
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    I just noticed this seemingly abandoned patching project. Anybody tried that?
     
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  5. MetalCraze Arcane

    MetalCraze
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    Kyrub's patch already contains those fixes as I understand from the first post
     
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  6. Elwro Arcane

    Elwro
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    Whoa, missed that somehow. Thanks.
     
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  7. kyrub Augur

    kyrub
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    Not intentionally. But the promoting of speeder units could have had this side-effect. Since probes are basically speeder-probes... Yes, it seems probable on the second thought. (I am still not very satisfied with the limited number of speeders in the game. At least the effect is visible somewhere.)

    I have seen catastrophic sea rising around 2415 in a testgame. Half of Spartan territory went in water in 15 years. I don't know if its normal or ahead of schedule.
     
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  8. Malakal Arcane

    Malakal
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    Just code the AI to build enough domes then. Some factions shouldnt care about enviroment (Morganites, the Hive) and some should (Gaians, University perhaps).

    Still some tweaking in the pollution code would be nice. I always found it ridiculous how sea levels raised in SMAC.
     
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  9. catfood AGAIN

    catfood
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    Deirdre and Lal should have the highest ecology priority IMO. Yang and Morgan not at all, the rest average.
     
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  10. Eyeball Arcane

    Eyeball
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    I actually have this game lying around, but since I played it after Civ3, the godawfully ugly graphics and clunky interface by comparison put me off ever playing it more than 15 minutes.

    Could either of you esteemed gentlemen explain to me what makes this game receive such high praise and fanmade AI patches? Maybe I should give it another go.
     
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  11. JoKa Cipher

    JoKa
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    i'll reiterate my question from above: why are there 2 boreholes next to each other in the second screenshot? does your patch make that possible for everyone or does the AI cheat?

    @eyeball: it's the better game. i couldn't bear playing more than one round of civ3 and 4 because everything's just so dumbed down...
     
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  12. taplonaplo Scholar

    taplonaplo
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    What i like about it is how much more freedom you have compared to other civ games. It also has tons of different mechanics that can either screw you over, or benefit you greatly depending on your play style. For example in the other Civs you want to avoid pollution at all cost, while in SMAC early "pollution" is an excellent way to make income buy killing mindworms, and decrease the effects of polluting later, but overdoing it will make global warming (which again may or may not be useful for you).

    The reason for the AI patch is, coz the AI fails at taking advantage of these mechanics and makes for a rather weak opponent even on the harder difficulties if not for some lucky circumstances.
     
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  13. Gondolin Arcane

    Gondolin
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    It's all in the options:

    Social engineering - http://files.myopera.com/FinalParagon/blog/social_engineering.jpg

    TERRAFORMING! - raise terrain, lower terrain, decrease rockiness, plant forest, plant fungus, turn a mountain into plains, turn plains into mountain, raise a landbrige from the sea and connect your continent to another continent, make rivers

    Workshop - design your own units.

    SUPPLY CRAWLERS! - get resources from squares outside the range of bases.

    (Plus, I'm bored with the same civilizations/sciences/units of the Civ games.)
     
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  14. kyrub Augur

    kyrub
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    No, it must be the original behavior. Two boreholes bug existed in previous versions, when you could start drilling another borehole before the first one was finished. I believe this explloit was fixed either by Firaxis (surely so in SMACX), or by scient. Evidently, the check is unfonctional for the AI.
    People used to complain that all AIs build about 1 borehole during the whole game, and now we have the contrary - it builds them in clusters. ;)


    --------------

    @eyeball
    All said above seconded. -- It's like a civilization game, but made with a lot more fantasy and player's freedom. I usually don't focus too much on the game background, but the SMAC has outstanding videos and great texts and quotes, offering different philosophical (cum grano salis) views on humanity. It blends perfectly with the game itself and it offers a lot for a strategic role-playing later. Another difference from Civ: the leaders have strong personnalities and preferences and you feel that throughout the game. (It may become boring later, but they can be easily edited / modded to suit your taste.).

