Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Some Questions

Anonymous

Guest
1.Do you benefit in anyway by freeing your slaves?

2.Is there anyway to grind up the poisonous and bersek mushrooms and put them in beer?

3. What does a love potion do?

4. Is there a way to be a criminal without getting caught?

5. Does how much people like you affect anything other than them not taking anything from you?

6. How do you make people like you more?

7. How do you increase your healing skill and what is it?

8. Can you do anything with unfinished swords, chainmails, etc.?
 

Wolf Mittag

Wolf Mittag Software Development
Developer
Joined
Dec 18, 2003
Messages
331
Location
Shanghai
Hello Aramazon,

1.Do you benefit in anyway by freeing your slaves?
No; from the point of view of people living in that epoch, freeing your slaves would have been lunatic, and hardly anyone would have done such a thing (it's a bit like giving away your house, car, pc etc). One might perhaps have considered to free one slave after many years of exceptionally good and loyal service, both as a reward and as a motivation for the other slaves to do their work well. Or if one had enough slaves for farmwork, and one of these proved to be exceptionally bold and loyal, one might have decided that this man would be more profitably used as a henchman than as a farmhand, and consequently have freed him. But apart from such exceptions, freeing slaves would have been a very rare thing, because it meant a substantial loss of property for the former slave owner.

2.Is there anyway to grind up the poisonous and bersek mushrooms and put them in beer?
Yes, the witch in the forest south of Heremod's Hall will teach you how to do this. (Before you receive that lesson, double-clicking on a mushroom leads to your character eating it right away; afterwards, you'll be asked on what you'd like to use that mushroom.)

3. What does a love potion do?
Make women fall in love with you. The catch is that that'll only work when a woman is willing to accept a love potion from you; and where that's the case, you wouldn't have needed a love potion anyway.

4. Is there a way to be a criminal without getting caught?
Of course. There were no authorities in Germania who would have cared about any crimes you might commit. The only people you'd have to worry about would be your victim's relatives. If you kill a very powerful nobleman (who's likely to have many henchmen as well as powerful relatives with yet more henchmen), you must expect to be hunted and killed. But with weaker clans, if you can defeat the victim's relatives, you can do whatever you want, without having to fear any punishment from anyone. (Exception: If you are sent to form an alliance with another tribe on behalf of your own tribe, your tribe will punish you if you commit deeds that would endanger that alliance.)

5. Does how much people like you affect anything other than them not taking anything from you?
Your friends' slaves will offer you many services. Your friends will fight for you if you get into trouble somewhere near their places. If people don't like you, you won't get anything from them or their slaves, not even food (you can still help yourself, though). And of cause they may attack you at the slightest provocation.

6. How do you make people like you more?
The main characters' sympathy for you increases as the plot proceeds and you prove yourself to be reliably fighting for your common cause. Apart from that, you can give valuable presents to people. (For Teutons, friendship was a bit of a formal concept, with clearly-defined rights and duties, maybe somewhat like a commercial partnership today: The way a contract would found such a partnership, a precious gift like e.g. a sword would confirm/found friendly relations in the future.)

7. How do you increase your healing skill and what is it?
By practice, i.e. dressing wounds/curing poison via the Actions Menu (left side of screen). Basically, it's just your level of experience with healing.

8. Can you do anything with unfinished swords, chainmails, etc.?
Alas, not yet. The only use these have right now are 1) as decoration and 2) as bartering goods. (Smiths will tend to pay well for these things.)
 

Anonymous

Guest
Aramazon I completely agree with you.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom