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Sniper Build [with new feats]

Discussion in 'Underrail' started by toro, Jul 24, 2019.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I've been running a sniper, and there's not much difference with expansion, but Psycho-Temporal Contraction is amazing. You lose 25% HP and gain basically a superior Adrenaline at no cost, since you're not using that Psi for anything else except the occasional force field. I don't bother with Blitz, but it's just a painless way to get that crucial AP bonus from like level 8 onwards.

    My guy is level 12 at the moment, basically one-turn-killed everything in the Arena and waiting for Carnifex fight.

    What are people's favoured crafted sniper rifle components?
     
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  2. toro Arcane

    toro
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    20 AP for 3 rounds for the cost of -25% health + 55 skill points + 1 feat. Also the option is superior to Adrenaline because there is no Fatigue debuff.

    That's like 3 additional bursts or sniper shoots in the first 3 rounds. It makes a lot of difference as in you can play on Dominating.

    Edit: What Tigranes posted ^^
     
    Last edited: Aug 6, 2019
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  3. toro Arcane

    toro
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    Carnifex fight was also one turn for me. I just had to save scum for high initiative.

    Edit: Arena's fights should be updated because the only thing which matters for most fights is who gets to act first. Pretty retarded.

    Anatomically-Aware Scope - 50% critical damage bonus on crossbows and sniper rifles.
    Rapid Reloader - -20% Base AP cost
    Smart Module - increases special attack damage

    To be honest, Anatomically-Aware Scope option is pretty disgusting therefore you could go with High Resolution Digital Scope (+10% critical chance).
     
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  4. ItsChon Resident Zoomer Patron

    ItsChon
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    Vitality Potion gives 25 AP, but hurts your Perception.
     
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  5. Black Angel Arcane

    Black Angel
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    Uh... no? I guess it's true with Carnifex since he could always one-turn you and have absurdly high initiative.

    But for the rest of the gladiator fights, it doesn't matter who gets to act first... as long as you prepare for the fight. You know, that guy (i.e Carnifex himself) in front of the entrance to Arena desk guy, he keep informing you of your next fight before the fight for Invictus title.
     
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  6. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Yeah, the arena isn't broken or anything, it's fine. A sniper build often ends up killing or dying in 1 turn, but that makes sense - I wonder if you could even just deck out in full metal armour just for the Carnifex fight to survive that first turn?

    I just did it now as a level 14 Sniper, and an Energy Shield with secondary low velocity & food was enough to survive after a few reloads, but I was lazy and still wearing Rathound.
     
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  7. Gaius maximus Arbiter

    Gaius maximus
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    Rapid smart spearhead can fire twice in a turn,you open the battle with snipe hopefuly killing a mob then you fire again with aimed shot to kill another,thats 2 mobs in one turn.

    Next turn either you throw a flasbang and restealth or use your rifle to fire twice or a .44 pistol for a kneekap shot or 2.
     
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  8. Spark Mandriller Scholar

    Spark Mandriller
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    If you have fully specced psycho-temporal acceleration then you can fire three times per round, so that's potentially three kills. Rapid spearhead is great. Though sometimes it's better to use a molotov instead so you can set up ambush and spam critical hits.
     
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  9. MediantSamuel Prophet Patron

    MediantSamuel
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I got my first sniper rifle from the Scrappers, a 12.7mm corsair. With smart goggles Snipe hits 700 to 800 on mutants in Depot A. I forgot how insane this shit was.

    Aimed shot hits 490, maybe sharpshooter won't be needed once I have crit power.
     
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  10. toro Arcane

    toro
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    My monster is ready for Expedition :)

    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG]

    And my first crafted sniper rifle :)
    [​IMG]

    Thanks to Psychotemporal Acceleration specialization I can shoot this thing 3 times in the 1st round ... Sniper, Aimed Shot, Molotov, Ambush
    :love:

    Basically the build is done at lvl 20. I have everything I could possibly want for a sniper build and the critical damage bonus is insane: between 1000 and 1300.
    [​IMG]

    I don't know how he resisted 1104 points of mechanical damage but he wasn't so lucky on reload :)

    [​IMG]

    Spanking Death Stalkers with my huge dick Spearhead sniper rifle :)
    [​IMG]
    [​IMG]
    [​IMG]

    The only thing I need on this build is to craft some special bullets, a better shield and a better armor. But the hard part is done :)

    [​IMG]
     
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  11. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Wait, you're starting Expeditions at 20? It will be a breeze.

    I'm playing a very similar build right now, started DLC at level 16, now I am 20 & at Abyssal station. Took Tailoring and low psychokinetics (force field), no lockpicking or persuasion.

    Psycho acceleration, adrenaline, the cooldown reduction, etc. just gives you so much AP flexibility. Combine that with Electrokinetic Imprint / Quick Tinkering and Forcefield, and you can manage the battlefield completely, then one-shot three natives in a single turn.

    Did it with an inferior 35AP Spearhead though.
     
