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Fallout So, Fallout 1....I'm raging so hard now.

Discussion in 'General RPG Discussion' started by J_C, May 24, 2013.

  1. Grunker RPG Codex Ghost Patron

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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    You seem to be mistaking arbitrary road-blocks for interesting difficulty and challenge.
     
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  2. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    That's true, but IMO making the player choose what skill to use on his own, rather than presenting him with all the options, isn't really RPG-style gameplay. It's more of an adventure game thing, only instead of guessing/figuring out which item from your inventory to use, you need to figure out what skill from your repertoire to use. (although, speaking of adventure games, it's interesting that the VGA Quest for Glory games DIDN'T do this - they used context menus)

    Vault Dweller apparently agrees. :P
     
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  3. ironyuri Guest

    ironyuri
    *arrives home from work, opens Codex, reads this thread* :

    [​IMG]
     
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  4. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Except that the combat is shit, with no aimed shots, no location-dependent critical hits, no attack modes just watching helplessly your warrior swing weapon in general direction of the target, oh you can also fire self-guided arrows through other people including your party members, or you can use a thief - with shitty stealth implementation that works like an invisibility spell and allows you to prance in front of your enemies in broad daylight without being seen, or use shitty implementation of AD&D spells disbalanced by lack of material components with absolutely broken spells like Mirror Image which makes you invulnerable to area damage spells but you can still get poisoned or paralysed from special weapons effect despite that its mirror image hit not you. Also, mirror images get your armour AC bonus when they should get revealed as false when hit. It's the most broken spell ever and most common at the same time.

    Dialogue is also shit with the same dialogue options for a genius and a complete retard and general lack of any intelligent dialogue options while we're at it.

    Never experienced such a problem. Also, PC gamers use keyboard shortcuts, not menus.

    Also what the fuck are you talking about? Each object has a context menu. You can use the object, use skills/items on the object.

    Hey, wait a minute.

    Wait, what? You managed to forget about skills? How is it even possible? :what:

    During my times it would be normal to click everything in Fallout just to see what descriptions they have.

    Not having Chris Avellone-level dystechnicallia improves the experience of the game even more.

    Baldur's Gate doesn't have any areas where it excels besides graphics and music. It's mediocre all around.
     
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  5. Davaris Australian Game Developers Developer

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    Baldur's Gate was a very slick game and I wanted to like it, but playing it always left me feeling empty. By comparison, Fallout and Ultima 7 with all their flaws, sucked me in from the start and I played them compulsively to conclusion.

    No one notices niggling details like how doors are opened, if they like a game. Don't worry Fallout 1, they are just not that into you. :)
     
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  6. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

    Ultima 7 has a GREAT interface, and by that I mean that it barely even has an interface. Click, double-click, drag and drop. Almost everything is instantaneous and intuitive. It's the anti-Fallout in terms of UI. The interface directs you toward's the game's strengths and away from its weaknesses.
     
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  7. MetalCraze Arcane

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    This thread is like that thing Skyway was talking about.
     
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  8. Multidirectional Arcane

    Multidirectional
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    All this thread is lacking right now is someone putting Fallout 3 above F1/F2. C'mon guys, don't be shy.
    Also, J_C can't even be arsed to search for unofficial patches for a 15 year old game, like proper gaming journo. :thumbsup:
     
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  9. janjetina Arcane Patron

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    One thing that Baldur's gate (the first one) did really well was user interface. That is not sufficient to call it a good game.

    What is an RPG?
    Since we're tossing opinions: Baldur's gate was a combat oriented RTWP DnD game, a RTS in disguise.

    What are the exploration aspects in Baldur's gate, apart from revealing the world map (and even in that aspect you were railroaded)? It had no environment interaction, unless counting combat, while Fallout had skill based environment interaction. But maybe you consider fireballing respawning skeletons environment interaction?

    Glow and Military base were much better dungeons than the ones in Baldur's gate, which had nothing but combat, with lacklustre encounter design.

    You mean visiting a few locations and initiating dialogue with NPCs present there? And Fallout didn't have that?

    Used in combat only, with bad encounter design. See respawning skeletons.

    Dialogue, which wasn't skill based and the writing which was nothing to write home about. Classic Bioware.

    Yes, an excellent game and an RPG indeed. Nothing like that shitty Fallout.
     
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  10. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    BTW, J_C, I'm interested in hearing your opinion of FO2 after you're through with that.

    I consider this to be an RPG.
     
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  11. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Because it's an interface for an adventure game, not for a moderately complex cRPG.

    Though Fallout is still a sharp decline from Wasteland where you had to think much more about what to use and had much more possibilities of using skills/items/attributes.
     