    It must be said there are several disapointments in SMAC as well. Late game micromanagement is in its premium, some elements severely lack balance (no spoilers here, you find them yourself), tech tree is really hard to grasp and the AI has a task too complex to fill in 1999 (but they tried hard).

    Last word: there's a good number of people who find SMAC ugly and inaccessible (maybe like you). SMAC's atmosphere is dark and sinister, intentionnally, the PLANET does not seem friendly at all, at first. I find this an exciting change from the non-complicated and optimistic view on human civilization from the same called series. But I understand it may pull off somebody else. Try to go a bit further in the game and savour it.
     
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  15. eidahl Novice

    eidahl
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    Absolute! The game just feels.. alive. I just don't know of anything else like it.
     
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  16. catfood AGAIN

    catfood
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    I'd also like to add the fact that the "babrabrians" in this game are the sentient lifeforms of the planet who act as its white cells so to speak. The planet itself a living being, almost like another player, and you have these interludes where your faction leader and planet are having conversations. Depending on your social engineering and your terraforming actions you can befriend them or make enemies of them.

    And on the subject of terraforming: for instance, you can raise mountains (and mountains aren't just tiles that are drawn like mountains like in Civ, see the pics I posted) and since the winds blow from west to east, the west side of the mountain becomes moist and fit for farming while the eastern slope becomes arid. It's details like these that make it way ahead of its time. If you liked Civ you absolutely MUST play SMAC. Just stay clear of the expansion. It's shit.
     
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  17. Gondolin Arcane

    Gondolin
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    Basically, in all Civ games you have to go the industry+agriculture route of terraforming/city facilities. In Alpha Centauri you can choose between industry+agriculture, unshaved/natural (all forestl) and native wildlife (all fungus). Or you can mix and match. If you play the expansion, you can also add the sea route. I like my continents to be unbroken seas of green. Once I get to gravships, I start removing the roads. :D
     
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  18. eidahl Novice

    eidahl
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    Does anyone else end up spending ALL their time just micromanaging / terraforming.. ? Combat feels like too much a chore - I'd rather raise a bridge to the enemy island than try to transport them over there. XD
     
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  19. taplonaplo Scholar

    taplonaplo
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    Pfft, choppers + drop units all the way baby!

    I usually end up automatizing my formers eventually, gets really boring after you worked out your original city cluster and you go on conquering.
     
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  20. Gondolin Arcane

    Gondolin
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    The Space Elevator and mass drops in enemy territory! :salute:
     
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  21. commie The Last Marxist Patron

    commie
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    Social Engineering rocks. Finally I could make a proper Communist utopia and not be forced to take the 'Commies=polluting/military/oppressive' zero sum choice of other Civ games. :)
     
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  22. Eyeball Arcane

    Eyeball
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    Played this game some more. It's an ugly reskin of Civ2. The anaemic Social Engineering and Unit Workshop features aren't enough to warrant re-releasing Civ2 IN SPAAAAAACE!

    Still, since Civ2 was a fantastic game, SMAC is enjoyable enough. If only it wasn't so hideously purplish-brown and ugly...

    Why do you guys hate so much on the expansion, by the way? I mean, the addition of actual alien races seems a little forced, as the original is all about Human vs Human In Space warfare, but I can't really tell which of the new features induces such nerdrage.
     
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  23. Gondolin Arcane

    Gondolin
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    Anemic compared to...?

    And it's not exactly "Civ2 in space". Unless your trying for the title of "Strategy Drog", in which case: 'sup?
     
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  24. Serious_Business Best Poster on the Codex

    Serious_Business
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    So how about fuck you

    :thumbsup:
     
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  25. catfood AGAIN

    catfood
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    The races suck ass. Three of them are completely overpowered, namely the 2 alien races and the pirate dudes. The rest of them are either rehashes of the ones from SMAC (commies and hippies), the hacker faction is retarded (I mean wtf?). The only cool ones are the cyborgs.

    EDIT: also, sup Drog.
     
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