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  12. toro Arcane

    toro
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    Well, better safe than sorry.

    I really wanted full Psychotemporal Acceleration specialization which is 4/4 at lvl 19.

    Edit: I'm playing on Hard and after the second raid I can tell you that going in at lvl 20 it was the right decision.
     
    Last edited: Aug 10, 2019
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  13. Beastro Arcane

    Beastro
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    So the long awaited expansion has arrived? I can never tell when something is labelled a DLC these days...

    What big changes have been done to effect sniper builds since.... 2015. Think that's the last time I played.

    I do vaguely recall nerfs to using an assault rifle as a back up. IIRC I'd love using the Hornet to burst damage at point blank range if anything survived long enough to get that close to me. Anything like that still viable or have they forced snipers to effectively have to drop major secondary weps like assault rifles?

    Anything done to traps since then I should know about?
     
    Last edited: Aug 10, 2019
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  14. Black Angel Arcane

    Black Angel
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    What the actual fuck? How???
    Kinky.
    Quick Tinkering is nerfed.... again :negative:

    So, personally, if you aren't going to specialize in Quick Tinkering to reduce its cooldown and eliminate its AP cost... don't even bother. Might as well invest in Psychokinesis for Electrokinetic Imprint-Force Field, and Temporal Manipulation for all the utility spells.
     
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  15. Spark Mandriller Scholar

    Spark Mandriller
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    JHP ammo vs high resistance enemies isn't a good idea.
     
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  16. Beastro Arcane

    Beastro
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    That's not good. In these kinda games my instinct is to avoid magic most of the time and I haven't looked at the psy stuff at all.

    I don't like the sound of specialization either. Sounds like added complexity that's a step too far. I like the usual character building in games like this, but not to the obsessive point that it takes it over. Hopefully a build in this thread will be good enough to hybridize. I'm worried though given how this game is with the Deep Caverns. I know enough about the game before my laptop died to know that what works through most of the game might not work there.
     
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  17. Black Angel Arcane

    Black Angel
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    Specialization itself is fine. A lot of them really are specialization, enhancing the feats that makes you good at one thing to be even better at it or making feats that made your character distinct from others to be even more pronounced. It's Quick Tinkering in particular, and some others, that has been pretty obnoxious in that they are to 'un-nerf' the feats that has been nerfed, like Blaine put it in the main thread.
     
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  18. Wunderbar Arcane

    Wunderbar
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    Quick tinkering specialization sucks. Two specialization points to lower cooldown from 5 to 4 turns, wtf is that?
     
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  19. Whiskeyjack Learned

    Whiskeyjack
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    I tend to sequence break and go to Junkyard pretty early to hopefully try and get a frame + barrel. Also, basement level of the GMS compound, one room south of the 3rd level - there's a corpse there that sometimes has a sniper rifle/AR (of course, only when I'm a melee character - when I go in as a gun user it's always a shitty 5mm hawker).
     
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  20. Khac Vinh Barely Literate

    Khac Vinh
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    Last edited: Aug 29, 2019
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  21. hell bovine Arcane

    hell bovine
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    I see I'm not the only one who has a problem with IMG links getting removed from posts. :roll:
     
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  22. toro Arcane

    toro
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    We are all Pavlovian animals and we like big numbers but that's not a great build because 8373 damage means that you just wasted 7000+ damage and 20 APs for one kill.

    It might hurt your feelings but I was thinking the same as you for a long time however Spearhead with 1500-3000 damage and 24 AP per shot is much more effective.

    Just think about it: 3 sniper shoots for 3 rounds means 9 guaranteed kills. Only Psi builds can beat that.
     
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  23. hell bovine Arcane

    hell bovine
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    I am wondering whether a high intelligence (and by that mean going full 16, 18 if you can r and high technicalitites specialization) energy pistols build using temporal & adrenaline couldn't beat it though, now that thanks to temporal you don't need dex to get a decent no. of shots.

    You can also one-shot enemies with shotguns if you have sixth shell going (and choose the right shell type for the job), but I haven't optimized Patsy for them (since she started out a gunslinger), so no idea how high the numbers can really get. Non-combat shotguns with grip installed cost 20 ap, so for a temporal gunner that would be 4 shots when using psychotemporal contraction with adrenaline.

    edit: Though one thing that the shotguns don't have for them is critical power, since it doesn't work with fragmented chaos:
    https://underrail.com/forums/index.php?topic=4334.0
    I'm however a bit suspicious about this "intend to revisit critical power" from Styg. Sounds like there's another "rebalancing" patch incoming.
     
    Last edited: Aug 31, 2019
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  24. Wunderbar Arcane

    Wunderbar
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    "Quick tinkering: AP cost increased from 25 to 40, cooldown changed to 8 turns (up from 5)"
     
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  25. toro Arcane

    toro
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    You can beat sniper if your pistol requires less than 24 AP per attack (min AP cost for Sniper).

    https://www.underrail.com/wiki/index.php?title=Fragmented_Chaos
     
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