kyrub
Augur
- Joined
- Aug 13, 2009
- Messages
- 347
For me. the expansion should have taken care of too easy routes to victory. And the AI. On the very first place is the internal fonctionnality of the game, extra worms are nice but can wait.
This is the point that makes the game boring after a while, you fire up the game, you spread some bases, you achieve pop-boom, you find fusion reactors, you bomb the world out with choppers. This could have been addressed easily, even innovatively with new features.
Parts of the expansion go this way: you have something to counter Hunter-seeker algorithm, you have a defense against missiles. Nice, and it's the end of it. Because you get Cloudbase Academy SP as well, which makes Air power5x more overpowered. Instead of having an AI able to deal with probes, you have many unnecessary Probe enhancement facilities.
Did they address the bad terraforming? Teach AI to simply use clean units to avoid mineral death? Force AI to have a probe defender in a base? Man, you've got new pirate AI starting on sea, it has a mineral bonus on sea. Great, I could not wait. What?? It was not taught to build Sea formers early!! - Some Firaxis stuff said, it was too hard to correct. You may succesfully doubt this statement from the perspective of the code itself.
Bottom line: Holy cow, what a lazy, unfinished work.
This is the point that makes the game boring after a while, you fire up the game, you spread some bases, you achieve pop-boom, you find fusion reactors, you bomb the world out with choppers. This could have been addressed easily, even innovatively with new features.
Parts of the expansion go this way: you have something to counter Hunter-seeker algorithm, you have a defense against missiles. Nice, and it's the end of it. Because you get Cloudbase Academy SP as well, which makes Air power5x more overpowered. Instead of having an AI able to deal with probes, you have many unnecessary Probe enhancement facilities.
Did they address the bad terraforming? Teach AI to simply use clean units to avoid mineral death? Force AI to have a probe defender in a base? Man, you've got new pirate AI starting on sea, it has a mineral bonus on sea. Great, I could not wait. What?? It was not taught to build Sea formers early!! - Some Firaxis stuff said, it was too hard to correct. You may succesfully doubt this statement from the perspective of the code itself.
Bottom line: Holy cow, what a lazy, unfinished work.