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  12. Davaris Australian Game Developers Developer

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    A good interface isn't going to make me enjoy a game. Best selling casual/AAA games have well designed interfaces. I can appreciate what they do on an intellectual level, but I still feel empty when I play them.

    I made the analogy with love, because I don't think it is something you can rationalize. People fall in love all the time, despite the flaws and it is the same with games. A game either speaks to you, or it doesn't.
     
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  13. Grunker RPG Codex Ghost Patron

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    WAT

    Which ones? Modern interfaces are mostly floaty, scrolly pieces of shit that look like it's made by web-site designers, and they're mostly made directly for the controller. Others have minimalist or non-existing UI that require all sorts of weird input to work and give you almost no information about what you are doing.

    Modern interface design is rivaled only by a select few arcane interface designs of old.
     
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  14. Rivmusique Arcane Patron

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    Only time I ever felt a problem with the UI in Fallout was when I was trading. Listing so much stuff with big icons is stupid. Everything else came pretty naturally.
     
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  15. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

    To paraphrase Roguey/Josh, a good game would be even better with a good UI.

    Another example: If the combat in Fallout kinda sucks and is to be avoided, why do combat related things dominate such a huge portion of the interface?

    When a new player looks at a game, he tries to "reverse engineer" the designer's intent when figuring out how he should be playing it.

    "Hmm, this game has a lot of combat related skills and stuff. There's a huge space at the bottom of the screen where you can put your gun. Plus a big square at the bottom right with a special dedicated animation and sound effect, just for ending your turn. I bet combat is really important in this game! I bet it's the centerpiece of the game, and all these other skills tucked away in that Skilldex thing aren't really important! Also the inventory is a pain to navigate so I guess items aren't really important either!"

    Only LOL that's not true. It's like the game wants you to fail.
     
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  16. Krivol Liturgist

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    Fallout could be better with better interface and fights but... which game coudn't? Even GOLDBOX would be better with better 3D exploring or better UI.
     
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  17. Surf Solar cannot into womynz

    Surf Solar
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    Fallout needs a "streamlined UI" ? Except maybe for the actual inventory where I agree, go fuck yourself. Everything can be reached with one or two clicks, skills have quick buttons on the keyboard as well. How is a Huge button labelled "SKILLDEX" "hidden" or obscure to the player? Are you retarded or something?

    I had my brother, being 10 years old at this point, play the game without any trouble with the UI. I had a friend, she is only used to modern "streamlined" popamole UI play the game together, with no problems. Yet, you claim it needs "streamlining".

    :retarded:
     
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  18. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Your face sucks. Again, the only cRPG with better combat than Fallout is JA2. Just because you don't like it and you prefer severely underdeveloped buggy combat of Baldur's Gate, it doesn't mean that everyone should bend-over to your wishes.
    Fallout's combat sucks only in comparison to its potential and to one of the very few cRPGs that actually managed to get combat right. It's still head and shoulders above shit like IE games.
     
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  19. Clockwork Knight Arcane

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    [​IMG] Well, I'm sorry you feel that way, old man.
     
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  20. Rivmusique Arcane Patron

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    But Surf, there is another thing next to it that is bigger. You probably think this is the beginning of my post, but it actually started with "But Surf", you just couldn't see that because it was smaller. See how that works?

    No wait, that is dumb.

     
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  21. dunno lah Arcane

    dunno lah
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    Inventory screen is not a problem at all when there's mouse scrolling.
     
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  22. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Whether Fallout's combat is good or not isn't actually that important. Even if it you think it's decent, I would still argue that putting it at the front and center of the game's UI was a mistake.

    Fallout is a game of skills, dialogue and C&C. The designers should have helped the player discover those qualities by making them easier to use!

    (For the record, I also think Fallout's dialogue UI was kind of fugly, although I can't quite put my finger on why. Putting the dialogue in a window in the center of the screen and adding a portrait might have helped. On the other hand, the Infinity Engine games had a very a similar layout and their dialogue was much prettier to me. Maybe it's a matter of color and font.)
     
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  23. Surf Solar cannot into womynz

    Surf Solar
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    :what:

    I'm at loss of words here
     
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  24. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

    To clarify, I do think it looked much better when there were talking heads. The standard dialogues with no talking head were kind of fugly though
     
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  25. Multidirectional Arcane

    Multidirectional
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    Sorting wouldn't hurt and also what sucks in F1 is the money limit in trading (999). Otherwise Fallout has a good, easy to learn and use UI, and everyone who thinks it needs streamlining should be ashamed. Same with anyone putting that disgusting RTwP shit above Fallout's combat.
    Because I get accused of being declinefag quite often around here for daring to enjoy various new games and not being a "hardcore" poser in general, this tread is a major source of amusement to me.
     
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