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Fallout So, Fallout 1....I'm raging so hard now.

Discussion in 'General RPG Discussion' started by J_C, May 24, 2013.

  1. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Loads of old games have great interfaces. The narrative of "dey just want big buttons n' shit" is a continuing contribution to the pool of evidence that rather than having a coherent defence, people just don't like their holy cow criticized.

    This is three pages ago people:

    This is what people are butthurt about:

    "Yeah, man, fuck those guys for HATING Fallout. They like the game but point out a couple of its flaws and says it's not the best RPG ever like I think. BURN THEM"
     
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  2. MasPingon Arcane

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    [​IMG]
     
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  3. Kirtai Augur

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    The idea of looks over usability is what produced crap like the Skyrim UI.
     
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  4. J_C One Bit Studio Patron Developer

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    I'd like to give my 2 cents about the UI. Overall i didn't have big problems with it, just minor stuff. First, as Brother None said, the inventory and barter screen is hard to navigate because of the huge ass icons and slow scrolling. Also the 999 limit on money. My other gripe is with the journal, which is basicly useless. Seriously, it is useless. Only the main quests are listed most of the time. Too bad there are a shitload of secondary quests, which should be noted. Maybe I'm a bit stupid, but if I take a week off from the game, I tend to forget some sidequests if they are not written. Third: because there are a lot of dialogues in the game, it gets pretty boring to watch the animated conversation/barter screen appear, disappear. These screens should pop up immediately, like in BG, not after a 2 second animation.
     
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  5. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yeah, this is another thing I wanted to mention actually. It's another one of those little things that discourages you.
     
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  6. Jaesun Fabulous Moderator

    Jaesun
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    This thread. :lol:
     
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  7. abnaxus Arcane Patron

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    If only this thread was made 10 years ago.
     
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  8. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire

    Was I comparing it to anything? You know I don't think I was. I think I was saying it was overated. As in: it is not the best RPG ever made. You're not making me take the troll-bait of listing some games so you can discuss those instead.

    Defend Fallout with the strengths you perceive it has.

    Meanwhile, I'm still left with you guys claiming shit like:

    and

    and

     
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  9. Roderick Savant

    Roderick
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    the bad part of fallout's UI is the Inventory and Barter,which weren't game breaking but were annoying.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hashing this out in chat:

    Brother None thinks this low-level "discovery" aspect is key to the Fallout experience. I don't really agree, but I guess we'll have to leave it at that.
     
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  11. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Could you finally post the list that I have requested or are you just going to continue your empty claims?

    Because a single slot looks better. Also, everything is integrated - swapping weapon outside inventory also plays an animation of swapping weapons.

    What is the real problem here is that you can have a two handed weapon occupying only one hand slot. Two handed weapons should occupy both slots.
    And that you can swap these weapons without AP cost.

    Another problem is that you can use stuff from the inventory without AP cost. And you can use items which you don't have in hand without paying the cost of accessing inventory.

    Except that Fallout UI isn't crap. Also, looks are important. A lot of charm of Fallout comes from good looks, good animations, etc.

    Knights of the Chalice - game about wizards with fights from which you can't withdraw and which you can't bypass that doesn't even have decent critical hit tables.

    No.

    No. It is made on Infinitron. Vast majority of players who spoke in this thread said something completely different.
     
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  12. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Unnecessary roadblocks in using the game as intented are now intelligent difficulty and designing a better UI is dumbing down :roll:
     
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  13. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    I missed your post, but apparantly you also missed mine:

    Firstly, your claim that Fallout's combat system is good turns to dust because of the fact that you never have to use the alternative options, in fact they're mostly strictly worse than whatever else you can do. I only used the vast bulk of them for shits and giggles - they were never better than the other options I had. Using them almost constitutes LARPing - you're shooting their leg because it makes sense to you, but the game just rewards you with a worse version of another attack.

    Secondly, how the FUCK do you expect the rest of the world to instantly recognize Aimed Attacks as translatable to "best combat system ever"? You just throw some random attribute of a combat system out there without any explanation and say "hence it's the best!"

    Aimed attacks are a cool idea but whether they are good or bad depend entirely on their implementation. In Fallout, everything but their kinaesthetics are awful.

    Fallout's combat is a shitty attempt from a game designer to take what made GURPS combat compelling and fucking it up beyond recognition.
     
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  14. Destroid Arcane

    Destroid
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    For the same reason pnp rules are dominated by combat resolution. It's the section of the game that requires more rules than any other, it doesn't mean that is what the game is about. Some games (notably white wolf games) have tried to bring up the complexity of other interactions (mostly social) to the level of combat mechanics, but it's pretty unpleasant to play that way.
     
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  15. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    P&P rules are only dominated by combat resolution in the games that are first and foremost about combat. Games like Vampire, GURPS, Savage Worlds, Cthulhu and all sorts of other shit have just as many non-combat rules.

    The few that fit your description generally only have more because they don't resolve other interaction THAN combat through rules. This is not true of Fallout.
     
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  16. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

    Those two things don't really have anything to do with each other. Again, the IE games don't put a huge sword at the bottom of your screen and they're even more combat-centric. It's just kinda weird.
     
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  17. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    No. Your invented problems aren't "unnecessary roadblocks".

    Also, so none of you have proposed how you'd change Fallout's GUI while preserving its aesthetic qualities.

    Your claims about just standing there and winning were debunked long time ago.
    Aimed attacks/hit locations and their influence on damage are such a basic feature that their lack is utterly pathetic.

    BECAUSE SWORDS IN IE GAMES DON'T HAVE THE AESTHETIC QUALITIES OF FALLOUTS WEAPONS YOU SUBHUMAN CRETIN. FUCK YOU, I'M ADDING YOU ALL TO MY IGNORE LIST.
     
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  18. Broseph Fabulous Hoosier Patron

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  19. Gozma Prestigious Gentleman Arcane

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    You actually can be the best RPG ever made with mediocre combat. This is deductively true regardless of which RPG you think is the best.

    Because all RPGs have topped off at mediocre combat. "RPGs with good combat" is an empty set
     
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  20. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire

    You called me extremist for making a jest about you and sex, and then you call Infinitron a 'subhuman cretin' because he disgrees with you about a video game? Take a deep breath Awor.
     
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  21. Mangoose Arcane Patron

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    Divinity: Original Sin Project: Eternity
    :Opens mouth and raises finger:

    ...

    :Closes mouth and puts finger down:

    D-divinity Original Sin? :oops:
     
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  22. SCO Arcane In My Safe Space

    SCO
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    Fallout needed some retard handholding for first impressions on that. A 'science' or 'repair' line on the log messagebox when you click on one of the skills shortcuts would have been enough. It would still not be visible before selecting the skill (discoverability), but at least it would be feedback.
    Still, two clicks to select from popup is not bad.
     
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  23. marooned Liturgist

    marooned
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  24. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy

    :lol:

    The previous Divinity game had some of the most atrociously bland, boring, and insultingly straightforward combat I've ever seen. No matter how nice their projected feature set may appear currently, and regardless of the dramatic change in format, I wouldn't bet good money on that just yet.
     
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