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Sooo i bought VR (PSVR) for PC

Darkforge

Augur
Joined
May 25, 2011
Messages
216
I can't bring myself to buy into the whole VR thing until the technology improves. As it stands Nvidias 3dvision (which they just dropped) does a much better job at most of the things VR does without needing to put a helmet on. it was such a slept on technology. While being able to run games at max settings and thousands of games fixed by the community. Witcher 3, for example, is perfect in it.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I can't bring myself to buy into the whole VR thing until the technology improves. As it stands Nvidias 3dvision (which they just dropped) does a much better job at most of the things VR does without needing to put a helmet on. it was such a slept on technology. While being able to run games at max settings and thousands of games fixed by the community. Witcher 3, for example, is perfect in it.
Same here. Although VR might have started blooming, it is still a generation away from being a comfortable, accessible technology. Maybe in 5 years, the headsets get smaller, wireless, and PC hardware catches up to it.
 

Perkel

Arcane
Joined
Mar 28, 2014
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15,868
I can't bring myself to buy into the whole VR thing until the technology improves. As it stands Nvidias 3dvision (which they just dropped) does a much better job at most of the things VR does without needing to put a helmet on.

3D on monitor is great but the problem is low FOV. You will never feel how something is big until you get wide FOV. I played for years Nintendo 3DS so i kind of have years of experience with low fov 3D and when i changed to Vr headset it completely changed my mind.

It is not just 3D. You need both head movement, wide FOV and 3D. Then it makes you WOW.

But i agree generally until we get something like 2k per eye it is hard to recommend for non enthusiasts. Main issue with low res screens is that UI elements are hard to read and almost any text. You can get used to low res in gameplay but you can't get used to text you can't read.

IMHO the biggest obstacle for VR right now are enthusiast themselves. People just don't want to play those motion games. They want normal games in VR with headmovement and 3D. Motion controlers are really fucking expensive driving cost of adoption and experiences are pretty much indie garbage games or phone games quality.
 

taxalot

I'm a spicy fellow.
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Will this thing work on HL Alyx ?

You are actually making me think. I do not want to spend much on VR since I see it as something I will only use occasionally so having the best hardware doesn't matter that much to me.
 

Darkforge

Augur
Joined
May 25, 2011
Messages
216
I can't bring myself to buy into the whole VR thing until the technology improves. As it stands Nvidias 3dvision (which they just dropped) does a much better job at most of the things VR does without needing to put a helmet on.

3D on monitor is great but the problem is low FOV. You will never feel how something is big until you get wide FOV. I played for years Nintendo 3DS so i kind of have years of experience with low fov 3D and when i changed to Vr headset it completely changed my mind.

It is not just 3D. You need both head movement, wide FOV and 3D. Then it makes you WOW.

But i agree generally until we get something like 2k per eye it is hard to recommend for non enthusiasts. Main issue with low res screens is that UI elements are hard to read and almost any text. You can get used to low res in gameplay but you can't get used to text you can't read.

IMHO the biggest obstacle for VR right now are enthusiast themselves. People just don't want to play those motion games. They want normal games in VR with headmovement and 3D. Motion controlers are really fucking expensive driving cost of adoption and experiences are pretty much indie garbage games or phone games quality.

Well actually in my case I have 3dvision surround with peripherals rendered so I don't have that issue with fov, but I do see your point. I think VR is not really suited for every type of gaming experience though, not every game is a first person/ third person experience. my current setup is basically an effective 15360x1440p resolution. My main issue it requires a shit load of horsepower to run.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,868
I found compiled in neat table list of VorpX games to convert into VR. Obviously mileage vary but i found this list pretty good checking on games i have tried and confirmed they work great. I upgraded recently from i5-3570k to Ryzen3600 so my rig can now test almost all of those games as i had previously issues with CPU usage hitting 100% and tanking frame-rate.

750+ games list

Capcom recently destroyed Monster Hunter World DLL injections and with it VR mode via VorpX fuckers and it was my go to game i spend nearly 200+ hours playing from which about 100h was in VR. edit. Looks like they will be updating profiles for MHW and they will be adding Sims4 support 23rd of april.

Perkel teach me how to mine real moniez to spend on goofy hardware.

Too late.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,868
I found amazing replacement for TrinusVR.

IVRy it is called and you can buy it on Steam. It pretty much makes PSVR native headset and it does support both 120hz and DirectMode. About 15$ for pro version with no time limit on DirectMode.
 

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